Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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•••• Create <strong>The</strong> spirit can create a new example<br />
of its sphere of influence: create an<br />
emotion, create a new sapling or<br />
young plant, create a young animal or<br />
brand new object. <strong>The</strong> cost is four<br />
Essence.<br />
••••• Mass Create <strong>The</strong> spirit can create multiple<br />
examples of its sphere of influence:<br />
it can trigger its emotion in multiple<br />
people, create new copses of trees,<br />
small groups of animals or multiple<br />
identical items. <strong>The</strong> cost is five<br />
Essence. A number of items, or people<br />
affected, equal to the spirit’s Rank<br />
come into existence. Alternatively, it<br />
may create one instance of its sphere<br />
of influence permanently (although a<br />
spirit cannot permanently alter the<br />
mindset of a sentient being).<br />
Changes made through Influence are usually temporary.<br />
A spirit with sufficient Influence can increase the<br />
duration of the effect to a level based on the difference<br />
between the Influence score necessary for the effect and<br />
the spirit’s total Influence dots.<br />
<strong>The</strong> level of the effect and the level of potential<br />
duration are added together to determine the Influence required.<br />
For instance, a fear-spirit with Influence ••• could<br />
use a Strengthen effect lasting for one hour per success (at<br />
the cost of two Essence), a Manipulate effect lasting for 10<br />
minutes per success, or a Control effect that lasts only one<br />
minute per success. <strong>The</strong> spirit need not use the Influence<br />
power to its utmost ability. <strong>The</strong> fear-spirit with Influence<br />
••• could use the Strengthen effect with a lower duration,<br />
such as one minute per success.<br />
Level Duration<br />
0 One minute per success. No additional Essence cost.<br />
• Ten minutes per success. No additional Essence cost.<br />
•• One hour per success. <strong>The</strong> cost is one additional Essence.<br />
••• One day per success. <strong>The</strong> cost is two additional Essence.<br />
•••• Permanent. <strong>The</strong> cost is two additional Essence.<br />
Spirits of Incarna Rank and above probably possess<br />
abilities beyond these. Those beings are so rarely seen<br />
near the physical world, however, that their opponents<br />
will have far more to worry about than their abilities to set<br />
whole towns ablaze, drive an army away in fear or create a<br />
forest from nothing.<br />
ESSENCE<br />
Essence is the heart of all spiritual activity. <strong>It</strong>’s the<br />
money, food and drink of spiritual life. All spirits need<br />
Essence to survive, but the more they obtain, the more<br />
powerful they become.<br />
USES OF ESSENCE<br />
Spirits use Essence in a number of ways:<br />
• A spirit must spend a point of Essence per day to<br />
survive. This expenditure usually takes place at moonrise.<br />
If the spirit has no Essence to spend, it falls into slumber<br />
until it manages to gain Essence somehow, such as by being<br />
immersed in a new flow of Essence.<br />
• Spirits use Essence to use their Influences.<br />
• Spirits can use Essence to temporarily boost their<br />
traits on a one-for-one basis. Each such boost lasts for<br />
one scene.<br />
• A spirit that has fled into the physical world must<br />
expend one point of Essence per Rank per hour as long as<br />
it remains ephemeral (which is to say, without possessing<br />
a host body or using the Numen: Fetter). <strong>It</strong> cannot regain<br />
this lost Essence until it either gains a fetter or crosses<br />
back into the Shadow. If a spirit loses all its Essence while<br />
in the physical world, it passes into slumber and is drawn<br />
back across the Gauntlet into the spirit world, losing a<br />
point of Corpus from the rough transition.<br />
• As long as a spirit still has some Essence, it isn’t<br />
destroyed when reduced to zero Corpus, but rather discorporated<br />
(see p. 276).<br />
REGAINING ESSENCE<br />
Spirits regain Essence in a number of ways:<br />
• <strong>The</strong>y gain one point per day by being in proximity<br />
to the thing they reflect. For example, a tree spirit gains<br />
a single point per day when it stays near a physical tree.<br />
Obviously, a spirit can earn only as much as it needs to<br />
stay alive in this fashion.<br />
• Once per day the spirit may try to draw Essence<br />
from an appropriate source in the physical world by rolling<br />
its Power + Finesse, as affected by the local Gauntlet<br />
modifier. (<strong>It</strong> can sense such a source automatically up to<br />
one mile away.) <strong>The</strong> number of successes indicates the<br />
number of points of Essence gained. At a locus of appropriate<br />
resonance, the spirit may add additional dice equal<br />
to the strength of the locus. For example, if an ancient<br />
tombstone is also a two-dot locus with death resonance, a<br />
death-spirit could add two dice to the roll to draw Essence,<br />
but a cat-spirit couldn’t.<br />
• <strong>The</strong> spirit may barter for additional Essence from<br />
werewolves or other spirits.<br />
• <strong>The</strong> spirit may attempt to steal Essence from<br />
another spirit by making a contested roll of its Power +<br />
Finesse against the target’s Power + Resistance. If the attacker<br />
wins, the number of successes indicates the number<br />
of points of the target’s Essence that are siphoned off by<br />
the attacker. If all the target’s Essence is stolen, the victim<br />
spirit falls into slumber. If the target wins, the attacker<br />
loses a number of points of Essence equal to the successes<br />
scored by the target.<br />
ESSENCE RESONANCE<br />
All Essence has a resonance about it, a flavor that<br />
derives from how it was produced. Spirits can consume<br />
any type of Essence they like, but the resonance they<br />
accumulate affects them. For example, a tree spirit that<br />
absorbs Essence with an urban resonance starts to look<br />
well pruned and slightly dusted by pollution. If it absorbs<br />
Spirit Rules<br />
275