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Werewolf: The Forsaken - Blank It

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the quarry passes. This modifier assumes ordinary<br />

weather conditions. Rain or snow can erase a trail<br />

much more quickly. <strong>The</strong> number of subjects in a group<br />

being followed also influence rolls. <strong>The</strong> tracker gains a +1<br />

bonus for each subject after the first. If he’s tracking three<br />

subjects, rolls made for the tracker enjoy a +2 bonus.<br />

Dice Pool: Intelligence or Wits + Survival +<br />

equipment<br />

Action: Extended (10–20+ successes; each roll represents<br />

10 minutes of tracking), or extended and contested<br />

Roll Results<br />

Dramatic Failure: Your character picks up another<br />

trail, mistaking it for that of the quarry. A dramatic failure<br />

rolled at any point for the quarry means that his trail can<br />

be followed easily for the duration of the tracking effort.<br />

Failure: In an extended effort, no successes are<br />

gathered at the current stage of the trail. Your character<br />

must find and correctly identify a fresher section of trail<br />

before trying again, represented by successes accumulated<br />

in subsequent rolls. In an extended and contested effort, if<br />

the most successes are ever rolled for the quarry, the trail<br />

is lost altogether.<br />

Success: In an extended effort, the tracker gains<br />

some ground and accurately traces the trail farther (successes<br />

are accumulated). In an extended and contested<br />

effort, the most successes are rolled for and accumulated<br />

by the tracker.<br />

Exceptional Success: Considerable successes are<br />

gathered for the tracker, or the quarry is likely to stymie<br />

his pursuer if an exceptional success is rolled for him.<br />

Suggested Equipment<br />

(tracking by sight): Quarry is bleeding (+1), tracks lead<br />

through mud (+2), tracks lead through snow (+2), tracks lead<br />

through new-fallen snow (+3)<br />

Suggested Equipment (tracking by scent): Access to<br />

an item with quarry’s scent (+1), dog or wolf (+1), werewolf<br />

in Urshul or Urhan form (+1), bloodhound (+2), quarry is<br />

bleeding (+2)<br />

Possible Penalties (tracking by sight): Quarry crosses<br />

stream (–1), members of quarry group split up (–3), tracking<br />

over pavement or stone (–4)<br />

Possible Penalties (tracking by scent): Quarry crosses<br />

stream (–1), multiple conflicting scents (–1), werewolf in<br />

Dalu form (–1), heavy rain (–2), quarry uses chemicals to<br />

obscure trail (–3)<br />

PREY’S BLOOD<br />

Werewolves are supernaturally potent trackers, with<br />

access to sensory abilities beyond those of their wolf kin.<br />

If a werewolf has literally tasted the blood of a person or<br />

animal, a +4 bonus is applied to any rolls made for the<br />

Uratha to track the subject, over and above any equipment<br />

bonuses. A werewolf can carry the “memory” of<br />

a person’s blood for up to one year. A werewolf’s quarry<br />

is not safe until the seasons undergo a full change. An<br />

Uratha might know the Shared Scent rite, which allows<br />

him to share this blood taste with his packmates or other<br />

allies if it’s performed within the first couple of hours after<br />

he tastes the blood.<br />

Senses<br />

179

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