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Werewolf: The Forsaken - Blank It

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202<br />

Chapter III: Special Rules and Systems<br />

Finally, during winter, lodge members interact with<br />

the spirit world in less hostile fashion. <strong>The</strong>y spend much<br />

of the season traveling the Hisil and speaking with their<br />

ancestors, if they have the means, learning what they<br />

can from the past and the dead, ready to put that information<br />

to use once the world awakens again. When they<br />

bother to hold gatherings during the winter, they usually<br />

do so on nights of the crescent or half moon, attempting<br />

to gain Wisdom or Honor for their efforts.<br />

Prerequisites: Purity •••<br />

Membership: <strong>The</strong> Lodge of Seasons is open to Hunters<br />

in Darkness, although a few <strong>Forsaken</strong> of other tribes<br />

are very rarely adopted.<br />

Any Hunter in Darkness may join the lodge by<br />

“living the seasons” (i.e., by following the lodges’ drives<br />

during the seasons for a full year). During that year, other<br />

members periodically watch her, hunt with her and question<br />

her to make sure she’s of the proper mindset. When<br />

the year is over, the Uratha is sent into the soirit wilds on<br />

a month-long quest to determine her favored season. If<br />

she returns successfully, she’s inducted into the lodge. If<br />

not, she’s free to live the lodge’s precepts, but the members<br />

never accept her as one of them.<br />

Benefits: Each member of the Lodge of Seasons has a<br />

favored season, and that period determines a class of Gifts<br />

that the Uratha can learn as tribal Gifts. <strong>The</strong> favored<br />

seasons are: spring (Weather), summer (Rage), autumn<br />

(Insight) and winter (Death).<br />

IRON MASTERS —<br />

THE LODGE OF LIGH TNING<br />

<strong>The</strong> Iron Masters pride themselves on adaptation.<br />

<strong>The</strong>y walk in the cities because they can, and learn to use<br />

whatever tools they can in addition to their claws and fangs.<br />

But even the Iron Masters look in guarded wonder at the<br />

members of their Lodge of Lightning. Those guys are crazy.<br />

Lightning, as the members of this lodge hold, is not<br />

a chaotic force. <strong>It</strong> forms from predictable factors and its<br />

force is measurable. Only its direction is random (and<br />

even that isn’t entirely true). As such, Lightning-Dancers<br />

tend to be very focused, but their intensity is off-putting.<br />

<strong>The</strong>y do everything they do with everything they have,<br />

meaning that their spiritual rites continue for days if necessary,<br />

until they get the results they want. Needless to say,<br />

members of the Lodge of Lightning are terrifying warriors,<br />

because they don’t stop fighting until their enemies are<br />

bested or until they can no longer move a muscle.<br />

<strong>The</strong> Lodge of Lightning reveres Red Wolf, but it also<br />

takes spiritual patronage from Lightning itself. This spirit<br />

is called many different names by many different cultures<br />

— Ogun, Zeus, Raiden, Thor — but the Lightning-Dancers<br />

recognize it as the spirit of precision, inspiration and<br />

focused power.<br />

<strong>The</strong> Lightning-Dancers aren’t secretive at all. <strong>The</strong>ir<br />

attitude gives them away before the trinkets of glass<br />

they wear (created where lightning strikes sand) ever<br />

do. <strong>The</strong>y’re daredevils, innovators and madmen, leaping<br />

headlong into the fray like a thunderbolt. <strong>The</strong>y know no<br />

other way to live.<br />

Prerequisites: Cunning ••, Wits •••<br />

Membership: <strong>The</strong> Lodge of Lightning is open to<br />

all Iron Masters. Debate rages in the lodge as to whether<br />

allowing Uratha of other tribes would be acceptable,<br />

especially Storm Lords. <strong>The</strong> Iminir, after all, share some<br />

affinity with Lightning through their own tribal totem.<br />

As for the other tribes, not all Uratha eschew technology.<br />

<strong>The</strong> current decision is that if a werewolf would be willing<br />

to forsake his tribe and join the Iron Masters, the lodge<br />

would accept him without so much as a test.<br />

For those Iron Masters who wish to join, however,<br />

initiation is simple and harsh. <strong>The</strong> lodge’s philosophies<br />

of focused energy and constant intensity can very easily<br />

burn a new recruit out. A would-be Lightning-Dancer<br />

finds a mentor within the lodge and asks for training. <strong>The</strong><br />

patron then takes his new pupil on a whirlwind of activity,<br />

travel, investigation, research, battle and spirit exploration.<br />

When the pupil is ready to fall over from exhaustion,<br />

the mentor pushes harder. If, at that point, the pupil finds<br />

a second wind and forges on, the lodge accepts her. If not,<br />

she’s rejected and allowed to try again as soon as she gets<br />

her strength back.<br />

Benefits: Lightning-Dancers are tough, tenacious and<br />

fast. Hurting one is difficult, and hurting one enough to<br />

knock him down is nearly impossible. <strong>The</strong>y receive a +1<br />

modifier die to any Stamina roll made to stay on their feet<br />

or roll with an impact. <strong>The</strong>ir second totem, Lightning,<br />

grants them access to Weather Gifts as though they were<br />

tribal Gifts.<br />

STORM LORDS —<br />

THE LODGE OF CROWS<br />

<strong>The</strong> Storm Lords in general are ruthless and strategic,<br />

but the Crows prefer working through manipulation rather<br />

than direct confrontation. Some Crows are assassins, some<br />

are superb, graceful warriors, but most often, if a Crow<br />

wants an enemy dead, she manipulates someone else into<br />

bloodying his claws.<br />

<strong>The</strong> lodge follows Crow as well as Winter Wolf. Crow<br />

is a spirit of death, and years of association with Winter<br />

Wolf have made him dangerous and crafty. <strong>The</strong> legend<br />

within the lodge holds that Crow began the lodge that<br />

bears his name by simply telling two Storm Lords that<br />

they’d been inducted into a secret society that had existed<br />

for years. Neither of those two original Iminir guessed that<br />

Crow was lying to them. <strong>It</strong> didn’t matter. Within two decades,<br />

those two werewolves (who still live today, though<br />

no one knows their names or locations) had expanded the<br />

Lodge of Crows into a worldwide faction within the Storm<br />

Lords. <strong>The</strong>y demand absolute secrecy — Crows themselves<br />

usually don’t recognize each other. <strong>The</strong>y demand utter<br />

ruthlessness, to the point of demanding that Crows com-

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