Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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+ Primal Urge. If such danger or moral defiance is not evident<br />
when the Gift is activated, the victim gains a second<br />
contested roll with a +3 modifier if obeying orders does<br />
come into question. For example, a victim given the command<br />
“Remain in this building until I return” does not<br />
gain a bonus on the contested roll, but is allowed a second<br />
roll to break the Gift’s effects if the building catches fire<br />
before the werewolf’s return.<br />
<strong>The</strong> Gift’s effects last for 10 minutes per success<br />
achieved on the activation roll, or until the command is<br />
completed. <strong>It</strong> cannot be used on the same subject again<br />
that day.<br />
Exceptional Success: <strong>The</strong> most successes are rolled<br />
for the Gift user, and five or more are achieved. <strong>The</strong> target<br />
does not gain a second roll to break the compulsion if<br />
a situation involving danger or defying her moral code<br />
arises.<br />
ELEMENTAL GIFT S<br />
Werewolves closest to the natural environment,<br />
among them the Hunters of Darkness, claim predominant<br />
affinity with these Gifts. Control of the elements<br />
and forces of nature, such as wind, fire, water and earth,<br />
are among the powers that werewolves may learn from<br />
Elemental Gifts. Logically, spirits somehow related to<br />
nature or specific elements teach these powers. <strong>The</strong> skill of<br />
the user depends on her physical might, as well as on her<br />
connection to the spiritual world.<br />
While these Gifts as written reflect use of one specific<br />
element, Storytellers may optionally introduce four separate<br />
Elemental lists, substituting any of the four classical<br />
elements as needed. For example, Call Water could be<br />
Call Fire instead, with similar overall effects. Invoke the<br />
Wind could be Invoke the Earth, and so on.<br />
Call Water (•)<br />
Any animal knows that even a small pool of water<br />
can mean the difference between life and death. Such is<br />
the purpose behind this Gift, which can draw a few cups<br />
of water into the hands of a werewolf, even in a desert.<br />
Cost: None<br />
Dice Pool: Stamina + Survival + Purity<br />
Action: Instant<br />
After invoking this Gift, the character creates the<br />
element of water between his hands seemingly from thin<br />
air, at least enough to stave off death from dehydration.<br />
(See “Deprivation,” World of Darkness Rulebook, p. 175)<br />
<strong>The</strong> character creates one cup of water for every success<br />
rolled — the excess overflowing his hands either into a<br />
container or just onto the ground. <strong>The</strong> Gift cannot be<br />
invoked more than once an hour.<br />
Manipulate Earth (••)<br />
<strong>The</strong> dust of the earth becomes as malleable as clay<br />
in the werewolf’s hands. This Gift is useful for a variety<br />
of things, such as forming a protective earthen shelter or<br />
quickly concealing loved ones from enemies. <strong>The</strong> character<br />
touches the ground, and it seems to do her bidding.<br />
Cost: 1 Essence<br />
Dice Pool: Dexterity + Crafts + Cunning<br />
Action: Instant<br />
Roll Results<br />
Dramatic Failure: Earth-spirits recoil at the werewolf’s<br />
fumbling. Any spirits of earth or stone become more<br />
hostile. Social rolls made toward those spirits suffer a –2<br />
penalty, as do Gift-activation rolls or rite-activation rolls<br />
made within 24 hours that involve such spirits.<br />
Failure: <strong>The</strong> Gift is unable to shape more than a few<br />
ounces of dirt.<br />
Success: <strong>The</strong> werewolf can shape a surface area of<br />
roughly 100 square feet or a volume of roughly 40 cubic<br />
feet. <strong>The</strong> Gift is ideal for creating a quick foxhole or small<br />
escape tunnel. This power can sculpt earth, but not stone,<br />
concrete or metal. Changes made are permanent.<br />
Exceptional Success: <strong>The</strong> werewolf can sculpt stone<br />
as well as earth, though not metal or man-made substances<br />
such as asphalt.<br />
Command Fire (•••)<br />
Fire’s flames can both soothe the spirit and sear the<br />
flesh. This Gift shows the strong connection werewolves<br />
have with this element, even to the point of commanding<br />
fire to burn enemies or to cease its scorching wrath.<br />
Cost: 1 Essence<br />
Dice Pool: Strength + Survival + Glory<br />
Action: Instant<br />
<strong>The</strong> character can’t summon fire from nothingness,<br />
but if open flames such as a nearby campfire or burning<br />
torch are within sight, she can command the flames at<br />
will, even having them arc through the air. <strong>The</strong> werewolf<br />
may cause one point of fire damage per success to a single<br />
target within line of sight. <strong>The</strong> target must be within 20<br />
yards of an existing source of flame. <strong>The</strong> roll to attack<br />
someone with fire is penalized by the victim’s Defense and<br />
any cover or concealment involved. In addition, armor<br />
may offer some protection against the attack. (See “Fire”<br />
in the World of Darkness Rulebook, p. 180.)<br />
This Gift can also be used more simply, to spread<br />
an existing fire to a larger area (doubling the fire’s rate of<br />
growth) or to stop a fire from progressing toward a forest or<br />
settlement. This more exacting control lasts for as long as<br />
the werewolf concentrates. <strong>It</strong> is demanding, however, and<br />
imposes a –2 penalty on the activation roll.<br />
Invoke the Wind’s Wrath (••••)<br />
This Gift in many ways expresses the primal anger<br />
and inner turmoil of the werewolf’s spirit. <strong>The</strong> wind can<br />
be a fearsome ally, able to destroy flesh as well as metal,<br />
wood and stone. When a werewolf calls upon the wind,<br />
great destruction is sure to follow.<br />
Cost: 2 Essence<br />
Elemental Gifts<br />
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