Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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Vice: Pride<br />
Health: 9 (11/13/12/9)<br />
Initiative: 7 (7/8/9/9)<br />
Defense: 3 (all forms)<br />
Speed: 12 (13/16/19/17)<br />
Renown: Glory 3, Purity 1<br />
Gifts: (1) Left-Handed Spanner, Pack Awareness, <strong>The</strong><br />
Right Words; (2) Camaraderie, Resist Pain; (3) True Leader<br />
Rituals: 2; Rites: (1) Banish Human, Funeral Rite, Rite<br />
of Dedication, Shared Scent; (2) Cleansed Blood, Hallow<br />
Touchstone<br />
Honcho has the unenviable job of riding herd on a<br />
raging band of testosterone-poisoned werewolves. And he<br />
loves it. Honcho served two tours of duty in the Marines,<br />
and while on an “unofficial” mission in Colombia fighting<br />
“the War on Drugs, ” he lost all of his men to enemy<br />
fire. Suffering from multiple bullet wounds himself, he<br />
erupted through his First Change, becoming in an instant<br />
the glorious fighting machine he always wished to be.<br />
When he came to his senses, he was covered in blood<br />
and surrounded by mangled corpses. He returned to the<br />
States and was quietly discharged. His conduct would have<br />
earned him a court martial had it been any sort of official<br />
mission. Soon after his discharge, he found out the rest of<br />
the truth about what he is.<br />
Honcho doesn’t hold much with the traditional<br />
weapons of old; swords and spears were never his thing.<br />
Sometimes he misses the days of gunmetal and powder<br />
burns, but even he can’t make himself stand and fire<br />
when his instincts are screaming at him to take on Gauru<br />
form and tear his prey apart. In human form, Honcho<br />
couldn’t be mistaken for anything other than a soldier.<br />
His broad shoulders, buzz-cut hair and parade-rest stance<br />
point him out to all but the most oblivious.<br />
SCAR ANGELS<br />
<strong>The</strong> Scar Angels pack has a history going back to the<br />
late 1940s, when the first members fought a potent road-spirit<br />
that had grown fat on horrible accidents on a local curve.<br />
<strong>The</strong> Scar Angels is one of the oldest Blood Talon packs still<br />
active, thanks to its practice of continually seeking out new<br />
blood. <strong>The</strong> Angels claim as their protectorate a network of<br />
interstate highways that crisscross the Rocky Mountains.<br />
<strong>The</strong>y scour the roads, constantly on the prowl for a new<br />
challenge. As a practical matter, they don’t always challenge<br />
every werewolf who travels on “their” highways, but they do<br />
make it their business to mark their territory and give all sorts<br />
of bloody grief to traveling packs who don’t respect it.<br />
Among humans, the Scar Angels appear to be an intimidating<br />
biker gang — though one far more terrifying in<br />
person than any other bikers. Even the most white-bread<br />
city-slickers can tell the difference.<br />
Aside from its alpha, Jerry “Duke” Needham, this<br />
pack includes Copperhead (Blood Talon Irraka), Fix<br />
(Iron Master <strong>It</strong>haeur), Hellfire (Blood Talon Rahu), and<br />
Smoker (Blood Talon Irraka). <strong>The</strong>ir totem is Hungry<br />
Cheetah.<br />
JERRY “DUKE” NEEDHAM<br />
Auspice: Elodoth<br />
Tribe: Blood Talons<br />
Mental Attributes: Intelligence 2, Wits 3, Resolve 2<br />
Physical Attributes: Strength 3 (4/6/5/3), Dexterity 3<br />
(3/4/5/5), Stamina 3 (4/5/5/4)<br />
Social Attributes: Presence 4, Manipulation 2 (1/2/0/2),<br />
Composure 4<br />
Mental Skills: Crafts (Motorcycles) 2, Investigation (Obfuscating<br />
Crime Scenes) 2, Occult 2<br />
Physical Skills: Athletics 2, Brawl 4, Drive (Motorcycle,<br />
Stunts) 4, Firearms (Pistols) 2, Larceny 2, Stealth 2, Survival<br />
1, Weaponry (Chains) 2<br />
Social Skills: Empathy 2, Expression 2, Intimidation 2,<br />
Persuasion 2, Socialize (Biker Bars, Highway Travelers) 3,<br />
Streetwise (Gangs) 3, Subterfuge (Fast Talk) 3<br />
Merits: Contacts (Biker Gangs, Truck-Stop Folks) 2, Fast<br />
Reflexes 2, Fetish (Motorcycle) 5, Language (First Tongue 1,<br />
Spanish 1), Stunt Driver, Totem 2<br />
Primal Urge: 3<br />
Willpower: 6<br />
Harmony: 6<br />
Max Essence/Per Turn: 12/1<br />
Virtue: Justice<br />
Vice: Lust<br />
Health: 8 (10/12/11/8)<br />
Initiative: 9 (9/10/11/11) with Fast Reflexes<br />
Local Figures<br />
303