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Werewolf: The Forsaken - Blank It

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Roll Results<br />

Dramatic Failure: <strong>The</strong> character’s attempt to cow<br />

the subject fails so miserably that he cannot use the Gift<br />

against that subject again for 24 hours.<br />

Failure: An equal number or the most successes are<br />

rolled for the subject. He stubbornly refuses to reveal the<br />

truth.<br />

Success: <strong>The</strong> most successes are rolled for the<br />

werewolf. <strong>The</strong> subject grudgingly does as commanded but<br />

offers no more without further coercion.<br />

Exceptional Success: <strong>The</strong> most successes — five or<br />

more — are rolled for the werewolf. <strong>The</strong> subject offers<br />

complete information about the truth as best as he understands<br />

it, even providing details the Elodoth might not<br />

have guessed.<br />

Aura of Truce (•••)<br />

Most Elodoth don’t need to turn to Gifts to fulfill the<br />

role of arbitrator, but sometimes speed is of the essence<br />

or matters are particularly delicate. When the Elodoth<br />

uses this power, a subtle half-moon halo appears in the air<br />

behind her, bathing everyone present in calming, soothing<br />

light. While it shines, tension dissipates and cool heads<br />

have a chance to prevail.<br />

This Gift lasts for one scene, and flaring tempers subside<br />

while it is in use. Opposing parties may disagree and<br />

voices may even be raised in anger, but the power of the<br />

Gift is such that outright hostilities are harder to perform<br />

than normal. In order to commit a violent act — be it an<br />

attack, an attempt to damage someone else’s property or<br />

an attempt to use a Gift against an unwilling subject — a<br />

Willpower point must be spent reflexively for the intended<br />

perpetrator. That participant has free reign thereafter.<br />

His aggressive actions do not necessarily discontinue the<br />

effect for everyone else, but if the Elodoth cannot get the<br />

malcontent under control she is wise to absolve everyone.<br />

If the character using the Gift attacks anyone under its<br />

influence, the power terminates automatically.<br />

<strong>The</strong> user may choose to terminate the Gift before<br />

the end of the scene, but she cannot do so selectively; the<br />

Gift ends with regard to all participants or to none. Those<br />

affected must be able to see and hear the user directly, and<br />

she must be able to do the same.<br />

This Gift works only before violence has broken out.<br />

Once a fight is underway, the power is useless on combatants.<br />

Cost: 1 Essence<br />

Dice Pool: Manipulation + Persuasion + Honor<br />

Action: Instant<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong>re is little hope for a peaceful<br />

resolution to the proceedings. <strong>The</strong> Elodoth manages to<br />

offend all parties, and she cannot use this Gift on them<br />

again until the following moonrise.<br />

Failure: <strong>The</strong> Elodoth has only her wits and her<br />

charm to rely on, but she doesn’t start off on the wrong<br />

foot automatically.<br />

Success: <strong>The</strong> character suffuses the area with an aura<br />

of calm.<br />

Exceptional Success: Participants under the Gift’s effects<br />

must spend the requisite Willpower for every turn in<br />

which they try to act with hostility, rather than being able<br />

to break the spell with a single expenditure.<br />

Fuel Rage (••••)<br />

A werewolf can remain in the deadly Gauru form<br />

for only so long, based on his Stamina + Primal Urge.<br />

When that time is up, he loses the ability to maintain the<br />

delicate balance between flesh and spirit. <strong>The</strong> Elodoth,<br />

touched by duality, can learn a greater facility with maintaining<br />

that balance.<br />

Using this Gift before assuming Gauru form, the<br />

Elodoth increases the number of turns in which he can<br />

remain in Gauru form. <strong>The</strong> Gift must be performed in<br />

the turn immediately prior to that in which the character<br />

changes forms, or it can be used in the same turn if<br />

the change to Gauru occurs reflexively. (Just be sure that<br />

Essence spent in a single turn doesn’t exceed the limit<br />

set by the character’s Primal Urge — see p. 76.) If the<br />

form change doesn’t occur in the character’s same or next<br />

turn, the Essence spent on the Gift is lost and no special<br />

benefits are gained.<br />

Time spent in Gauru increases by a number of turns<br />

equal to the number of successes achieved on a Stamina<br />

+ Occult + Purity roll. <strong>The</strong>se extra turns begin after the<br />

number of turns based on the werewolf’s Stamina + Primal<br />

Urge have elapsed. A werewolf whose time in Gauru<br />

has been extended can still change out of that form at<br />

will. He’s not forced to remain in it, unless Death Rage is<br />

invoked (see p. 173). <strong>The</strong> power has no effect on a user in<br />

the Shadow. This power does not influence taking forms<br />

other than Gauru. Nor can it be applied successfully more<br />

than once per scene.<br />

Cost: 1 Essence<br />

Dice Pool: Stamina + Occult + Purity<br />

Action: Instant<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> Gift interferes with the<br />

character’s effort to assume Gauru form, and he cannot<br />

do so for the remainder of the scene unless Death Rage is<br />

provoked in him.<br />

Failure: <strong>The</strong> Gift has no effect on the subject.<br />

Success: <strong>The</strong> Gift increases the user’s duration in<br />

Gauru form for one turn per success.<br />

Exceptional Success: <strong>The</strong> Gift not only has the<br />

intended effect, but it adds one extra turn.<br />

Bind or Sunder (•••••)<br />

Like the Fuel Rage Gift, this power influences time<br />

spent in Gauru form. Unlike that Gift, however, this one<br />

is used on other werewolves to extend or reduce their time<br />

spent in the war form.<br />

Half Moon Gifts<br />

121

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