Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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78<br />
Chapter II: Character<br />
and insight. Bone Shadows recognize the importance<br />
of Wisdom for the paths it helps them pick among<br />
the many worlds. Spirits respect a werewolf with great<br />
Wisdom, for she acts with understanding and seeks to<br />
learn their ways.<br />
• Cunning (Irraka and Iron Masters) — Sometimes<br />
the path to victory cannot be attained through<br />
the paths of Purity, Glory, Honor or Wisdom. Sometimes<br />
it takes Cunning, the ability to know when one<br />
must act counter to proper behavior for the good of the<br />
pack. Cunning is the blessing of Luna Enshrouded, the<br />
moon that hides her face. <strong>The</strong> Irraka is charged with<br />
mastering the path of Cunning, which is no small task.<br />
He must know when to use guile rather than instinct,<br />
stealth rather than brutality. Iron Masters recognize<br />
the value of adaptation and adoption — and therefore<br />
Cunning — in survival. <strong>The</strong>y know that if the Uratha<br />
don’t keep up, ever-changing, they will be left behind as<br />
another of the Shadow’s spirit-memories. Spirits recognize<br />
the talents of a werewolf with great Cunning, for<br />
only the truly accomplished can play the fool without<br />
actually practicing folly.<br />
GAINING AND LOSING RENOWN<br />
A character begins with three dots of Renown at<br />
creation, of which one must be assigned to the category<br />
associated with her auspice and one to the category associated<br />
with her tribe. A Bone Shadow Elodoth must begin<br />
with at least one dot in Honor and one in Wisdom. <strong>The</strong><br />
remaining point is assigned as you please. Your character<br />
might begin with Honor •, Wisdom • and, say, Purity •<br />
(or another third trait). She might begin with Honor ••<br />
and Wisdom •. Or she might begin with Honor • and<br />
Wisdom ••.<br />
Renown may be purchased with experience points<br />
during the course of the game, but the social aspect of<br />
gaining Renown should be roleplayed. Details concerning<br />
the roleplaying demands of purchasing Renown begin on<br />
page 194.<br />
When Renown of any kind is increased through<br />
experience points, your character gains use of a free new<br />
Gift at that same level. This Gift must be chosen from one<br />
of the lists for which your character has a tribe or auspice<br />
affinity. For example, if the Honor Renown of a Hunter<br />
in Darkness Cahalith increases from • to ••, he gets a<br />
new two-dot Gift from one of the following lists: Gibbous<br />
Moon, Inspiration or Knowledge (from his Cahalith<br />
affinity), or Elemental, Nature or Stealth (from his Hunter<br />
in Darkness affinity). Or a two-dot Gift could be chosen<br />
from the Father Wolf or Mother Luna lists since all <strong>Forsaken</strong><br />
have affinity with them.<br />
For full details on gaining Renown in play, see p. 194.<br />
RULES EFFECT S OF RENOWN<br />
Your character cannot purchase a Gift whose level<br />
exceeds his dots in his highest primary Renown. If your<br />
Bone Shadow Rahu has ••• Purity and • Wisdom, he can<br />
have Gifts up to three dots, but no four-dot Gifts. If his<br />
highest primary Renown is increased, higher level Gifts of<br />
any kind can be acquired thereafter.<br />
Renown also acts as a bonus to dice pools when Gifts<br />
are used. Each Gift that requires a roll calls for a dice pool<br />
of Attribute + Skill + a Renown type. <strong>The</strong>re is no penalty<br />
for using a Gift if your character doesn’t possess any dots<br />
in the appropriate Renown category; you simply don’t gain<br />
the benefit of those extra dice. For more information, see<br />
Gifts, p. 102.<br />
As a measure of esteem among tribe members,<br />
Renown influences interaction between werewolves,<br />
specifically those of the same tribe. When your character<br />
interacts socially with a fellow tribe member, add your<br />
dots in tribal Renown to your Social dice pools. Say your<br />
Iron Master negotiates a deal with another Iron Master.<br />
Your character has a Cunning Renown of 3. You add three<br />
dice to your Manipulation + Persuasion dice pool. If such<br />
interaction calls for a contested roll on the other tribe<br />
member’s part, however, his Renown is added to the dice<br />
pool rolled for him. So, if a contested roll is allowed for the<br />
Iron Master with whom your character negotiates, and his<br />
Cunning is 4, four dice are added to rolls made for him.<br />
Such dice bonuses based on Renown do not apply to social<br />
rolls made toward members of other tribes.<br />
Finally, your total Renown determines your character’s<br />
honorary Rank among spirits. (See p. 272.)<br />
LOSING RENOWN<br />
<strong>It</strong> doesn’t happen often, but werewolves sometimes<br />
change tribes. Perhaps their ideologies stray too far<br />
from the mainstream, or members of the tribe perform<br />
acts or uphold values that defy ones the character<br />
cherishes. Though a werewolf might find himself unable<br />
to live with his former tribe, few of the People look<br />
kindly on the prospect — it implies a certain unfavorable<br />
transience. <strong>The</strong> process of changing tribes is fully<br />
explored on p. 150. For now, it’s important to know that<br />
changing tribes costs a character a dot of Renown (and<br />
possibly more) affiliated with his old tribe. So, if he was<br />
an Iron Master, he loses a dot of Cunning Renown. If<br />
he intends to regain that dot, experience points must be<br />
earned and spent, and he must impress spirits or other<br />
<strong>Forsaken</strong> with acts of guile.<br />
Remember that a character’s Renown in other categories<br />
cannot exceed his highest primary Renown. If a loss of<br />
Renown would mean that a secondary Renown trait is now<br />
higher than any of the character’s new primary Renown,<br />
the secondary Renown is lost as well. For example, if a<br />
Blood Talon Rahu with Purity ••, Glory ••• and Honor<br />
••• renounced his tribe and lost a dot of Glory, he would<br />
also have to lose a dot of Honor, as his Honor couldn’t be<br />
higher than the highest of his primary Renown traits.<br />
Also, a character doesn’t forget or lose Gifts via losing<br />
Renown; a character who drops from Glory ••, Honor •