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Werewolf: The Forsaken - Blank It

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88<br />

CHAPTER NUMBER: CHAPTER TITLE<br />

longer hold their mounting frustration in check. Joining the Bone<br />

Shadows seems to be the only way to finally find answers to haunting<br />

questions and to provide some comfort in a world more surreal<br />

and complex than most can know.<br />

Initiation: Bone Shadow ordeals test a cub’s willingness to<br />

peel back the veil of protective ignorance he knew before, as well<br />

as his control when he faces what’s lurking on the other side. A<br />

Bone Shadow mentor might take a prospective tribemate into the far<br />

reaches of the spirit wilds to the court of a spirit ally of Death Wolf and<br />

judge the cub’s worth based on how favorable an impression he<br />

makes. Some ask bizarre, seemingly pointless riddles of new<br />

cubs and send them into the Shadow Realm for answers<br />

— if any can be found. Some Bone Shadows even claim to<br />

have been accepted into the tribe based on inscrutable<br />

criteria laid out by spirits who then made recommendations<br />

to presiding elders.<br />

Character Creation: While mental acuity<br />

is extremely important to the tribe, the real test<br />

for shamans is maintaining Composure. Spirits<br />

are vengeful, angry, petty beings. <strong>The</strong> slightest<br />

misstep can undo any deals that might have been<br />

forged. Resolve is likewise appreciated, since finding the truth of an<br />

omen is often a long, arduous task. A number of Bone Shadows are<br />

capable in Academics, in order to perform studies. Learning Survival<br />

and Expression takes on just as much importance as a primer in the<br />

Occult. Knowing what spirits are is important, but being able to track<br />

them down and get information is equally important. And most important<br />

of all is a proper understanding of the Languages Merit. No tribe has more<br />

fully fluent speakers of First Tongue, the voice of spirits. Spending Merit<br />

points on a wide variety of rites is also appropriate.<br />

Primary Renown: Wisdom<br />

Tribal Gift Lists: Death, Insight, Warding<br />

Organization: Bone Shadows often take a more advisory role in<br />

packs — even their Rahu are as much strategist as warrior. Even as<br />

alphas, they plan carefully before they hunt or go to war, displaying<br />

unusual amounts of patience for Uratha. <strong>The</strong>y rarely call large meetings,<br />

preferring to meet one-on-one with their tribemates to share<br />

information. When two or more Bone Shadow packs meet, the gathering<br />

is wrapped in ritual, often held under a particular conjunction of<br />

the planets. <strong>The</strong> other tribes say that anyone who tries to eavesdrop on<br />

the Hirfathra Hissu as they exchange the secret names and bans of dire<br />

spirits brings down a dozen horrible curses on his head.<br />

Lodges: Inspired by something other, werewolves of the Lodge of Prophecy<br />

act as seers and oracles. Whether they speak for Death Wolf herself<br />

or alien spirits that would otherwise be beyond Uratha ken, these werewolves<br />

offer a glimpse into the future, and then set in motion the means to<br />

achieve or stave off the events in their visions.<br />

Considered by some a legacy of Prophets past, the Lodge of Harbingers<br />

focuses on the here and now, reinterpreting prophecies and historical<br />

records made by their ancestors in a modern context. More importantly,<br />

they note and analyze ongoing spirit portents for signs of impending<br />

events unaccounted for by prophecy.

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