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Werewolf: The Forsaken - Blank It

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sometimes requires the applicant to perform a task first,<br />

typically of the sort that results in Wisdom or Cunning<br />

Renown), the applicant must then petition White Hare<br />

and gain his blessing. White Hare isn’t so choosy, but<br />

catching him is difficult and he doesn’t come when called.<br />

If the applicant can chase down White Hare and obtain<br />

his favor, he can then seek out a Harbinger (also not an<br />

easy task) and ask to be let into the lodge. By this time,<br />

the character has called up one totem Incarna, chased<br />

down another and found one of the most elusive beings<br />

in the world (a werewolf with a bent for stealth who takes<br />

pains to avoid being tracked). <strong>The</strong> Harbingers consider<br />

those tasks impressive enough to warrant membership,<br />

although some members do require some sort of test of the<br />

aspirant’s moral purity.<br />

Benefits: Harbingers may learn Stealth Gifts as<br />

though they were tribal Gifts. Also, the player may add<br />

three modifier dice to any Persuasion rolls made to deal<br />

favorably and peaceably with other <strong>Forsaken</strong>. <strong>The</strong> Harbingers<br />

are interested in warning others of danger, not in<br />

raising volatile werewolves’ hackles.<br />

HUNTERS IN DARKNESS —<br />

LODGE OF SEASONS<br />

For the most part, Hunter in Darkness lodges are<br />

attuned more to concepts instinctively understood by<br />

animals than to abstract ideals. Rage against humans,<br />

bring harmony to the world — these concepts are simple<br />

enough. But the Uratha of the Lodge of Seasons follow<br />

not one, but four different agendas, depending on which<br />

season it is. <strong>The</strong>y tune themselves into the world’s natural<br />

currents, hoping to understand her, to become closer to<br />

what she is and to live truly by her rules.<br />

In spring, the werewolves of this lodge look to<br />

renewal. <strong>The</strong>y abstain from battle except if absolutely necessary,<br />

they guide intruders away from their sacred places<br />

(unless an intruder comes with hostile intent, and even<br />

then they try to avoid bloodshed), and they don’t accept<br />

violent challenges from other <strong>Forsaken</strong>. Most members<br />

of the Lodge of Seasons make a point of striving only for<br />

Cunning and Wisdom Renown during spring, staying<br />

the most active under the new and crescent moons. Most<br />

also attempt conception during this time, if they desire<br />

children.<br />

In summer, as the days grow longer and hotter, the<br />

Meninna of this lodge lash out. <strong>The</strong>y search out righteous<br />

battle, show no mercy to their foes or to intruders, and<br />

generally live by their Rage all summer long. Black Wolf<br />

insists, however, that they temper that Rage with Harmony,<br />

and so members of this lodge often seek Purity as<br />

well as Glory during summer. Those with families either<br />

avoid them or become fiercely protective of them during<br />

the summer months.<br />

In autumn, as the world begins to sleep, these Hunters<br />

in Darkness live up to their tribe’s name. <strong>The</strong>y stalk<br />

the physical realm and its Shadow, settling debts and<br />

stocking up on food and whatever resources they’ll need<br />

for the winter with ruthless efficiency. During this season,<br />

most Lodge of Seasons members work toward Honor and<br />

Glory, wishing to put to rest any loose ends from past-year<br />

events.<br />

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