Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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Every Uratha pack has its own motivation and reason<br />
for existing, which influences the pack’s totem and vice<br />
versa. Packs’ goals don’t always intersect. Most <strong>Forsaken</strong><br />
pay at least some attention to the Oath, of course, and<br />
the first portion of that vow dictates that they protect the<br />
physical world from the spirit. Beyond that, just about<br />
anything goes. A pack and its neighbors probably don’t<br />
see eye-to-eye on most matters, but they may strike a truce<br />
— or they may become bloody rivals.<br />
A pack must define its borders carefully and completely.<br />
If politeness and humility keep a pack from<br />
understanding exactly where the pack next door defines<br />
the border between territories, politeness and humility are<br />
worthless. Misunderstandings generate just as much anger<br />
as deliberate violations. <strong>It</strong>’s also in a pack’s best interest<br />
to learn everything it can about its neighbors, from<br />
their pack totems to their tribes and auspices. Doing so<br />
makes it easier to predict what they’ll do in a crisis, makes<br />
them easier to negotiate with, and might even help form<br />
alliances and friendships. Of course, if the time comes to<br />
throw down, it’ll make that a little easier too.<br />
Some werewolves even discover that their territory<br />
runs up against territory claimed by a pack of the Pure<br />
— or by something even stranger and more dangerous.<br />
If that’s the case, there’s no easy answer for how<br />
to conduct oneself. <strong>The</strong> Pure might wait until they’re<br />
certain of their superior numbers and strength before<br />
making a move, or they might launch a seemingly<br />
foolhardy attack, driven by some strange taboo or oath<br />
that the <strong>Forsaken</strong> can’t understand. <strong>The</strong> only sure<br />
factor in dealing with the Pure Tribes is that they are<br />
still werewolves and have the same instincts as the<br />
<strong>Forsaken</strong>. A pack of Pure might care nothing for<br />
the Oath, but instinct still compels them to guard<br />
their territory and follow their own hierarchy.<br />
<strong>The</strong> other, more alien creatures and entities<br />
are even harder to predict. At least with the<br />
Pure Tribes, werewolves know where they<br />
stand. Where a vampire gang or warlock<br />
cabal is concerned, a werewolf might not see<br />
the knife until it’s twisting in his back.<br />
PROTECTING A TERRITORY<br />
<strong>The</strong> Oath says, “<strong>The</strong> Wolf Must Hunt.”<br />
Instinct tells werewolves to defend their territory<br />
from physical threats as well. Most werewolves don’t<br />
feel comfortable unless they’ve hunted down any potential<br />
threats within their territory and, in most cases, the<br />
closest threats outside their borders. An entity needn’t<br />
be a true enemy or long-term foe to threaten the boundaries<br />
and control a werewolf has over his territory. Even<br />
a vigilant pack can’t keep them all out, but they do have<br />
to be kept from disrupting one’s lands.<br />
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