Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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Roll Results<br />
Dramatic Failure: <strong>The</strong> character’s attempt to cow<br />
the subject fails so miserably that he cannot use the Gift<br />
against that subject again for 24 hours.<br />
Failure: An equal number or the most successes are<br />
rolled for the subject. He stubbornly refuses to reveal the<br />
truth.<br />
Success: <strong>The</strong> most successes are rolled for the<br />
werewolf. <strong>The</strong> subject grudgingly does as commanded but<br />
offers no more without further coercion.<br />
Exceptional Success: <strong>The</strong> most successes — five or<br />
more — are rolled for the werewolf. <strong>The</strong> subject offers<br />
complete information about the truth as best as he understands<br />
it, even providing details the Elodoth might not<br />
have guessed.<br />
Aura of Truce (•••)<br />
Most Elodoth don’t need to turn to Gifts to fulfill the<br />
role of arbitrator, but sometimes speed is of the essence<br />
or matters are particularly delicate. When the Elodoth<br />
uses this power, a subtle half-moon halo appears in the air<br />
behind her, bathing everyone present in calming, soothing<br />
light. While it shines, tension dissipates and cool heads<br />
have a chance to prevail.<br />
This Gift lasts for one scene, and flaring tempers subside<br />
while it is in use. Opposing parties may disagree and<br />
voices may even be raised in anger, but the power of the<br />
Gift is such that outright hostilities are harder to perform<br />
than normal. In order to commit a violent act — be it an<br />
attack, an attempt to damage someone else’s property or<br />
an attempt to use a Gift against an unwilling subject — a<br />
Willpower point must be spent reflexively for the intended<br />
perpetrator. That participant has free reign thereafter.<br />
His aggressive actions do not necessarily discontinue the<br />
effect for everyone else, but if the Elodoth cannot get the<br />
malcontent under control she is wise to absolve everyone.<br />
If the character using the Gift attacks anyone under its<br />
influence, the power terminates automatically.<br />
<strong>The</strong> user may choose to terminate the Gift before<br />
the end of the scene, but she cannot do so selectively; the<br />
Gift ends with regard to all participants or to none. Those<br />
affected must be able to see and hear the user directly, and<br />
she must be able to do the same.<br />
This Gift works only before violence has broken out.<br />
Once a fight is underway, the power is useless on combatants.<br />
Cost: 1 Essence<br />
Dice Pool: Manipulation + Persuasion + Honor<br />
Action: Instant<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong>re is little hope for a peaceful<br />
resolution to the proceedings. <strong>The</strong> Elodoth manages to<br />
offend all parties, and she cannot use this Gift on them<br />
again until the following moonrise.<br />
Failure: <strong>The</strong> Elodoth has only her wits and her<br />
charm to rely on, but she doesn’t start off on the wrong<br />
foot automatically.<br />
Success: <strong>The</strong> character suffuses the area with an aura<br />
of calm.<br />
Exceptional Success: Participants under the Gift’s effects<br />
must spend the requisite Willpower for every turn in<br />
which they try to act with hostility, rather than being able<br />
to break the spell with a single expenditure.<br />
Fuel Rage (••••)<br />
A werewolf can remain in the deadly Gauru form<br />
for only so long, based on his Stamina + Primal Urge.<br />
When that time is up, he loses the ability to maintain the<br />
delicate balance between flesh and spirit. <strong>The</strong> Elodoth,<br />
touched by duality, can learn a greater facility with maintaining<br />
that balance.<br />
Using this Gift before assuming Gauru form, the<br />
Elodoth increases the number of turns in which he can<br />
remain in Gauru form. <strong>The</strong> Gift must be performed in<br />
the turn immediately prior to that in which the character<br />
changes forms, or it can be used in the same turn if<br />
the change to Gauru occurs reflexively. (Just be sure that<br />
Essence spent in a single turn doesn’t exceed the limit<br />
set by the character’s Primal Urge — see p. 76.) If the<br />
form change doesn’t occur in the character’s same or next<br />
turn, the Essence spent on the Gift is lost and no special<br />
benefits are gained.<br />
Time spent in Gauru increases by a number of turns<br />
equal to the number of successes achieved on a Stamina<br />
+ Occult + Purity roll. <strong>The</strong>se extra turns begin after the<br />
number of turns based on the werewolf’s Stamina + Primal<br />
Urge have elapsed. A werewolf whose time in Gauru<br />
has been extended can still change out of that form at<br />
will. He’s not forced to remain in it, unless Death Rage is<br />
invoked (see p. 173). <strong>The</strong> power has no effect on a user in<br />
the Shadow. This power does not influence taking forms<br />
other than Gauru. Nor can it be applied successfully more<br />
than once per scene.<br />
Cost: 1 Essence<br />
Dice Pool: Stamina + Occult + Purity<br />
Action: Instant<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> Gift interferes with the<br />
character’s effort to assume Gauru form, and he cannot<br />
do so for the remainder of the scene unless Death Rage is<br />
provoked in him.<br />
Failure: <strong>The</strong> Gift has no effect on the subject.<br />
Success: <strong>The</strong> Gift increases the user’s duration in<br />
Gauru form for one turn per success.<br />
Exceptional Success: <strong>The</strong> Gift not only has the<br />
intended effect, but it adds one extra turn.<br />
Bind or Sunder (•••••)<br />
Like the Fuel Rage Gift, this power influences time<br />
spent in Gauru form. Unlike that Gift, however, this one<br />
is used on other werewolves to extend or reduce their time<br />
spent in the war form.<br />
Half Moon Gifts<br />
121