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Werewolf: The Forsaken - Blank It

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Every Uratha pack has its own motivation and reason<br />

for existing, which influences the pack’s totem and vice<br />

versa. Packs’ goals don’t always intersect. Most <strong>Forsaken</strong><br />

pay at least some attention to the Oath, of course, and<br />

the first portion of that vow dictates that they protect the<br />

physical world from the spirit. Beyond that, just about<br />

anything goes. A pack and its neighbors probably don’t<br />

see eye-to-eye on most matters, but they may strike a truce<br />

— or they may become bloody rivals.<br />

A pack must define its borders carefully and completely.<br />

If politeness and humility keep a pack from<br />

understanding exactly where the pack next door defines<br />

the border between territories, politeness and humility are<br />

worthless. Misunderstandings generate just as much anger<br />

as deliberate violations. <strong>It</strong>’s also in a pack’s best interest<br />

to learn everything it can about its neighbors, from<br />

their pack totems to their tribes and auspices. Doing so<br />

makes it easier to predict what they’ll do in a crisis, makes<br />

them easier to negotiate with, and might even help form<br />

alliances and friendships. Of course, if the time comes to<br />

throw down, it’ll make that a little easier too.<br />

Some werewolves even discover that their territory<br />

runs up against territory claimed by a pack of the Pure<br />

— or by something even stranger and more dangerous.<br />

If that’s the case, there’s no easy answer for how<br />

to conduct oneself. <strong>The</strong> Pure might wait until they’re<br />

certain of their superior numbers and strength before<br />

making a move, or they might launch a seemingly<br />

foolhardy attack, driven by some strange taboo or oath<br />

that the <strong>Forsaken</strong> can’t understand. <strong>The</strong> only sure<br />

factor in dealing with the Pure Tribes is that they are<br />

still werewolves and have the same instincts as the<br />

<strong>Forsaken</strong>. A pack of Pure might care nothing for<br />

the Oath, but instinct still compels them to guard<br />

their territory and follow their own hierarchy.<br />

<strong>The</strong> other, more alien creatures and entities<br />

are even harder to predict. At least with the<br />

Pure Tribes, werewolves know where they<br />

stand. Where a vampire gang or warlock<br />

cabal is concerned, a werewolf might not see<br />

the knife until it’s twisting in his back.<br />

PROTECTING A TERRITORY<br />

<strong>The</strong> Oath says, “<strong>The</strong> Wolf Must Hunt.”<br />

Instinct tells werewolves to defend their territory<br />

from physical threats as well. Most werewolves don’t<br />

feel comfortable unless they’ve hunted down any potential<br />

threats within their territory and, in most cases, the<br />

closest threats outside their borders. An entity needn’t<br />

be a true enemy or long-term foe to threaten the boundaries<br />

and control a werewolf has over his territory. Even<br />

a vigilant pack can’t keep them all out, but they do have<br />

to be kept from disrupting one’s lands.<br />

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