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Werewolf: The Forsaken - Blank It

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Description: Wolf-Brothers appear to be large, shaggy<br />

wolves with luminescent eyes. <strong>The</strong>ir coats shimmer with a<br />

pale light when under the light of the moon.<br />

Storytelling Hints: Track. Hunt. Defend your<br />

pack. <strong>The</strong> Wolf-Brothers are the embodiment of pack<br />

loyalty among wolves; they have no personal<br />

ambitions. Serving the pack is all. If a<br />

werewolf can convince them to serve as<br />

packmates for a brief time, they lend<br />

their fangs willingly.<br />

Rank: 2<br />

Attributes: Power 4, Finesse 4,<br />

Resistance 3<br />

Willpower: 7<br />

Essence: 10 (15 max)<br />

Initiative: 7<br />

Defense: 4<br />

Speed: 18<br />

Size: 4<br />

Corpus: 7<br />

Influences: Wolves ••<br />

Numina: Chorus, Materialize,<br />

Material Vision, Wilds Sense,<br />

Know the Path (as the Gift;<br />

p. 127)<br />

Ban: Wolf-Brothers<br />

may not bare their fangs<br />

against wolf-spirits or werewolves<br />

who outrank them. <strong>The</strong>y<br />

must spend a Willpower point<br />

to attack any werewolf or wolfspirit<br />

of higher Rank. If they do<br />

so, they may attack that target<br />

freely for the duration of the<br />

scene.<br />

NOCUOTH<br />

(WASTELING, MURS’THU)<br />

Quote: “Ma háe ash!”<br />

(“Leave me be!”)<br />

Background: <strong>The</strong><br />

Nocuoth is representative of<br />

the less powerful Jagglings of the various descants<br />

of illness and disease. By its very nature, a Nocuoth<br />

is a dangerous spirit to escape into the physical world. <strong>The</strong><br />

more time it has to gather Essence and further its agenda,<br />

the worse conditions become for the animals and people<br />

in the area.<br />

Description: A murs’thu appears as a handful of<br />

spongy and diseased shards of bone rotating within a<br />

buzzing cloud of flies. Filthy bandages dangle from within<br />

the spirit, dragging on the floor where it passes. Wastelings<br />

always choose ailing individuals to spread their influence.<br />

Storytelling Hints: A Nocuoth knows it’s no match for<br />

an entire pack of Uratha, and is unlikely to stand and fight if<br />

confronted with a whole pack, or even with a single werewolf<br />

that seems to outrank it. <strong>The</strong>y’re typical spirit refugees in<br />

that manner. <strong>The</strong>y do their best to hide from Uratha attention<br />

in fetters or hosts while spreading their influence. A<br />

crowded hospital is a favorite haunt of a Nocuoth, where<br />

illness abounds and modern medicine is all too<br />

frequently insufficient to drive it away.<br />

Rank: 3<br />

Attributes: Power 5, Finesse 5, Resistance 6<br />

Willpower: 11<br />

Essence: 17 (20 max)<br />

Initiative: 11<br />

Defense: 5<br />

Speed: 20<br />

Size: 2<br />

Corpus: 8<br />

Influences: Sickness •••<br />

Numina: Blast (bone shards and<br />

blowflies), Fetter, Harrow, Living<br />

Fetter, Materialize, Possession,<br />

Reaching<br />

Ban: A Nocuoth is repelled by<br />

rue and cannot remain<br />

in a room where rue<br />

is burned or cross a<br />

line drawn with paste<br />

made from the herb.<br />

RAZOR ANNIE<br />

Quote: “I am not for<br />

you, wolflings, and you are<br />

not for me. Leave before I<br />

become angry — I have babes to<br />

rock to sleep.”<br />

Background: Children of<br />

the inner city whisper stories to one<br />

another of Razor Annie, the woman<br />

with no eyes who can see<br />

through any broken mirror.<br />

She is said to<br />

come and carry<br />

off children she finds alone. Unfortunately,<br />

their stories are true. <strong>The</strong> fear that carries<br />

with stories of Razor Annie has given greater strength to an<br />

already potent spirit. <strong>The</strong> spirit that now calls itself Razor<br />

Annie is a bane of great standing within the city, a greater<br />

Jaggling formerly of the Fear Descant that willingly entered<br />

the service of Lord Thurifuge, Incarna of Violence. “She”<br />

(as it has even come to think of itself) embodies the fear<br />

children have of adults, of mothers who turn on their own.<br />

Description: Razor Annie manifests as a gaunt<br />

woman with empty eye sockets, a tattered, filthy dress and<br />

long-fingered hands that continually drip blood. She can<br />

speak any language spoken in her city, and she sometimes<br />

appears in a broken mirror before pushing her way<br />

through the Gauntlet.<br />

Storytelling Hints: Although Razor Annie isn’t quite<br />

to the status of an Incarna, she’s drawing close. She feeds on<br />

the fear of thousands of children, and is one of the strongest<br />

Antagonists<br />

245

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