Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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CONTRACTING<br />
A young pack typically works to keep its territory as<br />
large as possible, seeing its reputation as being wrapped up<br />
in the expanse it controls. And indeed, younger Uratha<br />
give one another more respect based on the relative size of<br />
their holdings.<br />
Older werewolves understand that a pack can claim<br />
only so much territory. “You can’t own Wyoming,” one<br />
saying goes. Conservative Uratha believe that no pack<br />
should claim more territory than it can circumnavigate in<br />
a night. Others think that a few square miles per werewolf<br />
is about the right number.<br />
Regardless of the proper size, as a pack ages and loses<br />
members to death, it cannot claim as large a territory as it<br />
once did. Packs led by wise old dogs release some territory<br />
to their most trustworthy neighbors or bequeath it<br />
to younger packs. Cranky or paranoid packs, by contrast,<br />
hold on to every square inch until challenged for it.<br />
And challenges, even outright seizures, do take place.<br />
Packs that respect one another usually start with an open<br />
challenge over control. <strong>The</strong> challenged pack chooses<br />
the form of the challenge, which could range from ritual<br />
combat between two members to a judgment by a respected<br />
local third party. If the challenge isn’t respected,<br />
or if the two packs are already hostile, a bit of combat is<br />
likely, as the interlopers attempt to seize and defend the<br />
new territory and all the rest of their old territory from<br />
the neighboring pack. Low-level guerilla fighting between<br />
the two packs can go on for weeks, even months. In many<br />
cases, struggles go back and forth between the two packs<br />
as they seize one another’s loci along the border.<br />
Eventually such battles must end, either with the<br />
death of a werewolf or with a peace covenant. <strong>The</strong> murder<br />
of a werewolf is a violation of the Oath, and such a death<br />
during a struggle for relatively minor chunks of land is a<br />
bad omen. <strong>The</strong> pack responsible for the death is expected<br />
to atone to Amahan Iduth and her servants, though it is<br />
not expected to provide any sort of compensation to the<br />
pack that lost a member.<br />
A curious relationship arises between packs that<br />
have exchanged bits of land in this fashion. <strong>The</strong> older<br />
pack knows the territory better than the new one does,<br />
so smart newcomers turn to the land’s previous claimants<br />
for advice and assistance if problems arise. <strong>The</strong> older pack<br />
might know something the newer pack might need weeks<br />
to learn when it doesn’t have weeks to spare. This kind of<br />
relationship is much tenser when the older pack lost its<br />
territory to a challenge or combat, but it’s still viable if the<br />
older pack has a sense of duty to the Oath.<br />
GATHERINGS<br />
Werewolves are too territorial to live as closely packed<br />
as humans do without turning on one another in anger.<br />
Packs normally keep their distance to avoid such explosions<br />
of frayed temper. Yet from time to time, it’s necessary<br />
for packs to meet on neutral ground. Most often, these<br />
meetings take place between two packs to settle a bit of<br />
mutual business, but more important affairs — such as the<br />
initiation of new werewolves into the People — can draw<br />
all the packs in a given area.<br />
Most packs schedule their meetings in terms of moon<br />
phases. <strong>It</strong>’s most common to meet on nights of the half<br />
moon, due to superstitions stating that Luna’s Judge aspect<br />
grants the blessing of fairness and justice to arrangements<br />
struck under the half moon. Violence between werewolves<br />
is usually strictly forbidden, unless the gathering is specifically<br />
called for two packs to settle their differences in fair<br />
combat — such duels are more frequently called on nights<br />
of the full moon. <strong>The</strong> Oath forbids the <strong>Forsaken</strong> to murder<br />
one another; at most gatherings, the assembled werewolves<br />
(or at least their alphas) share a mutual vow to see the<br />
gathering through without bloodshed. At particularly<br />
contentious gatherings — such as those intended to forge<br />
peace between violent rival packs — attendees might<br />
swear a spirit-bound oath of peace that includes unpleasant<br />
magical consequences for violating it. Any werewolf<br />
who engages in violence at a peaceful gathering must be<br />
swiftly bound and ejected — and punished after the fact.<br />
Werewolves don’t gather without a specific reason —<br />
one serious enough that every pack involved is willing to<br />
briefly abandon its territory. <strong>It</strong>’s important to keep abreast<br />
of news that affects the People, which makes socialization<br />
an important function of a gathering, but most werewolves<br />
demand a subtext for the socialization. <strong>The</strong> larger gatherings<br />
may be held to gather new packs, to strike peace<br />
accords between rival packs or to share information about<br />
looming threats. Some meets aren’t held between packs<br />
at all, but rather among the members of a specific tribe,<br />
usually to share information relevant to a tribe’s goals or<br />
to initiate a new werewolf into the tribe. A few packs even<br />
gather for ritual celebrations, particularly after a great<br />
threat to the area has been overthrown — but these are<br />
all too rare.<br />
<strong>The</strong> neutral territory that serves as the site is called<br />
the tur, and is considered sacred ground. Usually the<br />
pack that calls for the meeting negotiates with the other<br />
packs to determine an acceptable patch of ground. Some<br />
territories have an established tur that has served as a<br />
place of gathering for werewolf packs for generations. <strong>It</strong>’s<br />
hardly surprising that the local humans often have many<br />
superstitions about these places, and tell each other not to<br />
go there when the moon’s in the sky.<br />
A gathering intended to forge newly Changed<br />
werewolves into a single pack usually consists of the<br />
following steps:<br />
• <strong>The</strong> formal introduction of all newly Changed to<br />
the entire assembly, performed by the newcomers’ mentor<br />
or mentoring pack.<br />
• Informal personal introductions of the newcomers<br />
to one another and to the most renowned elders of<br />
the area.<br />
Gatherings<br />
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