Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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marked off a major thoroughfare? Can local werewolves<br />
drive down Main Street without asking permission?<br />
SPIRIT DENIZENS<br />
Spirits also pose a great hazard to a werewolf’s territory,<br />
primarily because most reside in the spirit world<br />
where the werewolves themselves cannot easily reach<br />
them. Some spirits acknowledge the boundaries of Uratha<br />
territory. That acknowledgement won’t keep them from<br />
roaming as they please unless a particular ban forbids<br />
it, but at least they know whose territory they’re passing<br />
through, and they might take the time to pay chiminage<br />
to the local pack.<br />
<strong>The</strong> problem many Uratha have with spirits is that<br />
spirits are not rational, predictable entities of humanlike<br />
logic. <strong>The</strong>y operate under a mishmash of bindings, bans,<br />
traditions and expectations. Spirits do what they have to<br />
do, all else be damned. <strong>The</strong>refore, no matter how hard a<br />
werewolf pack works to keep its territory and its corner<br />
of the spirit world pristine and under control, the spirits<br />
themselves remain beyond control, sometimes even<br />
influence. Destroying all the nature spirits in the territory<br />
is certainly no solution — it only reinforces the spirits’<br />
prejudice against the murderous werewolves. Nearby spirits<br />
start to haunt and come after the offenders or harass their<br />
loved ones. More importantly, things in the physical world<br />
with dead spirits are problems. <strong>The</strong>y’re unnatural, unhealthy,<br />
unholy. <strong>The</strong>y no longer react the way one would<br />
expect. <strong>The</strong>y’re hollow inside even when they remain<br />
physically strong.<br />
IMPROVING A TERRITORY<br />
<strong>It</strong> isn’t enough simply to hold a territory or destroy the<br />
most immediate neighboring threats. No werewolf pack<br />
ever finds a territory in ideal condition — the world has<br />
decayed too far for that. <strong>The</strong> first months or even years<br />
of a pack’s existence can be solely dedicated to rooting<br />
out all the threats that have festered in their new territory,<br />
and to securing their borders against new threats.<br />
But most packs decide they don’t simply want to carve<br />
out what cancers arise, they want to make their hunting<br />
grounds healthier overall.<br />
One method is to prune the geography of the place<br />
in the physical world by getting rid of decrepit buildings,<br />
changing roads or trails that interfere with the natural<br />
flow of Essence. Essence flows more naturally through<br />
empty rural settings than through dense urban areas, but<br />
Essence still flows even in Times Square. <strong>It</strong>s flow is simply<br />
more frantic there.<br />
Another way to improve one’s territory is to eliminate<br />
the most dangerous spirits — not just those who are a<br />
direct threat, but those that are simply waiting for their<br />
chance. Doing so might involve changes to the shadow<br />
geography, as the spirit’s nest might need to be destroyed,<br />
or spirit paths into the deep wilds from which dangerous<br />
spirits hail might need to be blocked or destroyed.<br />
Otherwise, a powerful spirit that won’t just leave requires<br />
combat or a facedown against the pack.<br />
THE ENEMY<br />
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