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Werewolf: The Forsaken - Blank It

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78<br />

Chapter II: Character<br />

and insight. Bone Shadows recognize the importance<br />

of Wisdom for the paths it helps them pick among<br />

the many worlds. Spirits respect a werewolf with great<br />

Wisdom, for she acts with understanding and seeks to<br />

learn their ways.<br />

• Cunning (Irraka and Iron Masters) — Sometimes<br />

the path to victory cannot be attained through<br />

the paths of Purity, Glory, Honor or Wisdom. Sometimes<br />

it takes Cunning, the ability to know when one<br />

must act counter to proper behavior for the good of the<br />

pack. Cunning is the blessing of Luna Enshrouded, the<br />

moon that hides her face. <strong>The</strong> Irraka is charged with<br />

mastering the path of Cunning, which is no small task.<br />

He must know when to use guile rather than instinct,<br />

stealth rather than brutality. Iron Masters recognize<br />

the value of adaptation and adoption — and therefore<br />

Cunning — in survival. <strong>The</strong>y know that if the Uratha<br />

don’t keep up, ever-changing, they will be left behind as<br />

another of the Shadow’s spirit-memories. Spirits recognize<br />

the talents of a werewolf with great Cunning, for<br />

only the truly accomplished can play the fool without<br />

actually practicing folly.<br />

GAINING AND LOSING RENOWN<br />

A character begins with three dots of Renown at<br />

creation, of which one must be assigned to the category<br />

associated with her auspice and one to the category associated<br />

with her tribe. A Bone Shadow Elodoth must begin<br />

with at least one dot in Honor and one in Wisdom. <strong>The</strong><br />

remaining point is assigned as you please. Your character<br />

might begin with Honor •, Wisdom • and, say, Purity •<br />

(or another third trait). She might begin with Honor ••<br />

and Wisdom •. Or she might begin with Honor • and<br />

Wisdom ••.<br />

Renown may be purchased with experience points<br />

during the course of the game, but the social aspect of<br />

gaining Renown should be roleplayed. Details concerning<br />

the roleplaying demands of purchasing Renown begin on<br />

page 194.<br />

When Renown of any kind is increased through<br />

experience points, your character gains use of a free new<br />

Gift at that same level. This Gift must be chosen from one<br />

of the lists for which your character has a tribe or auspice<br />

affinity. For example, if the Honor Renown of a Hunter<br />

in Darkness Cahalith increases from • to ••, he gets a<br />

new two-dot Gift from one of the following lists: Gibbous<br />

Moon, Inspiration or Knowledge (from his Cahalith<br />

affinity), or Elemental, Nature or Stealth (from his Hunter<br />

in Darkness affinity). Or a two-dot Gift could be chosen<br />

from the Father Wolf or Mother Luna lists since all <strong>Forsaken</strong><br />

have affinity with them.<br />

For full details on gaining Renown in play, see p. 194.<br />

RULES EFFECT S OF RENOWN<br />

Your character cannot purchase a Gift whose level<br />

exceeds his dots in his highest primary Renown. If your<br />

Bone Shadow Rahu has ••• Purity and • Wisdom, he can<br />

have Gifts up to three dots, but no four-dot Gifts. If his<br />

highest primary Renown is increased, higher level Gifts of<br />

any kind can be acquired thereafter.<br />

Renown also acts as a bonus to dice pools when Gifts<br />

are used. Each Gift that requires a roll calls for a dice pool<br />

of Attribute + Skill + a Renown type. <strong>The</strong>re is no penalty<br />

for using a Gift if your character doesn’t possess any dots<br />

in the appropriate Renown category; you simply don’t gain<br />

the benefit of those extra dice. For more information, see<br />

Gifts, p. 102.<br />

As a measure of esteem among tribe members,<br />

Renown influences interaction between werewolves,<br />

specifically those of the same tribe. When your character<br />

interacts socially with a fellow tribe member, add your<br />

dots in tribal Renown to your Social dice pools. Say your<br />

Iron Master negotiates a deal with another Iron Master.<br />

Your character has a Cunning Renown of 3. You add three<br />

dice to your Manipulation + Persuasion dice pool. If such<br />

interaction calls for a contested roll on the other tribe<br />

member’s part, however, his Renown is added to the dice<br />

pool rolled for him. So, if a contested roll is allowed for the<br />

Iron Master with whom your character negotiates, and his<br />

Cunning is 4, four dice are added to rolls made for him.<br />

Such dice bonuses based on Renown do not apply to social<br />

rolls made toward members of other tribes.<br />

Finally, your total Renown determines your character’s<br />

honorary Rank among spirits. (See p. 272.)<br />

LOSING RENOWN<br />

<strong>It</strong> doesn’t happen often, but werewolves sometimes<br />

change tribes. Perhaps their ideologies stray too far<br />

from the mainstream, or members of the tribe perform<br />

acts or uphold values that defy ones the character<br />

cherishes. Though a werewolf might find himself unable<br />

to live with his former tribe, few of the People look<br />

kindly on the prospect — it implies a certain unfavorable<br />

transience. <strong>The</strong> process of changing tribes is fully<br />

explored on p. 150. For now, it’s important to know that<br />

changing tribes costs a character a dot of Renown (and<br />

possibly more) affiliated with his old tribe. So, if he was<br />

an Iron Master, he loses a dot of Cunning Renown. If<br />

he intends to regain that dot, experience points must be<br />

earned and spent, and he must impress spirits or other<br />

<strong>Forsaken</strong> with acts of guile.<br />

Remember that a character’s Renown in other categories<br />

cannot exceed his highest primary Renown. If a loss of<br />

Renown would mean that a secondary Renown trait is now<br />

higher than any of the character’s new primary Renown,<br />

the secondary Renown is lost as well. For example, if a<br />

Blood Talon Rahu with Purity ••, Glory ••• and Honor<br />

••• renounced his tribe and lost a dot of Glory, he would<br />

also have to lose a dot of Honor, as his Honor couldn’t be<br />

higher than the highest of his primary Renown traits.<br />

Also, a character doesn’t forget or lose Gifts via losing<br />

Renown; a character who drops from Glory ••, Honor •

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