Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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202<br />
Chapter III: Special Rules and Systems<br />
Finally, during winter, lodge members interact with<br />
the spirit world in less hostile fashion. <strong>The</strong>y spend much<br />
of the season traveling the Hisil and speaking with their<br />
ancestors, if they have the means, learning what they<br />
can from the past and the dead, ready to put that information<br />
to use once the world awakens again. When they<br />
bother to hold gatherings during the winter, they usually<br />
do so on nights of the crescent or half moon, attempting<br />
to gain Wisdom or Honor for their efforts.<br />
Prerequisites: Purity •••<br />
Membership: <strong>The</strong> Lodge of Seasons is open to Hunters<br />
in Darkness, although a few <strong>Forsaken</strong> of other tribes<br />
are very rarely adopted.<br />
Any Hunter in Darkness may join the lodge by<br />
“living the seasons” (i.e., by following the lodges’ drives<br />
during the seasons for a full year). During that year, other<br />
members periodically watch her, hunt with her and question<br />
her to make sure she’s of the proper mindset. When<br />
the year is over, the Uratha is sent into the soirit wilds on<br />
a month-long quest to determine her favored season. If<br />
she returns successfully, she’s inducted into the lodge. If<br />
not, she’s free to live the lodge’s precepts, but the members<br />
never accept her as one of them.<br />
Benefits: Each member of the Lodge of Seasons has a<br />
favored season, and that period determines a class of Gifts<br />
that the Uratha can learn as tribal Gifts. <strong>The</strong> favored<br />
seasons are: spring (Weather), summer (Rage), autumn<br />
(Insight) and winter (Death).<br />
IRON MASTERS —<br />
THE LODGE OF LIGH TNING<br />
<strong>The</strong> Iron Masters pride themselves on adaptation.<br />
<strong>The</strong>y walk in the cities because they can, and learn to use<br />
whatever tools they can in addition to their claws and fangs.<br />
But even the Iron Masters look in guarded wonder at the<br />
members of their Lodge of Lightning. Those guys are crazy.<br />
Lightning, as the members of this lodge hold, is not<br />
a chaotic force. <strong>It</strong> forms from predictable factors and its<br />
force is measurable. Only its direction is random (and<br />
even that isn’t entirely true). As such, Lightning-Dancers<br />
tend to be very focused, but their intensity is off-putting.<br />
<strong>The</strong>y do everything they do with everything they have,<br />
meaning that their spiritual rites continue for days if necessary,<br />
until they get the results they want. Needless to say,<br />
members of the Lodge of Lightning are terrifying warriors,<br />
because they don’t stop fighting until their enemies are<br />
bested or until they can no longer move a muscle.<br />
<strong>The</strong> Lodge of Lightning reveres Red Wolf, but it also<br />
takes spiritual patronage from Lightning itself. This spirit<br />
is called many different names by many different cultures<br />
— Ogun, Zeus, Raiden, Thor — but the Lightning-Dancers<br />
recognize it as the spirit of precision, inspiration and<br />
focused power.<br />
<strong>The</strong> Lightning-Dancers aren’t secretive at all. <strong>The</strong>ir<br />
attitude gives them away before the trinkets of glass<br />
they wear (created where lightning strikes sand) ever<br />
do. <strong>The</strong>y’re daredevils, innovators and madmen, leaping<br />
headlong into the fray like a thunderbolt. <strong>The</strong>y know no<br />
other way to live.<br />
Prerequisites: Cunning ••, Wits •••<br />
Membership: <strong>The</strong> Lodge of Lightning is open to<br />
all Iron Masters. Debate rages in the lodge as to whether<br />
allowing Uratha of other tribes would be acceptable,<br />
especially Storm Lords. <strong>The</strong> Iminir, after all, share some<br />
affinity with Lightning through their own tribal totem.<br />
As for the other tribes, not all Uratha eschew technology.<br />
<strong>The</strong> current decision is that if a werewolf would be willing<br />
to forsake his tribe and join the Iron Masters, the lodge<br />
would accept him without so much as a test.<br />
For those Iron Masters who wish to join, however,<br />
initiation is simple and harsh. <strong>The</strong> lodge’s philosophies<br />
of focused energy and constant intensity can very easily<br />
burn a new recruit out. A would-be Lightning-Dancer<br />
finds a mentor within the lodge and asks for training. <strong>The</strong><br />
patron then takes his new pupil on a whirlwind of activity,<br />
travel, investigation, research, battle and spirit exploration.<br />
When the pupil is ready to fall over from exhaustion,<br />
the mentor pushes harder. If, at that point, the pupil finds<br />
a second wind and forges on, the lodge accepts her. If not,<br />
she’s rejected and allowed to try again as soon as she gets<br />
her strength back.<br />
Benefits: Lightning-Dancers are tough, tenacious and<br />
fast. Hurting one is difficult, and hurting one enough to<br />
knock him down is nearly impossible. <strong>The</strong>y receive a +1<br />
modifier die to any Stamina roll made to stay on their feet<br />
or roll with an impact. <strong>The</strong>ir second totem, Lightning,<br />
grants them access to Weather Gifts as though they were<br />
tribal Gifts.<br />
STORM LORDS —<br />
THE LODGE OF CROWS<br />
<strong>The</strong> Storm Lords in general are ruthless and strategic,<br />
but the Crows prefer working through manipulation rather<br />
than direct confrontation. Some Crows are assassins, some<br />
are superb, graceful warriors, but most often, if a Crow<br />
wants an enemy dead, she manipulates someone else into<br />
bloodying his claws.<br />
<strong>The</strong> lodge follows Crow as well as Winter Wolf. Crow<br />
is a spirit of death, and years of association with Winter<br />
Wolf have made him dangerous and crafty. <strong>The</strong> legend<br />
within the lodge holds that Crow began the lodge that<br />
bears his name by simply telling two Storm Lords that<br />
they’d been inducted into a secret society that had existed<br />
for years. Neither of those two original Iminir guessed that<br />
Crow was lying to them. <strong>It</strong> didn’t matter. Within two decades,<br />
those two werewolves (who still live today, though<br />
no one knows their names or locations) had expanded the<br />
Lodge of Crows into a worldwide faction within the Storm<br />
Lords. <strong>The</strong>y demand absolute secrecy — Crows themselves<br />
usually don’t recognize each other. <strong>The</strong>y demand utter<br />
ruthlessness, to the point of demanding that Crows com-