Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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254<br />
Appendix I: <strong>The</strong> Spirit World<br />
car’s spirit follows the car wherever it goes, and is the<br />
only part of the car visible in the spirit world. Even the<br />
shortest-lived things in the living world, such as a bolt<br />
of lightning, creates a spirit — an electricity-spirit that<br />
lives a short, bright existence before dispersing or being<br />
absorbed by another spirit.<br />
<strong>It</strong>’s not just things that are reflected in the Shadow,<br />
though. Actions, emotions and situations can all leave<br />
their fingerprints on the spirit world. A fatal stabbing<br />
might create a murder-spirit, just as a mugging can create<br />
fear- and pain-spirits. A really good party can birth tiny<br />
spirits of joy and lust, as well as spirits of friendship and<br />
intoxication. <strong>The</strong>se spirits seek to propagate themselves,<br />
as pain-spirits encourage others in the physical world (by<br />
whispering across the Gauntlet with their spirit powers)<br />
to hurt the people around them. Spirits of celebration<br />
make a party run and run, and give the neighborhood a<br />
spiritual boost that can be seen in the light footsteps and<br />
cheery whistling of the people as they head to work the<br />
next morning. Maybe one of those joy-spirits will follow a<br />
reveler to the office, where the spirits of obligation or conformity<br />
that linger there destroy it. If the joy-spirit is truly<br />
powerful, it might overcome them, taking up residence<br />
in the reveler’s desk and starting a spiritual change in the<br />
office — but this is greatly unlikely. <strong>The</strong> Shadow has its<br />
own Darwinian ecosystem of predator and prey, one that<br />
reflects the pitiless state of life in the World of Darkness.<br />
Most spirits are tiny motes, virtually the size of insects<br />
and with mayfly life spans to match. <strong>The</strong>y have very little<br />
influence on the physical world, and they generally affect<br />
the realm of the flesh only if they’re present in large<br />
numbers. <strong>The</strong>y’re hardly visible as more than pinpricks of<br />
light, too small to even emanate a particular resonance.<br />
But with enough “food,” these tiny spirits can grow much<br />
larger. A mote that survives, sometimes by devouring<br />
its own brethren, could eventually grow large and aware<br />
enough to become a Gaffling.<br />
This link between the spiritual and physical worlds,<br />
and between event and consequence, is the one unbreakable<br />
law of the Shadow. Nowhere is this more apparent<br />
than in urban areas, where the constant changes and unpredictable<br />
behavior of humanity creates an ever-widening<br />
circle of cause and effect. <strong>It</strong> can still be seen in the depths<br />
of the countryside, but often in more predictable patterns,<br />
and the cycles of nature turn through the seasons, helped<br />
on by the spirits that depend on them. Yet, even here<br />
the passage of humanity is felt, with everyone from local<br />
farmers to giant agribusinesses disrupting those age-old<br />
patterns, promoting some existing spirits over other native<br />
ones and introducing spirits from entirely different choirs.<br />
Although something as simple as a dying man can<br />
create a small change in the spiritual world, most such<br />
changes are brief. Very quickly after the man dies, the<br />
pain-spirits move on to find other prey and the deathmotes<br />
disperse or merge to form a larger, more powerful<br />
death-spirit. <strong>It</strong>’s when suffering (or any other powerful<br />
emotion) is magnified and sustained over time that spirits<br />
live on in a place long after the humans who birthed<br />
them are gone. An abandoned jail that was once run by a<br />
cruel jailer who tortured his inmates might be the lair of a<br />
greater pain-spirit for years after the jailer and his prey are<br />
dead and buried.<br />
WEREWOLVES AND FAITH<br />
Werewolves are often quite entrenched<br />
in their human lives when they undergo their<br />
First Change. Many of them are already deeply<br />
involved in earthly religions or hold passionate<br />
beliefs about the nature of the world. How does<br />
a devout Christian, Muslim or Sikh deal with discovering<br />
the spiritual truth of reality? In some<br />
cases, very badly indeed. <strong>The</strong> shattering of their<br />
beliefs is yet another massive change in their<br />
lives, which can unhinge them for a little while.<br />
Others simply let go of what they believed<br />
before and adapt rapidly to the reality of what<br />
they can see in the Shadow.<br />
A number, though, actually integrate their<br />
old beliefs with what they see before them.<br />
<strong>The</strong> isolated nature of werewolf life means that<br />
many bizarre crossbreeds of human faiths and<br />
the animism that infects the Uratha’s daily lives<br />
thrive all over the world. Some are more persuasive<br />
than others, spreading out through moots<br />
to influence packs across wide areas. Sometimes<br />
a faith’s influence spreads no further than the<br />
werewolf or pack who came up with it.<br />
<strong>The</strong> Shadow Realm doesn’t provide the<br />
answers to any of the great questions of creation,<br />
and the werewolves are seeking answers and<br />
a way to redeem themselves for the murder of<br />
Father Wolf. Is it any wonder that some seek<br />
solutions in the same faiths they turned to before<br />
their true nature asserted itself?<br />
SPIRIT UAL RESONANCE<br />
Actions within the physical world have an effect in<br />
the spirit world beyond just creating new spirits. <strong>The</strong> act<br />
itself, and the emotions it generates, creates Essence, the<br />
raw spiritual food of the Shadow Realm. This substance<br />
is consumed and bartered by spirits, acting as much as<br />
money as food with the spirit courts. <strong>The</strong> emotion taints<br />
the Essence even as it creates it, giving it a resonance<br />
that influences the spirits who consume it. Essence born<br />
of fear can make spirits timid or aggressive, while Essence<br />
born of happiness can make spirits happy or hedonistic. In<br />
addition, spirits tend to be better-nourished by consuming<br />
Essence of appropriate resonance; a spirit of hatred that