Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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After four turns pass, a Man’s Hammer goes dormant,<br />
acting as a mundane item thereafter. <strong>It</strong> cannot be activated<br />
again for 24 hours.<br />
Action: Reflexive<br />
FIVE-DOT FETISHES<br />
<strong>The</strong>se legendary items are one of a kind. If one ever<br />
bears any resemblance to another, it’s usually because one<br />
master craftsman wished to pay homage to another.<br />
ALPHA’S CROWN (•••••)<br />
Packs of wolves fall into a natural pecking order.<br />
Packs of humans (and therefore werewolves to some<br />
degree) have no such instinct, so they squabble. An experienced<br />
Blood Talon, annoyed with his packmates and<br />
their constant insistence on voting on actions, created<br />
this fetish to inspire instinct. When worn by an Uratha,<br />
this leather-and-bone headband forces all other werewolves<br />
in the wearer’s vicinity (within line of sight) to<br />
obey him, provided that those werewolves have a lower<br />
Renown total (all five traits added together) than he<br />
does. If his is the highest total, other werewolves present<br />
instinctively obey the wearer. If another werewolf present<br />
has a higher total, all other werewolves (including the<br />
wearer) obey that Uratha. If there’s a tie in totals, roll a<br />
die to determine the winner.<br />
Following the leader’s commands feels natural and<br />
acceptable; instinctive rather than forced. A reflexive and<br />
contested Resolve + Primal Urge roll is required to defy a<br />
command, with successes rolled exceeding those achieved<br />
in the activation roll of the crown. No commands are<br />
followed that will lead to harm, and anyone attacked by<br />
the leader has free will for the remainder of the scene. If a<br />
newcomer arrives in the space of the scene, a contested roll<br />
is made for him whenever he resists a command. Leaving<br />
the wearer’s line of sight frees a werewolf from influence, but<br />
returning to it calls for contested rolls once again.<br />
<strong>The</strong> Alpha’s Crown can be used only once per<br />
day. <strong>It</strong> doesn’t work on wolf-blooded, humans or other<br />
supernatural beings.<br />
Action: Instant to activate; reflexive thereafter<br />
SAMPLE GRAND KLAIVE —<br />
THE LABRYS (•••••)<br />
This mighty double-headed ax was created by a<br />
female Rahu of the Lodge of Garm. <strong>The</strong> Labrys howls<br />
when used to strike a male opponent, and no human man<br />
can lift the mighty fetish. (No mundane human male can<br />
budge the item, although human women and any supernatural<br />
beings can operate it normally, as can any werewolf<br />
in Hishu form.) <strong>It</strong> inflicts aggravated damage against<br />
males, regardless of their species. <strong>It</strong> functions normally<br />
against women of any species, inflicting lethal damage.<br />
Action: Reflexive<br />
Fetishes<br />
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