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Werewolf: The Forsaken - Blank It

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•••• Create <strong>The</strong> spirit can create a new example<br />

of its sphere of influence: create an<br />

emotion, create a new sapling or<br />

young plant, create a young animal or<br />

brand new object. <strong>The</strong> cost is four<br />

Essence.<br />

••••• Mass Create <strong>The</strong> spirit can create multiple<br />

examples of its sphere of influence:<br />

it can trigger its emotion in multiple<br />

people, create new copses of trees,<br />

small groups of animals or multiple<br />

identical items. <strong>The</strong> cost is five<br />

Essence. A number of items, or people<br />

affected, equal to the spirit’s Rank<br />

come into existence. Alternatively, it<br />

may create one instance of its sphere<br />

of influence permanently (although a<br />

spirit cannot permanently alter the<br />

mindset of a sentient being).<br />

Changes made through Influence are usually temporary.<br />

A spirit with sufficient Influence can increase the<br />

duration of the effect to a level based on the difference<br />

between the Influence score necessary for the effect and<br />

the spirit’s total Influence dots.<br />

<strong>The</strong> level of the effect and the level of potential<br />

duration are added together to determine the Influence required.<br />

For instance, a fear-spirit with Influence ••• could<br />

use a Strengthen effect lasting for one hour per success (at<br />

the cost of two Essence), a Manipulate effect lasting for 10<br />

minutes per success, or a Control effect that lasts only one<br />

minute per success. <strong>The</strong> spirit need not use the Influence<br />

power to its utmost ability. <strong>The</strong> fear-spirit with Influence<br />

••• could use the Strengthen effect with a lower duration,<br />

such as one minute per success.<br />

Level Duration<br />

0 One minute per success. No additional Essence cost.<br />

• Ten minutes per success. No additional Essence cost.<br />

•• One hour per success. <strong>The</strong> cost is one additional Essence.<br />

••• One day per success. <strong>The</strong> cost is two additional Essence.<br />

•••• Permanent. <strong>The</strong> cost is two additional Essence.<br />

Spirits of Incarna Rank and above probably possess<br />

abilities beyond these. Those beings are so rarely seen<br />

near the physical world, however, that their opponents<br />

will have far more to worry about than their abilities to set<br />

whole towns ablaze, drive an army away in fear or create a<br />

forest from nothing.<br />

ESSENCE<br />

Essence is the heart of all spiritual activity. <strong>It</strong>’s the<br />

money, food and drink of spiritual life. All spirits need<br />

Essence to survive, but the more they obtain, the more<br />

powerful they become.<br />

USES OF ESSENCE<br />

Spirits use Essence in a number of ways:<br />

• A spirit must spend a point of Essence per day to<br />

survive. This expenditure usually takes place at moonrise.<br />

If the spirit has no Essence to spend, it falls into slumber<br />

until it manages to gain Essence somehow, such as by being<br />

immersed in a new flow of Essence.<br />

• Spirits use Essence to use their Influences.<br />

• Spirits can use Essence to temporarily boost their<br />

traits on a one-for-one basis. Each such boost lasts for<br />

one scene.<br />

• A spirit that has fled into the physical world must<br />

expend one point of Essence per Rank per hour as long as<br />

it remains ephemeral (which is to say, without possessing<br />

a host body or using the Numen: Fetter). <strong>It</strong> cannot regain<br />

this lost Essence until it either gains a fetter or crosses<br />

back into the Shadow. If a spirit loses all its Essence while<br />

in the physical world, it passes into slumber and is drawn<br />

back across the Gauntlet into the spirit world, losing a<br />

point of Corpus from the rough transition.<br />

• As long as a spirit still has some Essence, it isn’t<br />

destroyed when reduced to zero Corpus, but rather discorporated<br />

(see p. 276).<br />

REGAINING ESSENCE<br />

Spirits regain Essence in a number of ways:<br />

• <strong>The</strong>y gain one point per day by being in proximity<br />

to the thing they reflect. For example, a tree spirit gains<br />

a single point per day when it stays near a physical tree.<br />

Obviously, a spirit can earn only as much as it needs to<br />

stay alive in this fashion.<br />

• Once per day the spirit may try to draw Essence<br />

from an appropriate source in the physical world by rolling<br />

its Power + Finesse, as affected by the local Gauntlet<br />

modifier. (<strong>It</strong> can sense such a source automatically up to<br />

one mile away.) <strong>The</strong> number of successes indicates the<br />

number of points of Essence gained. At a locus of appropriate<br />

resonance, the spirit may add additional dice equal<br />

to the strength of the locus. For example, if an ancient<br />

tombstone is also a two-dot locus with death resonance, a<br />

death-spirit could add two dice to the roll to draw Essence,<br />

but a cat-spirit couldn’t.<br />

• <strong>The</strong> spirit may barter for additional Essence from<br />

werewolves or other spirits.<br />

• <strong>The</strong> spirit may attempt to steal Essence from<br />

another spirit by making a contested roll of its Power +<br />

Finesse against the target’s Power + Resistance. If the attacker<br />

wins, the number of successes indicates the number<br />

of points of the target’s Essence that are siphoned off by<br />

the attacker. If all the target’s Essence is stolen, the victim<br />

spirit falls into slumber. If the target wins, the attacker<br />

loses a number of points of Essence equal to the successes<br />

scored by the target.<br />

ESSENCE RESONANCE<br />

All Essence has a resonance about it, a flavor that<br />

derives from how it was produced. Spirits can consume<br />

any type of Essence they like, but the resonance they<br />

accumulate affects them. For example, a tree spirit that<br />

absorbs Essence with an urban resonance starts to look<br />

well pruned and slightly dusted by pollution. If it absorbs<br />

Spirit Rules<br />

275

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