Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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logical position, given that most werewolf stories are horror<br />
tales. Yet this game puts the werewolf — the source of the<br />
horror — at the front of the story, rather than relegating it<br />
to the role of antagonist. <strong>The</strong> werewolf is the protagonist<br />
of this tale. So, if the horror of being chased by a werewolf<br />
isn’t available to you as an option, where does the horror<br />
in this game come from? Well, the dictionary definition<br />
of “horror” suggests that it’s a particularly intense feeling<br />
of fear, shock or disgust. That raises the question: “What<br />
do werewolves fear?” If you know that, you’re on the right<br />
path to telling truly compelling <strong>Werewolf</strong> stories.<br />
WHAT DO WEREWOLVES FEAR?<br />
Werewolves are intimidating creatures: fast, deadly<br />
and able to heal quickly. What can make a creature like<br />
that afraid? In the World of Darkness, the answer is “any<br />
number of things.” Werewolves can heal quickly, but<br />
they’re not immortal — they’re strong, but they’re not the<br />
strongest things in the world. <strong>The</strong>y can suffer, and not just<br />
physically. Werewolves aren’t ravaging brutes, they’re intelligent,<br />
thinking creatures who have people, things and<br />
causes they care for. Whenever you care for something<br />
— even just your life — there’s the horror of potentially<br />
losing it and having no power to save it. Ironically, for a<br />
race that allegedly had to put down its own progenitor,<br />
much of the horror in <strong>Werewolf</strong>: <strong>The</strong> <strong>Forsaken</strong> revolves<br />
around the concept of loss: of territory, of people, of balance<br />
and of control. Oh, and if you remember your werewolf<br />
movies, you’ll know that all too often, it’s the most<br />
unlikely of foes who ends up bringing down the werewolf.<br />
So, who do werewolves fear?<br />
THEMSELVES<br />
<strong>It</strong> wouldn’t be a game about werewolves if the<br />
<strong>Forsaken</strong> weren’t afraid of themselves. <strong>The</strong>y’re afraid of<br />
the uncontrollable predatory instincts that boil within<br />
them. <strong>The</strong>y’re afraid of the damage they can do to those<br />
around them when Rage overtakes them. <strong>The</strong>y’re afraid<br />
of becoming little more than cunning, ravening animals,<br />
lost to the killing urge with a fury that disturbs the wildest<br />
of animals. Uratha grow up believing themselves to<br />
be nothing more than ordinary humans, but the shock<br />
of their First Change — the visions and life changes that<br />
precede it and the dramatic change of perspective that follows<br />
it — leaves many werewolves on edge. <strong>The</strong>y wonder<br />
if their whole world can be turned upside down like that<br />
again. Every time they lose control to the Death Rage, the<br />
chance is there. Only sheer luck and perhaps the intervention<br />
of packmates can prevent a werewolf in Kuruth<br />
from brutally dismembering innocent victims, a total<br />
stranger or his pregnant wife.<br />
This is at the root of the <strong>Forsaken</strong>’s constant fear for<br />
their loved ones. Yes, there’s the ordinary fear that they<br />
might bring trouble to their families through their enemies,<br />
but many people live with that fear: criminals and<br />
law enforcers, for example. Much more profound is the<br />
fear that the werewolf’s own nature will be what hurts<br />
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