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Werewolf: The Forsaken - Blank It

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116<br />

Chapter II: Character<br />

FULL MOON GIFT S<br />

<strong>The</strong> Ralunim, the Lunes of the Full Moon Choir,<br />

expect adopted <strong>Forsaken</strong> to live up to and increase their<br />

Purity Renown, and to enforce the ideals for which it<br />

stands. <strong>The</strong> choir rewards the faithful with Gifts that<br />

display the unmistakable power of righteousness.<br />

<strong>The</strong> following Gifts are available only to Rahu.<br />

Clarity (•)<br />

<strong>The</strong> light of the full moon lends a peaceful insight into<br />

the dark of night, and the Ralunim can impart a similar<br />

sensitivity to a Rahu. But rather than cutting through literal<br />

darkness per se, this clarity cuts through the distracting haze<br />

that can cloud a warrior’s mind. Jarring himself mentally by<br />

touching the white-hot core of his soul, the werewolf burns<br />

away the fog of war and keeps his wits about him.<br />

By spending one Essence, the player increases his<br />

character’s Initiative modifier by five, greatly increasing the<br />

odds of seizing the critical first strike in any battle. <strong>The</strong><br />

Storyteller may determine that some situations are inappropriate<br />

for this Gift (such as when the character is attacked<br />

by an invisible threat). If the power is used once combat is<br />

underway, the character’s new place in the Initiative order is<br />

applied in the next turn and in all subsequent turns for the<br />

remainder of the fight.<br />

Cost: 1 Essence<br />

Dice Pool: No roll is required.<br />

Action: Reflexive<br />

Attunement (••)<br />

Violent conflict is ingrained deeply in every werewolf’s<br />

identity, and the Rahu auspice is the ultimate<br />

expression of that nature. Werewolves of the full moon<br />

thrive on combat, but even they must be careful not to let<br />

themselves get carried away. <strong>The</strong> Ralunim grant their chosen<br />

ones this Gift in the name of brutal efficiency. Using<br />

it, a werewolf can put an opponent down and end a fight<br />

quickly before it has a chance to provoke his rage.<br />

Coming into play once combat has begun, Attunement<br />

heightens a werewolf’s perceptions of his foe, making him<br />

aware of the subtlest telltale changes in expression and body<br />

posture. With this knowledge, he can move with his opponent<br />

and anticipate movements. In so doing, the user senses<br />

weaknesses in his opponent’s technique and can target them<br />

with unerring accuracy. After one full turn of combat with a<br />

foe, the werewolf using this Gift can ignore an amount of his<br />

opponent’s Defense modifier equal to half the user’s Primal<br />

Urge (rounded up) for the remainder of the scene. <strong>The</strong> Gift’s<br />

activation roll is made at the beginning of the user’s action in<br />

a turn, and if successful, the opponent’s Defense is reduced.<br />

If an opponent dodges, his Defense is reduced after being<br />

doubled. <strong>The</strong>refore, a subject with Defense 2 gets Dodge<br />

4. If the user of this Gift has Primal Urge 3, his opponent’s<br />

Dodge is reduced to 1. If the subject has the Brawling Dodge<br />

or Weaponry Dodge Merit (World of Darkness Rulebook,<br />

p. 110 and 114), Primal Urge is subtracted from the combined<br />

trait total. Attacks made in conjunction with this power<br />

don’t have to involve unarmed combat, even though Brawl is<br />

a part of the<br />

activation roll. Attacks can involve weapons (Weaponry),<br />

thrown attacks (Athletics) or even Firearms attacks made<br />

within close-combat distance.<br />

This Gift can be applied to only one opponent at a<br />

time. If the user wishes to apply it against another opponent<br />

in the same scene, the first use is cancelled by the second<br />

use. <strong>The</strong> first opponent’s Defense returns to normal.<br />

Only the Gift user enjoys an opponent’s reduced<br />

Defense. No other attackers gain this benefit.<br />

Cost: 1 Willpower<br />

Dice Pool: Wits + Brawl + Wisdom – opponent’s Resolve<br />

Action: Reflexive<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> character misreads his opponent<br />

and gives away a weakness in his own technique. His<br />

Defense doesn’t apply to the opponent’s next attack.<br />

Failure: <strong>The</strong> character fails to find an obvious weakness<br />

in his opponent’s style.<br />

Success: <strong>The</strong> character exploits a weakness and may<br />

ignore an amount of his opponent’s Defense equal to the<br />

Gift user’s Primal Urge dots for the remainder of the scene.<br />

Exceptional Success: Add one to the Gift user’s<br />

Primal Urge for the purposes of this use.<br />

Death Grip (•••)<br />

<strong>The</strong> canine jaws and fangs of a Urhan-, Urshul- or<br />

Gauru-form werewolf are some of the most deadly weapons<br />

imaginable. <strong>Werewolf</strong> fighting styles take this power<br />

into account and can be adapted to lock a foe into close<br />

combat and enable a werewolf to bring his most vicious<br />

natural weaponry to bear. This Gift increases the power of<br />

a werewolf’s jaws dramatically.<br />

A werewolf in Gauru, Urshul or Urhan form can<br />

normally stage a bite attack without first initiating a grapple<br />

on a target (see p. 171). By use of this Gift and establishing<br />

a grapple on a target, however, a werewolf can inflict truly<br />

horrific harm. Once a hold is achieved and maintained, the<br />

character gains an additional six dice to rolls for overpowering<br />

maneuvers to bite the target are doubled. <strong>The</strong> victim’s<br />

ability to break the attacker’s hold is also diminished. <strong>The</strong><br />

roll made for his next effort to break free or perform an<br />

overpowering maneuver of his own suffers a penalty equal<br />

to the last successes rolled for the werewolf. So, the victim<br />

in the previous example suffers a –3 penalty to break free or<br />

perform maneuvers of his own. A werewolf can use this Gift<br />

in only Urhan, Urshul or Gauru form. His jaws in Hishu<br />

and Dalu form are too small and imperfectly shaped to afford<br />

the proper purchase.<br />

See the World of Darkness Rulebook, pp. 157-159,<br />

for rules on grappling.<br />

Cost: 1 Essence per bite attack

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