Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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88<br />
CHAPTER NUMBER: CHAPTER TITLE<br />
longer hold their mounting frustration in check. Joining the Bone<br />
Shadows seems to be the only way to finally find answers to haunting<br />
questions and to provide some comfort in a world more surreal<br />
and complex than most can know.<br />
Initiation: Bone Shadow ordeals test a cub’s willingness to<br />
peel back the veil of protective ignorance he knew before, as well<br />
as his control when he faces what’s lurking on the other side. A<br />
Bone Shadow mentor might take a prospective tribemate into the far<br />
reaches of the spirit wilds to the court of a spirit ally of Death Wolf and<br />
judge the cub’s worth based on how favorable an impression he<br />
makes. Some ask bizarre, seemingly pointless riddles of new<br />
cubs and send them into the Shadow Realm for answers<br />
— if any can be found. Some Bone Shadows even claim to<br />
have been accepted into the tribe based on inscrutable<br />
criteria laid out by spirits who then made recommendations<br />
to presiding elders.<br />
Character Creation: While mental acuity<br />
is extremely important to the tribe, the real test<br />
for shamans is maintaining Composure. Spirits<br />
are vengeful, angry, petty beings. <strong>The</strong> slightest<br />
misstep can undo any deals that might have been<br />
forged. Resolve is likewise appreciated, since finding the truth of an<br />
omen is often a long, arduous task. A number of Bone Shadows are<br />
capable in Academics, in order to perform studies. Learning Survival<br />
and Expression takes on just as much importance as a primer in the<br />
Occult. Knowing what spirits are is important, but being able to track<br />
them down and get information is equally important. And most important<br />
of all is a proper understanding of the Languages Merit. No tribe has more<br />
fully fluent speakers of First Tongue, the voice of spirits. Spending Merit<br />
points on a wide variety of rites is also appropriate.<br />
Primary Renown: Wisdom<br />
Tribal Gift Lists: Death, Insight, Warding<br />
Organization: Bone Shadows often take a more advisory role in<br />
packs — even their Rahu are as much strategist as warrior. Even as<br />
alphas, they plan carefully before they hunt or go to war, displaying<br />
unusual amounts of patience for Uratha. <strong>The</strong>y rarely call large meetings,<br />
preferring to meet one-on-one with their tribemates to share<br />
information. When two or more Bone Shadow packs meet, the gathering<br />
is wrapped in ritual, often held under a particular conjunction of<br />
the planets. <strong>The</strong> other tribes say that anyone who tries to eavesdrop on<br />
the Hirfathra Hissu as they exchange the secret names and bans of dire<br />
spirits brings down a dozen horrible curses on his head.<br />
Lodges: Inspired by something other, werewolves of the Lodge of Prophecy<br />
act as seers and oracles. Whether they speak for Death Wolf herself<br />
or alien spirits that would otherwise be beyond Uratha ken, these werewolves<br />
offer a glimpse into the future, and then set in motion the means to<br />
achieve or stave off the events in their visions.<br />
Considered by some a legacy of Prophets past, the Lodge of Harbingers<br />
focuses on the here and now, reinterpreting prophecies and historical<br />
records made by their ancestors in a modern context. More importantly,<br />
they note and analyze ongoing spirit portents for signs of impending<br />
events unaccounted for by prophecy.