Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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Leach Rage (•••)<br />
Facing a werewolf with this Gift is a dangerous proposition indeed. A werewolf literally<br />
steals the power of a rival’s Rage and adds it to his own. With a hissing inhalation,<br />
the Gift-user draws off his opponent’s power in a wash of energy that distorts the<br />
air between them. <strong>The</strong> victim loses a number of turns that could<br />
be spent in Gauru form, and the Gift user gains those turns in<br />
addition to his own.<br />
A werewolf can use this Gift only on another werewolf, and<br />
only on a werewolf who is currently in Gauru form. Furthermore,<br />
the victim must still have turns available to spend in Gauru form.<br />
When a user activates this Gift, he reflexively assumes<br />
his own Gauru form as a result, provided he hasn’t<br />
already done so in the same scene. (Assuming Gauru<br />
in conjunction with using this power requires a separate<br />
Essence point; no Stamina + Survival + Primal Urge roll<br />
is allowed to change form when this Gift is used.) If the<br />
Gift user has already assumed Gauru form in the same<br />
scene prior to activating this power, he may still use it<br />
on a subject. Should he activate the Gift successfully, he<br />
robs the victim of turns in war form, but doesn’t gain those<br />
extra turns himself. If this Gift is used against a subject<br />
currently undergoing the Death Rage, the target may make<br />
a Resolve + Composure check to stop Kuruth; however,<br />
the Gift user must make a check to resist Death Rage or<br />
enter Kuruth himself.<br />
A werewolf can use this Gift successfully once a<br />
scene and on only one victim before assuming Gauru<br />
form himself. A victim can, however, be targeted by<br />
multiple applications of this Gift by separate users at<br />
the same time.<br />
A character who is currently in Gauru form can use<br />
this power on another Raging werewolf. Activating the<br />
Gift does not count as a distraction from attacking foes in<br />
the turn.<br />
Cost: 1 Essence<br />
Dice Pool: Presence + Empathy + Cunning – subject’s<br />
Composure<br />
Action: Instant<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> intended victim loses no turns<br />
spent in Gauru form. Roll Resolve + Composure to see if the<br />
Gift user resists entering Death Rage. (If he succeeds, he doesn’t<br />
assume Gauru form.) <strong>The</strong> character cannot use this Gift again in<br />
the same scene. If the Gift user has already changed into and out<br />
of Gauru form in this scene, he enters Death Rage automatically as<br />
a result of a dramatic failure.<br />
Failure: Nothing happens.<br />
Success: <strong>The</strong> user reflexively enters Gauru form in a controlled Rage (provided<br />
he hasn’t already used up his Rage turns for this scene). For every success on<br />
the roll, the victim loses one turn in Rage and the user gains it as an additional turn<br />
in his own Rage. If successes rolled exceed the number of turns that the subject<br />
has left in Gauru form, the Gift user gains the lower number in extra turns of<br />
Rage. So, if four successes are rolled but a subject has only two turns left to<br />
spend in Gauru, the Gift user takes away only those two turns and adds<br />
them to his own duration.<br />
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