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Werewolf: The Forsaken - Blank It

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accentuate their height and physique in strong, vibrant<br />

colors that catch and hold the eye. Any jewelry they wear,<br />

be it mundane or fetish, is displayed prominently and kept<br />

meticulously clean. <strong>The</strong>ir Gauru forms are hulking towers<br />

of rippling muscle that not even the most ferocious storm<br />

wind could hope to topple.<br />

One can often tell the Storm Lords by how they carry<br />

themselves and deal with others. <strong>The</strong>y stand just a bit too<br />

close and loom over whoever they’re talking to, lifting<br />

their tails in lupine form or rolling their shoulders forward<br />

in their bipedal forms. <strong>The</strong>y hold eye contact longer than<br />

most people prefer and show a lot of teeth when they talk.<br />

<strong>The</strong>y call people by their first names heedless of convention,<br />

gesture expansively, and they’re never hesitant about<br />

initiating informal physical contact — practically sweeping<br />

anyone around them up into a passive, attentive orbit.<br />

Totem: Skolis, the Winter Wolf, the second oldest<br />

spirit child of Father Wolf after Dire Wolf. <strong>It</strong> was his<br />

responsibility to mind and protect his brothers and sisters<br />

when Father Wolf was otherwise engaged. <strong>The</strong> Storm<br />

Lords demanded that he show that same responsibility to<br />

his half-flesh cousins, and by force of will and strength of<br />

sinew they compelled him to agree. He is a loyal patron<br />

to his tribe for as long as he finds them worthy, but should<br />

they begin to show weakness, he is sure to turn on them.<br />

Background: Werewolves who become Storm Lords<br />

tend to not only seek power, but seek to do something<br />

worthwhile with it. <strong>The</strong>y brim with self-confidence,<br />

cavalierly taking what they want and working tirelessly<br />

to change the minds of people who don’t respond favorably.<br />

This behavior becomes overbearing very quickly and<br />

pushes people away despite every intention to the contrary,<br />

but it isn’t inspired by simple greed or arrogance. A<br />

latent cub can subconsciously sense that his life is missing<br />

something, and he futilely tries to fill that void. <strong>The</strong> frustration<br />

of repeated failures (or an inevitable confrontation<br />

with the people his behavior agitates most) proves enough<br />

to bring on the First Change.<br />

Talking to experienced Storm Lords once the initial<br />

turmoil of the Change has passed helps cubs realize that<br />

while power and authority are their birthright, what<br />

they’ve been missing thus far is purpose. <strong>The</strong> Storm Lords<br />

can provide that purpose, but only if a cub is strong<br />

enough to endure the Rite of Initiation.<br />

Initiation: <strong>The</strong> Storm Lords’ tribal ordeal is usually<br />

a fairly straightforward test of survival. Some ritemasters<br />

prefer a test of physical endurance, such as having a cub<br />

calmly walk a brutal gauntlet. Others favor a variety of<br />

medieval judicial ordeals that punish a werewolf’s body<br />

to its extraordinary limits. Still others have prospective<br />

Storm Lords stand alone and naked (or nearly so) in an<br />

isolated spot outdoors and attempt to withstand the savage<br />

forces of a killer storm without so much as a whine of<br />

discomfort. As with all ordeals, these rites are meant to<br />

weed out the weak, undedicated or unworthy. <strong>The</strong> deeper<br />

underlying purpose of such tests, however, is to instill confidence<br />

and self-worth. <strong>It</strong>s memory serves as a constant,<br />

unshakable reminder that he is strong and that he can<br />

survive if he has the will to endure.<br />

Character Creation: <strong>The</strong> priority assigned to Attribute<br />

and Skill categories depends on the individual Storm<br />

Lord’s chosen path to power. A sneaky manipulator might<br />

focus on Social categories, favoring Manipulation, Politics,<br />

Persuasion, Socialize and Subterfuge. A forceful, dominant<br />

commander could favor Physical Attributes and Skills<br />

with a seasoning of Presence, Resolve and Intimidation. A<br />

voice of wisdom who leads by example might favor Mental<br />

Attributes and Skills, in addition to Composure and<br />

Expression. Storm Lords tend to have higher than average<br />

Survival and Stamina dots as an outgrowth of their initiation<br />

ordeals, and it’s not uncommon for their Composure<br />

and Resolve dots to result in a high Willpower.<br />

Primary Renown: Honor<br />

Tribal Gift Lists: Dominance, Evasion, Weather<br />

Organization: Not every Storm Lord can be a pack<br />

alpha, and realizing as much keeps their packs from shattering<br />

under the strain of internal rivalries. Instead, those<br />

who aren’t alpha prove their mastery in other ways. One<br />

might study the knowledge and capabilities that pertain<br />

to the duties of his auspice, such that he is the undisputed<br />

master thereof. All other things being equal, though, a<br />

Storm Lord is likely to try for leadership in a new pack.<br />

A confident assertion of authority can undercut burgeoning<br />

tensions in a pack and make it that much easier for<br />

a group of relatively inexperienced werewolves to get to<br />

work. Surprisingly, their tribal hierarchy is not as rigid<br />

as others might expect. Though each Storm Lord is well<br />

aware of where he stands, the wisest Storm Lords know<br />

better than to formalize this hierarchy of respect any<br />

further, lest they ignite a wave of petty, tribal infighting.<br />

<strong>The</strong>y frequently gather on stormy nights, where their<br />

howls mix with the roll of thunder.<br />

Lodges: Storm Lords of the Lodge of Crows practice<br />

deceit and manipulation as a path to power. <strong>The</strong>y are cunning<br />

and evasive, often seeking to exercise what authority<br />

they have second-hand through proxies or dupes who<br />

don’t realize they’re being used.<br />

By contrast, werewolves of the Lodge of Thunder<br />

achieve power through straightforward dominance. When<br />

they feel they’re in the right, they call out and ultimately<br />

knock down opponents and then lead by force, ever<br />

watchful for the day when someone new comes along to<br />

supplant them.<br />

Werewolves of the Lodge of Winter are neither so<br />

sneaky nor so brazen. <strong>The</strong>y determinedly practice rituals<br />

that they hope will grant them enlightenment, and they<br />

examine situations as thoroughly as possible to discover<br />

the wisest course of action. When they are not in positions<br />

of authority themselves, they ignore foolish orders<br />

Storm Lords<br />

97

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