Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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120<br />
Chapter II: Character<br />
Action: Instant<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> Cahalith’s efforts offend the<br />
Lunes she calls on for help, drawing a backlash down on<br />
her entire pack. Rather than singing along, the Lunes<br />
screech in contempt and distract the Cahalith and her<br />
packmates, imposing a –2 penalty to all rolls for the next<br />
turn.<br />
Failure: <strong>The</strong> Cahalith puts on a good show, but not<br />
good enough.<br />
Success: <strong>The</strong> Lunes join in the Cahalith’s effort and<br />
packmates are healed one Health point per success rolled.<br />
Exceptional Success: <strong>The</strong> Lunes are so impressed by<br />
the Cahalith that they include her in the healing.<br />
HALF MOON GIFT S<br />
<strong>The</strong> patrons of the Elodoth auspice, the Lunes of the<br />
Elunim Choir, expect werewolves to live in harmony and<br />
with honor. <strong>The</strong>ir Gifts encourage honorable dealings<br />
among the People and between the worlds of flesh and<br />
spirit. While the <strong>Forsaken</strong> as a whole dedicate themselves<br />
to protecting the physical world from the ravages of the<br />
Shadow, Elodoth are expected to recognize spirits’ right to<br />
exist. Members of the auspice do what must be done to forestall<br />
spirit depredations, but they must recognize that the<br />
same cannot be inflicted upon the spirit world in return.<br />
<strong>The</strong>refore, using these Gifts for abusive, treacherous or selfserving<br />
ends is a good way to incur the wrath of the Elunim.<br />
<strong>The</strong> following Gifts are available only to Elodoth.<br />
Scent Beneath the Surface (•)<br />
Part of upholding the precepts of virtue, as Elodoth<br />
must, is being able to recognize dishonorable behavior<br />
even when it is disguised. <strong>The</strong> Elunim grant their chosen<br />
a decided advantage in such matters, though they still<br />
expect werewolves to do some of the work on their own.<br />
After paying close attention to someone for a single<br />
turn, the character gains a keen insight into not only what<br />
that person’s words and nonverbal behavior show, but also<br />
what his heart conceals. Unless the subject uses some supernatural<br />
means to hide his emotions and intent, the Elodoth<br />
can immediately tell whether he’s lying outright, lying by<br />
omission, speaking the truth in a deliberately misleading<br />
way or is intentionally evasive. <strong>The</strong> Elodoth can also piece<br />
together a general impression of the subject’s emotional state,<br />
regardless of how well the subject acts in order to conceal it.<br />
This Gift doesn’t reveal the whole truth behind a<br />
subject’s lies, but a clever Elodoth can usually deduce<br />
it from context. <strong>The</strong> Gift doesn’t act like sonar, vigilantly<br />
seeking out all forms of deception and alerting the<br />
werewolf to them. <strong>It</strong> applies to only one subject at a time<br />
and to intentional forms of expressed deception that are<br />
directed at the Elodoth specifically. Disguising oneself to<br />
look like an Elodoth’s father doesn’t automatically alert<br />
him to the deception. Calling him, “My son!” and generally<br />
acting like his father reveals the deception.<br />
Such awareness persists for the remainder of the scene.<br />
Cost: 1 Willpower<br />
Dice Pool: Wits + Empathy + Purity versus deceiver’s<br />
Composure + Primal Urge<br />
Action: Contested; resistance is reflexive<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> character is convinced that what<br />
the speaker states is true. <strong>The</strong> Storyteller may make activation<br />
rolls on players’ behalf in case such a result could occur.<br />
Failure: An equal number or the most successes are<br />
rolled for the subject. <strong>The</strong> werewolf is on his own. He<br />
must rely on intuition and common sense.<br />
Success: <strong>The</strong> most successes are rolled for the<br />
Elodoth. He senses the presence or lack of deception in<br />
a subject’s actions and words, and deduces the subject’s<br />
general emotional state as it relates to the matter at hand.<br />
Exceptional Success: <strong>The</strong> most successes — five or<br />
more — are rolled for the Elodoth. If the subject is lying,<br />
he becomes so painfully aware that the Elodoth can tell<br />
that his veneer of confidence cracks and he gives away a<br />
specific clue about the truth he hides.<br />
Snarl of Command (••)<br />
Sometimes it’s enough just to know that someone<br />
is lying or holding something back. If the subject has<br />
any valor at all, simply being caught in a lie is enough to<br />
shame him into admitting the truth. When time is an<br />
issue, however, or when the subject of an inquiry clearly<br />
has no virtue, an Elodoth can rely on this Gift to cut to<br />
the chase.<br />
With an ugly snarl and a few harsh words, the<br />
Elodoth commands a subject to reveal the simple truth<br />
behind a topic of contention, and the subject is compelled<br />
to comply. Doing so usually entails answering a single<br />
question truthfully, but the subject can also be made to<br />
remove a disguise or reveal his magically concealed true<br />
form (provided the magical means of concealment is under<br />
his control). A subject cannot reveal a truth of which<br />
he is unaware, and this Gift cannot be used to simply<br />
issue random commands for a subject to follow. <strong>It</strong> works to<br />
reveal only the truth behind a particular deception or to<br />
force one true answer from a liar’s mouth.<br />
An Elodoth doesn’t have to use Scent Beneath the<br />
Surface before using this Gift, but doing so is a good idea.<br />
Using this Gift and contemptuously demanding that<br />
someone come clean when he’s actually telling the truth is<br />
shameful and can provoke violence.<br />
Snarl of Command can be used on a subject, whether<br />
successfully or not, only once per day. <strong>Werewolf</strong> and subject<br />
must be in face-to-face contact with one another.<br />
Cost: 1 Willpower<br />
Dice Pool: Presence + Intimidation + Cunning versus<br />
subject’s Composure + Primal Urge<br />
Action: Contested; resistance is reflexive