Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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Oath of the Moon: <strong>The</strong> sacred code of conduct by<br />
which <strong>Forsaken</strong> werewolves swear before Luna to abide.<br />
Pangaea: <strong>The</strong> Edenic time before the Fall.<br />
People, the: A werewolf term for their own kind.<br />
Pure Tribes: <strong>The</strong> three tribes who reject the idea of atonement;<br />
enemies of the Tribes of the Moon. Also “the Pure.”<br />
Rage: <strong>The</strong> mental state of fury and instinct to kill that<br />
overcomes werewolves in Gauru form. Sometimes used to refer<br />
poetically to Gauru form; i.e., “the mixed blessing of Rage.”<br />
Rahu (rah-hoo): <strong>The</strong> auspice role of warrior and howler<br />
at the full moon.<br />
Ralunim (rah-loo-nim): <strong>The</strong> choir of Lunes tied to the<br />
full moon; patron spirits of the Rahu. Also, the Fury Choir.<br />
Shadow Realm: <strong>The</strong> spirit world; the spiritual reflection<br />
of the physical world. Also simply “<strong>The</strong> Shadow.”<br />
Spirit-Claimed: A person or animal who has been<br />
completely possessed by a spirit. (Also, the state of such possession.)<br />
<strong>The</strong> process changes the host body into something<br />
supernatural, often with strange powers.<br />
Spirit-Ridden: Anyone possessed by a spirit to any<br />
degree; spirit possession in general.<br />
Spirit-Urged: A person or animal who is partially possessed<br />
by a spirit. (Also, the state of such possession.) <strong>The</strong><br />
host retains much of his free will but can be influenced by<br />
the subtle urges of the spirit.<br />
spirit wilds: <strong>The</strong> spirit world; specifically, the sections<br />
of the spirit world that have not been mastered by werewolf<br />
packs (hence, the vast majority)<br />
stepping sideways: Entering the spirit world.<br />
Storm Lords: A tribe of fearless, intimidating alphas<br />
who purge all weakness and dishonor from their souls.<br />
totem: A spirit that has been forced or convinced to<br />
support and aid a pack of werewolves.<br />
touchstone: An object empowered with Essence from a<br />
locus.<br />
tribe: A loose organization of werewolves allied by a<br />
common cause and bond with a common tribal totem.<br />
Tribes of the Moon: <strong>The</strong> five tribes that venerate Luna<br />
and who attempt to atone for their forebears’ sins.<br />
tur: Neutral ground; a site on which a meeting between<br />
packs may take place.<br />
Uratha (oo-RAH-thah): Werewolves.<br />
Urhan (ur-hahn): <strong>The</strong> wolf form.<br />
Urshul (ur-shool): <strong>The</strong> bestial wolf-like form of a werewolf.<br />
wolf-blooded: Human relatives of the Uratha who have a<br />
measure of werewolf blood and resistance to the Lunacy.<br />
Wound: A place of exceptionally negative energy in the<br />
Shadow; a locus of poisoned resonance.<br />
Zi’ir: A werewolf who has degenerated entirely into a<br />
thoughtless, amoral monster. Also called a “Broken Soul.”<br />
THE FIRST TONGUE<br />
afhal: Warlock<br />
alath: Helpful spirit (male)<br />
Alathru: Gift or Gifts<br />
Amahan Iduth: Luna (“Mother Moon”)<br />
Anshega: <strong>The</strong> Pure Tribes<br />
Asah Gadar: Bale Hound<br />
Azlu: Spider Hosts<br />
Beshilu: Rat Hosts<br />
duguthim: Spirit-Claimed (possessed or merged)<br />
dulesh’na: Touchstone<br />
far’huf: Stepping sideways; entering the spirit world<br />
Farsil Luhal: Iron Masters<br />
gifala: <strong>The</strong> spirit wilds<br />
gishar: A Wound; defiled place of the spirit world<br />
gurihal: <strong>The</strong> physical or material world<br />
Hirfathra Hissu: Bone Shadows<br />
Hisil: <strong>The</strong> Shadow Realm; the spirit world<br />
hithim: Hostile spirit<br />
hithim luzak: Spirit fugitive<br />
Hithimu: Spirit-Ridden<br />
hithisu: Spirit-Urged<br />
Idigathim: <strong>The</strong> Lunacy<br />
Iminir: Storm Lords<br />
ithagihi: Auspice; moon sign<br />
Izidakh: Fire-Touched<br />
Kuruth: <strong>The</strong> Death Rage<br />
lama: helpful spirit (female)<br />
lil: spirit of a place<br />
Lushar Iduthag: <strong>The</strong> Tribes of the Moon<br />
magath: A hybrid spirit without choir<br />
Meninna: Hunters in Darkness<br />
muth luzuk: Vampire (literally “blood thief”)<br />
nahdar: Locus<br />
Ninna Farakh: Predator Kings<br />
nuzusul: A werewolf before his First Change<br />
shartha: A Host; a fragmentary spirit-in-flesh creature<br />
shurilam: Untouchable or immaterial; an unmanifested<br />
spirit; the condition of Twilight<br />
Susuru Hafarrakum: <strong>The</strong> Dark Revolt, the Fall, the<br />
Sundering<br />
Suthar Anzuth: Blood Talons<br />
Thihirtha Numea: Ghost Wolves<br />
Tzuumfin: Ivory Claws<br />
ulal: Essence<br />
umma: Witch or warlock<br />
ungin: A meeting on neutral territory<br />
unihar: A Ghost Child<br />
uragarum: Wolf-blooded<br />
uralath: A totem spirit; specifically, a spirit that serves<br />
as a totem for werewolves<br />
Urdaga: <strong>Forsaken</strong>; the <strong>Forsaken</strong> tribes<br />
Uremehir: <strong>The</strong> First Tongue<br />
Urfarah: Father Wolf<br />
Zathu: <strong>The</strong> Gauntlet<br />
zur: Chiminage<br />
Lexicon<br />
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