Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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Dice Pool: Strength + Brawl + Glory<br />
Action: Reflexive<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> werewolf wrenches his jaws in<br />
his enthusiasm to shed blood and inflicts a point of bashing<br />
damage upon himself.<br />
Failure: <strong>The</strong> werewolf inflicts no damage at all upon<br />
his victim and does not adversely affect the victim’s efforts to<br />
break free or perform an overpowering maneuver of his own.<br />
Success: Damage is doubled and the victim suffers<br />
a penalty on his next effort to break free or perform a<br />
maneuver of his own.<br />
Exceptional Success: <strong>The</strong> damage of the werewolf’s<br />
bite is doubled, and the shock automatically renders the<br />
victim immobile for his next action. All the victim can<br />
do is try to break free (no overpowering maneuvers of his<br />
own are possible), and he still suffers a penalty equal to<br />
the successes rolled in the bite. <strong>The</strong> werewolf need not<br />
actually maintain this immobilization. He can continue<br />
biting or performing other maneuvers.<br />
Rage Armor (••••)<br />
<strong>The</strong> natural resilience and rapid regeneration that the<br />
<strong>Forsaken</strong> have inherited makes werewolves daunting foes.<br />
Using this Gift, however, makes Full Moons even more fearsome<br />
than their brothers and sisters. With a blood-curdling<br />
howl to Luna, the werewolf tempers his flesh with the fire of<br />
his Rage and renders himself nigh indestructible for a short<br />
time. When he does so, his eyes glow the deep amber of the<br />
harvest moon, and a faint distortion makes the air around<br />
him waver as his inner fire burns close to the surface.<br />
Cost: 1 Essence<br />
Dice Pool: Stamina + Survival + Honor<br />
Action: Instant<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> werewolf mistakenly believes<br />
that he’s well protected, which makes him careless. Not<br />
only does he fail to gain the Armor, he loses his Defense<br />
for the first turn of combat.<br />
Failure: <strong>The</strong> werewolf gains no Armor.<br />
Success: <strong>The</strong> werewolf gains a point of Armor for<br />
every two successes rolled, with remainders ignored. <strong>It</strong><br />
protects against physical attacks and firearms equally, but<br />
not against silver. Attacks made with silver weapons or<br />
silver bullets ignore the effects of this Gift and still cause<br />
aggravated damage. <strong>The</strong> effect lasts for a number of turns<br />
equal to the character’s Primal Urge dots.<br />
Exceptional Success: No special benefit other than a<br />
high Armor rating.<br />
Luna’s Fury (•••••)<br />
A werewolf who Rages against his opponent is dangerous.<br />
A werewolf who loses himself in the heat of battle<br />
is even more fearsome. A werewolf who makes himself<br />
a vessel for Luna’s own fury, however, is truly a terror to<br />
behold. A shaft of pure white light lances down from the<br />
heavens to bathe the <strong>Forsaken</strong> in its radiance before the<br />
werewolf unleashes a whirlwind of destruction, his eyes,<br />
fangs and claws blazing with white fire.<br />
Cost: 1 Essence per turn<br />
Dice Pool: Dexterity + Empathy + Cunning<br />
Action: Instant<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> werewolf receives no benefit,<br />
and instead loses his Defense modifier for the next turn of<br />
combat.<br />
Failure: No benefit; no penalty.<br />
Success: Each success rolled keeps the Gift active for<br />
one turn, though the player must pay one point of Essence<br />
per turn as well. While the Gift is active, the werewolf<br />
receives the benefit of a dodge for purposes of protection,<br />
as well as the benefit of an all-out attack (see World of<br />
Darkness Rulebook, pp. 156 and 157) for purposes of<br />
offense. That is, his Defense doubles against incoming<br />
close-combat attacks, and two dice are added to his own<br />
close-combat attacks. (Normally, dodging precludes all<br />
other actions in a turn, but this Gift allows attacks to<br />
be staged normally at the same time.) <strong>The</strong> werewolf can<br />
activate no other Gifts while this one is active.<br />
Exceptional Success: Doubled Defense also applies<br />
against incoming Firearms attacks while the Gift is active.<br />
GIBBOUS MOON GIFT S<br />
<strong>It</strong> is the Cahalith’s task to see that that glory never<br />
dies. <strong>The</strong> Cahalunim Choir grants its werewolves Gifts<br />
that help inspire great deeds and surmount dangerous<br />
challenges, the stuff of legends. <strong>The</strong>re’s a hard line between<br />
glory and vainglory, however, and a Cahalith must<br />
respect it.<br />
<strong>The</strong> following Gifts are available only to Cahalith.<br />
Pack Awareness (•)<br />
When a pack goes into battle, its Rahu might lose<br />
himself in the fury of the fight, while the Irraka moves out<br />
to strike from the flanks, but the Cahalith must keep an<br />
eye on all her packmates. <strong>It</strong>’s her voice that sounds when<br />
a packmate is wounded, or that rallies members when<br />
they’re badly pressed. This Gift grants the Cahalith an<br />
intense sense of her pack’s welfare, so that she can make<br />
sure none are beyond the reach of her voice.<br />
When a werewolf invokes this Gift, she immediately<br />
gets a general sense of where her packmates are in relation<br />
to her, as well as a sense of their state of being. Allies<br />
might be “to the left about 30 yards” or “on the next floor<br />
of the building.” She also learns what form each packmate<br />
is in, as well as what general activity each is performing.<br />
Examples of the last include “fighting,” “waiting,” “moving,”<br />
“sleeping,” “fleeing,” “frenzying” or “having sex.”<br />
Finally, the Cahalith can tell when a packmate is suffering<br />
wound penalties or has fallen unconscious from wounds<br />
(which is different from simply being asleep for the purposes<br />
of this Gift).<br />
Gibbous Moon Gifts<br />
117