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Werewolf: The Forsaken - Blank It

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120<br />

Chapter II: Character<br />

Action: Instant<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> Cahalith’s efforts offend the<br />

Lunes she calls on for help, drawing a backlash down on<br />

her entire pack. Rather than singing along, the Lunes<br />

screech in contempt and distract the Cahalith and her<br />

packmates, imposing a –2 penalty to all rolls for the next<br />

turn.<br />

Failure: <strong>The</strong> Cahalith puts on a good show, but not<br />

good enough.<br />

Success: <strong>The</strong> Lunes join in the Cahalith’s effort and<br />

packmates are healed one Health point per success rolled.<br />

Exceptional Success: <strong>The</strong> Lunes are so impressed by<br />

the Cahalith that they include her in the healing.<br />

HALF MOON GIFT S<br />

<strong>The</strong> patrons of the Elodoth auspice, the Lunes of the<br />

Elunim Choir, expect werewolves to live in harmony and<br />

with honor. <strong>The</strong>ir Gifts encourage honorable dealings<br />

among the People and between the worlds of flesh and<br />

spirit. While the <strong>Forsaken</strong> as a whole dedicate themselves<br />

to protecting the physical world from the ravages of the<br />

Shadow, Elodoth are expected to recognize spirits’ right to<br />

exist. Members of the auspice do what must be done to forestall<br />

spirit depredations, but they must recognize that the<br />

same cannot be inflicted upon the spirit world in return.<br />

<strong>The</strong>refore, using these Gifts for abusive, treacherous or selfserving<br />

ends is a good way to incur the wrath of the Elunim.<br />

<strong>The</strong> following Gifts are available only to Elodoth.<br />

Scent Beneath the Surface (•)<br />

Part of upholding the precepts of virtue, as Elodoth<br />

must, is being able to recognize dishonorable behavior<br />

even when it is disguised. <strong>The</strong> Elunim grant their chosen<br />

a decided advantage in such matters, though they still<br />

expect werewolves to do some of the work on their own.<br />

After paying close attention to someone for a single<br />

turn, the character gains a keen insight into not only what<br />

that person’s words and nonverbal behavior show, but also<br />

what his heart conceals. Unless the subject uses some supernatural<br />

means to hide his emotions and intent, the Elodoth<br />

can immediately tell whether he’s lying outright, lying by<br />

omission, speaking the truth in a deliberately misleading<br />

way or is intentionally evasive. <strong>The</strong> Elodoth can also piece<br />

together a general impression of the subject’s emotional state,<br />

regardless of how well the subject acts in order to conceal it.<br />

This Gift doesn’t reveal the whole truth behind a<br />

subject’s lies, but a clever Elodoth can usually deduce<br />

it from context. <strong>The</strong> Gift doesn’t act like sonar, vigilantly<br />

seeking out all forms of deception and alerting the<br />

werewolf to them. <strong>It</strong> applies to only one subject at a time<br />

and to intentional forms of expressed deception that are<br />

directed at the Elodoth specifically. Disguising oneself to<br />

look like an Elodoth’s father doesn’t automatically alert<br />

him to the deception. Calling him, “My son!” and generally<br />

acting like his father reveals the deception.<br />

Such awareness persists for the remainder of the scene.<br />

Cost: 1 Willpower<br />

Dice Pool: Wits + Empathy + Purity versus deceiver’s<br />

Composure + Primal Urge<br />

Action: Contested; resistance is reflexive<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> character is convinced that what<br />

the speaker states is true. <strong>The</strong> Storyteller may make activation<br />

rolls on players’ behalf in case such a result could occur.<br />

Failure: An equal number or the most successes are<br />

rolled for the subject. <strong>The</strong> werewolf is on his own. He<br />

must rely on intuition and common sense.<br />

Success: <strong>The</strong> most successes are rolled for the<br />

Elodoth. He senses the presence or lack of deception in<br />

a subject’s actions and words, and deduces the subject’s<br />

general emotional state as it relates to the matter at hand.<br />

Exceptional Success: <strong>The</strong> most successes — five or<br />

more — are rolled for the Elodoth. If the subject is lying,<br />

he becomes so painfully aware that the Elodoth can tell<br />

that his veneer of confidence cracks and he gives away a<br />

specific clue about the truth he hides.<br />

Snarl of Command (••)<br />

Sometimes it’s enough just to know that someone<br />

is lying or holding something back. If the subject has<br />

any valor at all, simply being caught in a lie is enough to<br />

shame him into admitting the truth. When time is an<br />

issue, however, or when the subject of an inquiry clearly<br />

has no virtue, an Elodoth can rely on this Gift to cut to<br />

the chase.<br />

With an ugly snarl and a few harsh words, the<br />

Elodoth commands a subject to reveal the simple truth<br />

behind a topic of contention, and the subject is compelled<br />

to comply. Doing so usually entails answering a single<br />

question truthfully, but the subject can also be made to<br />

remove a disguise or reveal his magically concealed true<br />

form (provided the magical means of concealment is under<br />

his control). A subject cannot reveal a truth of which<br />

he is unaware, and this Gift cannot be used to simply<br />

issue random commands for a subject to follow. <strong>It</strong> works to<br />

reveal only the truth behind a particular deception or to<br />

force one true answer from a liar’s mouth.<br />

An Elodoth doesn’t have to use Scent Beneath the<br />

Surface before using this Gift, but doing so is a good idea.<br />

Using this Gift and contemptuously demanding that<br />

someone come clean when he’s actually telling the truth is<br />

shameful and can provoke violence.<br />

Snarl of Command can be used on a subject, whether<br />

successfully or not, only once per day. <strong>Werewolf</strong> and subject<br />

must be in face-to-face contact with one another.<br />

Cost: 1 Willpower<br />

Dice Pool: Presence + Intimidation + Cunning versus<br />

subject’s Composure + Primal Urge<br />

Action: Contested; resistance is reflexive

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