Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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sometimes requires the applicant to perform a task first,<br />
typically of the sort that results in Wisdom or Cunning<br />
Renown), the applicant must then petition White Hare<br />
and gain his blessing. White Hare isn’t so choosy, but<br />
catching him is difficult and he doesn’t come when called.<br />
If the applicant can chase down White Hare and obtain<br />
his favor, he can then seek out a Harbinger (also not an<br />
easy task) and ask to be let into the lodge. By this time,<br />
the character has called up one totem Incarna, chased<br />
down another and found one of the most elusive beings<br />
in the world (a werewolf with a bent for stealth who takes<br />
pains to avoid being tracked). <strong>The</strong> Harbingers consider<br />
those tasks impressive enough to warrant membership,<br />
although some members do require some sort of test of the<br />
aspirant’s moral purity.<br />
Benefits: Harbingers may learn Stealth Gifts as<br />
though they were tribal Gifts. Also, the player may add<br />
three modifier dice to any Persuasion rolls made to deal<br />
favorably and peaceably with other <strong>Forsaken</strong>. <strong>The</strong> Harbingers<br />
are interested in warning others of danger, not in<br />
raising volatile werewolves’ hackles.<br />
HUNTERS IN DARKNESS —<br />
LODGE OF SEASONS<br />
For the most part, Hunter in Darkness lodges are<br />
attuned more to concepts instinctively understood by<br />
animals than to abstract ideals. Rage against humans,<br />
bring harmony to the world — these concepts are simple<br />
enough. But the Uratha of the Lodge of Seasons follow<br />
not one, but four different agendas, depending on which<br />
season it is. <strong>The</strong>y tune themselves into the world’s natural<br />
currents, hoping to understand her, to become closer to<br />
what she is and to live truly by her rules.<br />
In spring, the werewolves of this lodge look to<br />
renewal. <strong>The</strong>y abstain from battle except if absolutely necessary,<br />
they guide intruders away from their sacred places<br />
(unless an intruder comes with hostile intent, and even<br />
then they try to avoid bloodshed), and they don’t accept<br />
violent challenges from other <strong>Forsaken</strong>. Most members<br />
of the Lodge of Seasons make a point of striving only for<br />
Cunning and Wisdom Renown during spring, staying<br />
the most active under the new and crescent moons. Most<br />
also attempt conception during this time, if they desire<br />
children.<br />
In summer, as the days grow longer and hotter, the<br />
Meninna of this lodge lash out. <strong>The</strong>y search out righteous<br />
battle, show no mercy to their foes or to intruders, and<br />
generally live by their Rage all summer long. Black Wolf<br />
insists, however, that they temper that Rage with Harmony,<br />
and so members of this lodge often seek Purity as<br />
well as Glory during summer. Those with families either<br />
avoid them or become fiercely protective of them during<br />
the summer months.<br />
In autumn, as the world begins to sleep, these Hunters<br />
in Darkness live up to their tribe’s name. <strong>The</strong>y stalk<br />
the physical realm and its Shadow, settling debts and<br />
stocking up on food and whatever resources they’ll need<br />
for the winter with ruthless efficiency. During this season,<br />
most Lodge of Seasons members work toward Honor and<br />
Glory, wishing to put to rest any loose ends from past-year<br />
events.<br />
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