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Werewolf: The Forsaken - Blank It

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254<br />

Appendix I: <strong>The</strong> Spirit World<br />

car’s spirit follows the car wherever it goes, and is the<br />

only part of the car visible in the spirit world. Even the<br />

shortest-lived things in the living world, such as a bolt<br />

of lightning, creates a spirit — an electricity-spirit that<br />

lives a short, bright existence before dispersing or being<br />

absorbed by another spirit.<br />

<strong>It</strong>’s not just things that are reflected in the Shadow,<br />

though. Actions, emotions and situations can all leave<br />

their fingerprints on the spirit world. A fatal stabbing<br />

might create a murder-spirit, just as a mugging can create<br />

fear- and pain-spirits. A really good party can birth tiny<br />

spirits of joy and lust, as well as spirits of friendship and<br />

intoxication. <strong>The</strong>se spirits seek to propagate themselves,<br />

as pain-spirits encourage others in the physical world (by<br />

whispering across the Gauntlet with their spirit powers)<br />

to hurt the people around them. Spirits of celebration<br />

make a party run and run, and give the neighborhood a<br />

spiritual boost that can be seen in the light footsteps and<br />

cheery whistling of the people as they head to work the<br />

next morning. Maybe one of those joy-spirits will follow a<br />

reveler to the office, where the spirits of obligation or conformity<br />

that linger there destroy it. If the joy-spirit is truly<br />

powerful, it might overcome them, taking up residence<br />

in the reveler’s desk and starting a spiritual change in the<br />

office — but this is greatly unlikely. <strong>The</strong> Shadow has its<br />

own Darwinian ecosystem of predator and prey, one that<br />

reflects the pitiless state of life in the World of Darkness.<br />

Most spirits are tiny motes, virtually the size of insects<br />

and with mayfly life spans to match. <strong>The</strong>y have very little<br />

influence on the physical world, and they generally affect<br />

the realm of the flesh only if they’re present in large<br />

numbers. <strong>The</strong>y’re hardly visible as more than pinpricks of<br />

light, too small to even emanate a particular resonance.<br />

But with enough “food,” these tiny spirits can grow much<br />

larger. A mote that survives, sometimes by devouring<br />

its own brethren, could eventually grow large and aware<br />

enough to become a Gaffling.<br />

This link between the spiritual and physical worlds,<br />

and between event and consequence, is the one unbreakable<br />

law of the Shadow. Nowhere is this more apparent<br />

than in urban areas, where the constant changes and unpredictable<br />

behavior of humanity creates an ever-widening<br />

circle of cause and effect. <strong>It</strong> can still be seen in the depths<br />

of the countryside, but often in more predictable patterns,<br />

and the cycles of nature turn through the seasons, helped<br />

on by the spirits that depend on them. Yet, even here<br />

the passage of humanity is felt, with everyone from local<br />

farmers to giant agribusinesses disrupting those age-old<br />

patterns, promoting some existing spirits over other native<br />

ones and introducing spirits from entirely different choirs.<br />

Although something as simple as a dying man can<br />

create a small change in the spiritual world, most such<br />

changes are brief. Very quickly after the man dies, the<br />

pain-spirits move on to find other prey and the deathmotes<br />

disperse or merge to form a larger, more powerful<br />

death-spirit. <strong>It</strong>’s when suffering (or any other powerful<br />

emotion) is magnified and sustained over time that spirits<br />

live on in a place long after the humans who birthed<br />

them are gone. An abandoned jail that was once run by a<br />

cruel jailer who tortured his inmates might be the lair of a<br />

greater pain-spirit for years after the jailer and his prey are<br />

dead and buried.<br />

WEREWOLVES AND FAITH<br />

Werewolves are often quite entrenched<br />

in their human lives when they undergo their<br />

First Change. Many of them are already deeply<br />

involved in earthly religions or hold passionate<br />

beliefs about the nature of the world. How does<br />

a devout Christian, Muslim or Sikh deal with discovering<br />

the spiritual truth of reality? In some<br />

cases, very badly indeed. <strong>The</strong> shattering of their<br />

beliefs is yet another massive change in their<br />

lives, which can unhinge them for a little while.<br />

Others simply let go of what they believed<br />

before and adapt rapidly to the reality of what<br />

they can see in the Shadow.<br />

A number, though, actually integrate their<br />

old beliefs with what they see before them.<br />

<strong>The</strong> isolated nature of werewolf life means that<br />

many bizarre crossbreeds of human faiths and<br />

the animism that infects the Uratha’s daily lives<br />

thrive all over the world. Some are more persuasive<br />

than others, spreading out through moots<br />

to influence packs across wide areas. Sometimes<br />

a faith’s influence spreads no further than the<br />

werewolf or pack who came up with it.<br />

<strong>The</strong> Shadow Realm doesn’t provide the<br />

answers to any of the great questions of creation,<br />

and the werewolves are seeking answers and<br />

a way to redeem themselves for the murder of<br />

Father Wolf. Is it any wonder that some seek<br />

solutions in the same faiths they turned to before<br />

their true nature asserted itself?<br />

SPIRIT UAL RESONANCE<br />

Actions within the physical world have an effect in<br />

the spirit world beyond just creating new spirits. <strong>The</strong> act<br />

itself, and the emotions it generates, creates Essence, the<br />

raw spiritual food of the Shadow Realm. This substance<br />

is consumed and bartered by spirits, acting as much as<br />

money as food with the spirit courts. <strong>The</strong> emotion taints<br />

the Essence even as it creates it, giving it a resonance<br />

that influences the spirits who consume it. Essence born<br />

of fear can make spirits timid or aggressive, while Essence<br />

born of happiness can make spirits happy or hedonistic. In<br />

addition, spirits tend to be better-nourished by consuming<br />

Essence of appropriate resonance; a spirit of hatred that

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