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Werewolf: The Forsaken - Blank It

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270<br />

Appendix I: <strong>The</strong> Spirit World<br />

THE ESSENCE GAME<br />

Spirits actively recruit for their courts. <strong>It</strong>’s possible to<br />

bring over a spirit from an entirely different choir or even<br />

category of spirit, by gifting it with Essence with a resonance<br />

appropriate to the recruiting choir. A court of the<br />

Artificial might temporarily recruit a fox-spirit by feeding<br />

it machine-tainted Essence.<br />

If the fox-spirit continues to receive such Essence it<br />

will become a permanent member of that court in a number<br />

of weeks equal to its Resistance, giving its allegiance<br />

to the artificial spirits rather than the natural spirits. Once<br />

the conversion is complete, the spirit will seek out urbanresonance<br />

Essence rather than Essence with the flavor of<br />

the rural landscape. <strong>The</strong> growing number of urban foxes<br />

hints at just how good some artificial spirits are at this<br />

game, just as the rusting cars and other bits of machinery<br />

found deep in a forest hint at a successful seduction of an<br />

artificial by a natural.<br />

LUNES, HELIONS AND OTHER CELESTIALS<br />

Lunes, Helions and other spirits of the other planets<br />

in the solar system are the wildcards in the games of the<br />

spirits. <strong>The</strong>ir concerns aren’t just of this world, but of their<br />

home celestial bodies. <strong>The</strong> differences <strong>Forsaken</strong> can see<br />

between different Lunes and Helions almost certainly<br />

mark the different spiritual choirs of their respective native<br />

areas of the Shadow, but these divisions are all but<br />

incomprehensible from an earthly perspective. Perhaps<br />

the wisest of the <strong>It</strong>haeur know the secrets of the Lunar<br />

and Helion choirs, but they don’t share such wisdom with<br />

lesser werewolves easily.<br />

<strong>The</strong> same reasoning suggests that the other bodies in<br />

the solar system have their own choirs of spirits. Perhaps<br />

the stranger spirits found wandering the Shadow are<br />

spirits from those choirs, exploring other areas, or even<br />

exiled for some incomprehensible crime. <strong>It</strong> could just be<br />

that some of Father Wolf’s secrets lie with these strange<br />

spirits, too.<br />

SPIRIT WARFARE<br />

Sometimes the spirits go to war. <strong>The</strong> legends of the<br />

Uratha tell of great wars between spirits that coincided with<br />

the deaths of entire species in the physical world whose<br />

spiritual descant was wiped out in the spirit world. <strong>The</strong><br />

Shadow Realm was a Darwinian place long before Darwin<br />

entered the world. Battles between descants and choirs<br />

can be terrible events, laying waste to whole swathes of<br />

the Shadow and causing wholesale damage in the physical<br />

world too (including earthquakes, extinction, explosions<br />

and fires). Sometimes these wars are no more than local<br />

struggles between spirit courts, as the natural choirs struggle<br />

with the artificial ones or two descants of animal spirits<br />

compete to dominate the spiritual landscape. Regardless,<br />

spirits go to war with one another with surprising ease.<br />

Many spirits don’t fear death as humans and animals do.<br />

As long as their earthly counterpart endures, the spirit<br />

will eventually re-form from the shreds of its ephemera<br />

that survive its dissolution. Spiritual battles don’t end with<br />

corpses littering the battlefield. Instead, the slain combatants<br />

dissolve in manners appropriate to their choir. Spirits<br />

of murder and pain dissolve into showers of blood or bone<br />

that litter the landscape, before slowly fading into ephemera.<br />

Elements explode into points of light, while spirits from<br />

the animal choirs disappear in clouds of fur or feathers.<br />

<strong>The</strong> artificial choirs scatter the landscape with cogs, gears,<br />

wheels and chips on their dissolution. Only ghosts leave<br />

bodies, and then only briefly as they sink six feet under the<br />

perceptual ground level in the Shadow.<br />

Slowly, the ephemera that made up the spirit’s corpus<br />

finds its way back to the spirit’s physical counterpart, or<br />

to the domain within the Shadow it calls home if it no<br />

longer has a physical counterpart. Once the spirit re-forms<br />

and starts to associate with other members of its choir or<br />

descant, the old rivalries soon resurface, and war breaks<br />

out once more. As a result, spiritual battles rarely solve<br />

anything.<br />

Spirits can, however, make a conscious decision to<br />

destroy an enemy spirit once and for all, not just discorporate<br />

it. This act taints the murderer with a powerful stain<br />

of negative resonance. Such a spirit might have set foot,<br />

talon or wheel on the path to becoming a bane.<br />

BROODS<br />

A brood is a gathering of spirits from different choirs<br />

or descants based on politics. For example, Fenris Wolf,<br />

the great destroyer wolf-spirit totem of the Blood Talons,<br />

calls on certain spirits to assist him and his children.<br />

Spirits of war and metal, wolf-spirits and raven-spirits,<br />

spirits of blood and anger and strength are all part of<br />

Fenris’ brood. All of these spirits share a certain common<br />

ground, although their natures vary. <strong>The</strong> wolf-spirits<br />

follow out of blood loyalty, while his raven-spirits follow<br />

from desire to feast on the corpses left in his wake. Even<br />

then, only a fraction of all wolf-spirits associate themselves<br />

with Destroyer Wolf. Others might associate themselves<br />

with the broods of other totems, while still others eschew<br />

broods entirely.<br />

Obviously, a spirit brood is rarely well organized, as<br />

there are so few rules governing which spirits may be part<br />

of it. In this, it appears, the spirit world reflects the shifting<br />

politics that humans and werewolves know so well.<br />

SLEEPING SPIRIT S<br />

While the spirits of most birds, animals and fish are<br />

awake from the moment of their birth, most spirits of objects<br />

and plants sleep. <strong>The</strong>y exist, and they have the potential<br />

to become intelligent, but they lie dormant until<br />

something happens to bring them to life. <strong>The</strong>se sleeping<br />

or dormant spirits are visible in the spirit world as faint<br />

shadows of the object they represent, which move around<br />

along with their material world analogue. A number of<br />

things can bring them to life, however, with some serious<br />

consequences for the object that spawned the spirit.<br />

Just as the object affects the spirit, so too does the spirit

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