13.12.2012 Views

Werewolf: The Forsaken - Blank It

Werewolf: The Forsaken - Blank It

Werewolf: The Forsaken - Blank It

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

logical position, given that most werewolf stories are horror<br />

tales. Yet this game puts the werewolf — the source of the<br />

horror — at the front of the story, rather than relegating it<br />

to the role of antagonist. <strong>The</strong> werewolf is the protagonist<br />

of this tale. So, if the horror of being chased by a werewolf<br />

isn’t available to you as an option, where does the horror<br />

in this game come from? Well, the dictionary definition<br />

of “horror” suggests that it’s a particularly intense feeling<br />

of fear, shock or disgust. That raises the question: “What<br />

do werewolves fear?” If you know that, you’re on the right<br />

path to telling truly compelling <strong>Werewolf</strong> stories.<br />

WHAT DO WEREWOLVES FEAR?<br />

Werewolves are intimidating creatures: fast, deadly<br />

and able to heal quickly. What can make a creature like<br />

that afraid? In the World of Darkness, the answer is “any<br />

number of things.” Werewolves can heal quickly, but<br />

they’re not immortal — they’re strong, but they’re not the<br />

strongest things in the world. <strong>The</strong>y can suffer, and not just<br />

physically. Werewolves aren’t ravaging brutes, they’re intelligent,<br />

thinking creatures who have people, things and<br />

causes they care for. Whenever you care for something<br />

— even just your life — there’s the horror of potentially<br />

losing it and having no power to save it. Ironically, for a<br />

race that allegedly had to put down its own progenitor,<br />

much of the horror in <strong>Werewolf</strong>: <strong>The</strong> <strong>Forsaken</strong> revolves<br />

around the concept of loss: of territory, of people, of balance<br />

and of control. Oh, and if you remember your werewolf<br />

movies, you’ll know that all too often, it’s the most<br />

unlikely of foes who ends up bringing down the werewolf.<br />

So, who do werewolves fear?<br />

THEMSELVES<br />

<strong>It</strong> wouldn’t be a game about werewolves if the<br />

<strong>Forsaken</strong> weren’t afraid of themselves. <strong>The</strong>y’re afraid of<br />

the uncontrollable predatory instincts that boil within<br />

them. <strong>The</strong>y’re afraid of the damage they can do to those<br />

around them when Rage overtakes them. <strong>The</strong>y’re afraid<br />

of becoming little more than cunning, ravening animals,<br />

lost to the killing urge with a fury that disturbs the wildest<br />

of animals. Uratha grow up believing themselves to<br />

be nothing more than ordinary humans, but the shock<br />

of their First Change — the visions and life changes that<br />

precede it and the dramatic change of perspective that follows<br />

it — leaves many werewolves on edge. <strong>The</strong>y wonder<br />

if their whole world can be turned upside down like that<br />

again. Every time they lose control to the Death Rage, the<br />

chance is there. Only sheer luck and perhaps the intervention<br />

of packmates can prevent a werewolf in Kuruth<br />

from brutally dismembering innocent victims, a total<br />

stranger or his pregnant wife.<br />

This is at the root of the <strong>Forsaken</strong>’s constant fear for<br />

their loved ones. Yes, there’s the ordinary fear that they<br />

might bring trouble to their families through their enemies,<br />

but many people live with that fear: criminals and<br />

law enforcers, for example. Much more profound is the<br />

fear that the werewolf’s own nature will be what hurts<br />

223

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!