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Werewolf: The Forsaken - Blank It

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spirits as if they were solid, as long as he is using his natural<br />

weaponry. <strong>The</strong> blessing does not affect weapons. This<br />

rite can be performed only on werewolf subjects; it cannot<br />

be used to bless a human, vampire or other supernatural<br />

being. <strong>The</strong> ritemaster may use this rite on herself.<br />

<strong>The</strong> blessings of this rite are not necessary for werewolves<br />

to affect spirits while in the spirit world; a werewolf<br />

in the Shadow has transformed his flesh into spirit matter,<br />

and is in the same state of being as the spirits that surround<br />

him.<br />

<strong>The</strong> blessing lasts for one scene.<br />

Exceptional Success: <strong>The</strong> blessing lasts until the<br />

next sunrise or sunset.<br />

Call Gaffling (••)<br />

This ancient ritual and its brother rite, Call Jaggling,<br />

are the core of relations between spirits and werewolves.<br />

Though the Uratha face great animosity from the spirit<br />

broods, the ancient pacts forged before history began<br />

still hold. Most spirits still adhere to a series of bans that<br />

require them to obey the summons of a werewolf who performs<br />

the proper rites. <strong>The</strong> power of ritual to compel them<br />

is written on their very being.<br />

<strong>The</strong> Gaffling is the lowest rank of spirit, and the most<br />

commonly found in the natural world (and the Shadow).<br />

Like most spirits, Gafflings are generally unfriendly toward<br />

the <strong>Forsaken</strong> and Pure Tribes. <strong>The</strong> summoned spirit is<br />

under no compulsion to cooperate, and most choose not<br />

to unless offered delightfully appropriate chiminage and/or<br />

the threat of binding. And yet, Gafflings, like all spirits,<br />

are aware of a werewolf’s Renown and are more likely to<br />

respond well to an accomplished Uratha than to a cub.<br />

Performing the Rite: This rite is relatively simple. <strong>The</strong><br />

werewolf marks out a sacred circle and sits in the middle.<br />

She consumes a small amount of reality-expanding natural<br />

substance — a hallucinogen, stimulant or depressant, as<br />

per the ritualist’s traditions. She then places a few hundred<br />

grams of chiminage on the ground before her. While this is<br />

most often food of some kind appropriate to the spirit’s type,<br />

it can also be precious metal, gems or another substance.<br />

<strong>The</strong> greater the value of the chiminage, the more likely the<br />

Gaffling is to cooperate with the werewolf’s request.<br />

<strong>The</strong> chiminage may be burned, buried or doused with<br />

water in order to bring it to the spirits’ attention. <strong>The</strong> ritualist<br />

then performs a howl of summons. A single Gaffling<br />

of the chosen type arrives within several minutes of the<br />

beginning of the rite if all goes well.<br />

Dice Pool: Harmony versus the spirit’s Resistance<br />

(see below)<br />

Action: Extended (40 successes needed; each roll<br />

represents one minute); potentially contested<br />

Roll Results<br />

Dramatic Failure: All accumulated successes are lost;<br />

the ritemaster must begin again.<br />

Failure: No successes are added.<br />

Success: Most Gafflings come automatically once the<br />

required successes are gathered. A Gaffling with an<br />

important duty that it knows it will be punished for<br />

shirking may attempt to resist the call. In that case, the<br />

Gaffling’s Resistance is rolled to fight the summons. <strong>The</strong><br />

ritual becomes an extended and contested action. Each<br />

side accumulates successes, and the first to gather 40 wins.<br />

In the spirit’s case, it refuses the summons and another<br />

might respond in its place or the werewolf beckons none.<br />

In the werewolf’s case, the spirit responds normally.<br />

Once the spirit has been summoned, the ritualist must<br />

either bargain with the Gaffling for its services or bind it.<br />

Exceptional Success: Several successes are gained. In<br />

an extended and contested action, the opponent suffers a –1<br />

penalty to all subsequent rolls. This penalty is cumulative if<br />

one side achieves more than one exceptional success.<br />

Suggested Modifiers<br />

Modifier Situation<br />

+2 Chiminage is very valuable to the spirit<br />

+1 Spirit is particularly disposed toward ritemaster’s<br />

tribe or auspice (an Elunim answering an Elodoth’s<br />

rite, a war-spirit answering a Rahu’s rite)<br />

+1 Chiminage is particularly valuable to the spirit<br />

+1 or more <strong>The</strong> werewolf outranks the spirit*<br />

–1 Attempting to summon a specific individual spirit<br />

–3 Attempting to summon a specific individual spirit<br />

from one mile away<br />

–5 Attempting to summon a specific individual spirit<br />

from 10 miles away<br />

*<strong>The</strong> werewolf’s honorary Rank as determined by total<br />

Renown (see p. 272) is compared to the Rank of the spirit<br />

summoned. If the werewolf outranks the spirit, the Harmony<br />

roll for the ritemaster gains a bonus equal to the difference.<br />

If a werewolf with a total of 13 Renown (equivalent to Rank<br />

3) calls a lesser Gaffling (Rank 1), rolls made for the werewolf<br />

receive a +2 bonus. If the werewolf’s honorary Rank is less<br />

than the spirit’s Rank, the roll made for the ritemaster suffers<br />

a penalty equal to the difference.<br />

Call Human (••)<br />

This rite dates back to the illegitimate kingdoms ruled<br />

by the Uratha in prehistory. A werewolf might need some<br />

spare physical labor and use this rite to conjure it up. A ritualist<br />

might use this rite repeatedly over a span of weeks to<br />

spread his seed among the women of a small town. <strong>The</strong> Call<br />

Human rite is rarely used for ethical reasons these days, and<br />

many <strong>Forsaken</strong> find its practice disgusting.<br />

This ritual allows a werewolf to summon the nearest<br />

mortal human within five miles. <strong>The</strong> rite works only in<br />

the physical world. <strong>The</strong> ritualist cannot choose a specific<br />

mortal. Instead, the nearest mortal human feels a compulsion<br />

to travel to the ritualist’s current location.<br />

<strong>The</strong> rite doesn’t summon werewolves or other supernatural<br />

entities such as mages, ghouls and vampires. <strong>It</strong><br />

may, however, call a person with the blood of the wolf (in<br />

fact, the wolf-blooded are even more susceptible to it than<br />

ordinary people are). <strong>It</strong> doesn’t summon wolves or other<br />

Rites<br />

153

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