Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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<strong>The</strong> Cahalith can terminate the effect of this Gift<br />
at any point before the end of the scene, but doing so<br />
is an all-or-nothing proposition. She cannot selectively<br />
drop one packmate and keep others connected. She can,<br />
however, include a new packmate in the connection after<br />
the Gift is activated with the expenditure of an additional<br />
Essence point. If a packmate is within sight when the<br />
power is activated, and then moves to where he cannot be<br />
seen by the Cahalith, the link of communication is not<br />
severed.<br />
People who aren’t direct members of the Gift user’s<br />
pack cannot be included in this mental link. <strong>The</strong> power<br />
cannot be used to communicate across the Gauntlet.<br />
Cost: 1 Essence<br />
Dice Pool: Intelligence + Socialize + Purity<br />
Action: Instant<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> awareness of packmates’<br />
thoughts overwhelms the Cahalith and proves distracting.<br />
Her actions incur a –1 penalty for one turn per packmate<br />
included (not counting herself). She cannot invoke this<br />
Gift again until the penalty passes.<br />
Failure: None of the packmates receives any extra<br />
awareness.<br />
Success: <strong>The</strong> packmates are connected mentally to<br />
each other and may “speak” mind to mind.<br />
Exceptional Success: Connected characters each<br />
regain a point of spent Willpower for sharing a powerful<br />
pack bond. <strong>The</strong> Gift user doesn’t gain this bonus. Only<br />
one Willpower point can be regained by a character per<br />
day by this means.<br />
Call of Glory (•••••)<br />
This Gift is similar to Rallying Cry in that it invokes<br />
the Cahalunim’s power to inspire a Cahalith’s packmates.<br />
Rather than projecting power through a Cahalith, though,<br />
the Lunes of the gibbous moon literally cry out in eldritch<br />
accompaniment as the Cahalith sings a battle hymn<br />
or howls a paean to Luna. When the werewolves of the<br />
Cahalith’s pack hear such a joyful noise, they can claw<br />
their way back from the gates of Hell.<br />
Each success achieved on the activation roll heals one<br />
point of damage for each of the Cahalith’s packmates (but<br />
not the Cahalith herself). <strong>The</strong>se points are healed from<br />
right to left on characters’ Health charts. That is, if three<br />
successes are rolled, each character heals three points<br />
of damage. <strong>The</strong> type of damage healed doesn’t matter,<br />
whether bashing, lethal or aggravated. <strong>The</strong> Gift simply<br />
eliminates one wound per success from right to left on a<br />
character sheet.<br />
A packmate must hear the Cahalith’s howl directly<br />
for this power to apply. <strong>It</strong> doesn’t work over the phone, for<br />
example. All beneficiaries must also venerate the same<br />
pack totem. A character can benefit from the healing<br />
provided by Call of Glory only once per day.<br />
Cost: 1 Willpower<br />
Dice Pool: Presence + Expression + Glory<br />
119