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Werewolf: The Forsaken - Blank It

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<strong>The</strong> Cahalith can terminate the effect of this Gift<br />

at any point before the end of the scene, but doing so<br />

is an all-or-nothing proposition. She cannot selectively<br />

drop one packmate and keep others connected. She can,<br />

however, include a new packmate in the connection after<br />

the Gift is activated with the expenditure of an additional<br />

Essence point. If a packmate is within sight when the<br />

power is activated, and then moves to where he cannot be<br />

seen by the Cahalith, the link of communication is not<br />

severed.<br />

People who aren’t direct members of the Gift user’s<br />

pack cannot be included in this mental link. <strong>The</strong> power<br />

cannot be used to communicate across the Gauntlet.<br />

Cost: 1 Essence<br />

Dice Pool: Intelligence + Socialize + Purity<br />

Action: Instant<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> awareness of packmates’<br />

thoughts overwhelms the Cahalith and proves distracting.<br />

Her actions incur a –1 penalty for one turn per packmate<br />

included (not counting herself). She cannot invoke this<br />

Gift again until the penalty passes.<br />

Failure: None of the packmates receives any extra<br />

awareness.<br />

Success: <strong>The</strong> packmates are connected mentally to<br />

each other and may “speak” mind to mind.<br />

Exceptional Success: Connected characters each<br />

regain a point of spent Willpower for sharing a powerful<br />

pack bond. <strong>The</strong> Gift user doesn’t gain this bonus. Only<br />

one Willpower point can be regained by a character per<br />

day by this means.<br />

Call of Glory (•••••)<br />

This Gift is similar to Rallying Cry in that it invokes<br />

the Cahalunim’s power to inspire a Cahalith’s packmates.<br />

Rather than projecting power through a Cahalith, though,<br />

the Lunes of the gibbous moon literally cry out in eldritch<br />

accompaniment as the Cahalith sings a battle hymn<br />

or howls a paean to Luna. When the werewolves of the<br />

Cahalith’s pack hear such a joyful noise, they can claw<br />

their way back from the gates of Hell.<br />

Each success achieved on the activation roll heals one<br />

point of damage for each of the Cahalith’s packmates (but<br />

not the Cahalith herself). <strong>The</strong>se points are healed from<br />

right to left on characters’ Health charts. That is, if three<br />

successes are rolled, each character heals three points<br />

of damage. <strong>The</strong> type of damage healed doesn’t matter,<br />

whether bashing, lethal or aggravated. <strong>The</strong> Gift simply<br />

eliminates one wound per success from right to left on a<br />

character sheet.<br />

A packmate must hear the Cahalith’s howl directly<br />

for this power to apply. <strong>It</strong> doesn’t work over the phone, for<br />

example. All beneficiaries must also venerate the same<br />

pack totem. A character can benefit from the healing<br />

provided by Call of Glory only once per day.<br />

Cost: 1 Willpower<br />

Dice Pool: Presence + Expression + Glory<br />

119

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