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Werewolf: The Forsaken - Blank It

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marked off a major thoroughfare? Can local werewolves<br />

drive down Main Street without asking permission?<br />

SPIRIT DENIZENS<br />

Spirits also pose a great hazard to a werewolf’s territory,<br />

primarily because most reside in the spirit world<br />

where the werewolves themselves cannot easily reach<br />

them. Some spirits acknowledge the boundaries of Uratha<br />

territory. That acknowledgement won’t keep them from<br />

roaming as they please unless a particular ban forbids<br />

it, but at least they know whose territory they’re passing<br />

through, and they might take the time to pay chiminage<br />

to the local pack.<br />

<strong>The</strong> problem many Uratha have with spirits is that<br />

spirits are not rational, predictable entities of humanlike<br />

logic. <strong>The</strong>y operate under a mishmash of bindings, bans,<br />

traditions and expectations. Spirits do what they have to<br />

do, all else be damned. <strong>The</strong>refore, no matter how hard a<br />

werewolf pack works to keep its territory and its corner<br />

of the spirit world pristine and under control, the spirits<br />

themselves remain beyond control, sometimes even<br />

influence. Destroying all the nature spirits in the territory<br />

is certainly no solution — it only reinforces the spirits’<br />

prejudice against the murderous werewolves. Nearby spirits<br />

start to haunt and come after the offenders or harass their<br />

loved ones. More importantly, things in the physical world<br />

with dead spirits are problems. <strong>The</strong>y’re unnatural, unhealthy,<br />

unholy. <strong>The</strong>y no longer react the way one would<br />

expect. <strong>The</strong>y’re hollow inside even when they remain<br />

physically strong.<br />

IMPROVING A TERRITORY<br />

<strong>It</strong> isn’t enough simply to hold a territory or destroy the<br />

most immediate neighboring threats. No werewolf pack<br />

ever finds a territory in ideal condition — the world has<br />

decayed too far for that. <strong>The</strong> first months or even years<br />

of a pack’s existence can be solely dedicated to rooting<br />

out all the threats that have festered in their new territory,<br />

and to securing their borders against new threats.<br />

But most packs decide they don’t simply want to carve<br />

out what cancers arise, they want to make their hunting<br />

grounds healthier overall.<br />

One method is to prune the geography of the place<br />

in the physical world by getting rid of decrepit buildings,<br />

changing roads or trails that interfere with the natural<br />

flow of Essence. Essence flows more naturally through<br />

empty rural settings than through dense urban areas, but<br />

Essence still flows even in Times Square. <strong>It</strong>s flow is simply<br />

more frantic there.<br />

Another way to improve one’s territory is to eliminate<br />

the most dangerous spirits — not just those who are a<br />

direct threat, but those that are simply waiting for their<br />

chance. Doing so might involve changes to the shadow<br />

geography, as the spirit’s nest might need to be destroyed,<br />

or spirit paths into the deep wilds from which dangerous<br />

spirits hail might need to be blocked or destroyed.<br />

Otherwise, a powerful spirit that won’t just leave requires<br />

combat or a facedown against the pack.<br />

THE ENEMY<br />

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