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Werewolf: The Forsaken - Blank It

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CONTRACTING<br />

A young pack typically works to keep its territory as<br />

large as possible, seeing its reputation as being wrapped up<br />

in the expanse it controls. And indeed, younger Uratha<br />

give one another more respect based on the relative size of<br />

their holdings.<br />

Older werewolves understand that a pack can claim<br />

only so much territory. “You can’t own Wyoming,” one<br />

saying goes. Conservative Uratha believe that no pack<br />

should claim more territory than it can circumnavigate in<br />

a night. Others think that a few square miles per werewolf<br />

is about the right number.<br />

Regardless of the proper size, as a pack ages and loses<br />

members to death, it cannot claim as large a territory as it<br />

once did. Packs led by wise old dogs release some territory<br />

to their most trustworthy neighbors or bequeath it<br />

to younger packs. Cranky or paranoid packs, by contrast,<br />

hold on to every square inch until challenged for it.<br />

And challenges, even outright seizures, do take place.<br />

Packs that respect one another usually start with an open<br />

challenge over control. <strong>The</strong> challenged pack chooses<br />

the form of the challenge, which could range from ritual<br />

combat between two members to a judgment by a respected<br />

local third party. If the challenge isn’t respected,<br />

or if the two packs are already hostile, a bit of combat is<br />

likely, as the interlopers attempt to seize and defend the<br />

new territory and all the rest of their old territory from<br />

the neighboring pack. Low-level guerilla fighting between<br />

the two packs can go on for weeks, even months. In many<br />

cases, struggles go back and forth between the two packs<br />

as they seize one another’s loci along the border.<br />

Eventually such battles must end, either with the<br />

death of a werewolf or with a peace covenant. <strong>The</strong> murder<br />

of a werewolf is a violation of the Oath, and such a death<br />

during a struggle for relatively minor chunks of land is a<br />

bad omen. <strong>The</strong> pack responsible for the death is expected<br />

to atone to Amahan Iduth and her servants, though it is<br />

not expected to provide any sort of compensation to the<br />

pack that lost a member.<br />

A curious relationship arises between packs that<br />

have exchanged bits of land in this fashion. <strong>The</strong> older<br />

pack knows the territory better than the new one does,<br />

so smart newcomers turn to the land’s previous claimants<br />

for advice and assistance if problems arise. <strong>The</strong> older pack<br />

might know something the newer pack might need weeks<br />

to learn when it doesn’t have weeks to spare. This kind of<br />

relationship is much tenser when the older pack lost its<br />

territory to a challenge or combat, but it’s still viable if the<br />

older pack has a sense of duty to the Oath.<br />

GATHERINGS<br />

Werewolves are too territorial to live as closely packed<br />

as humans do without turning on one another in anger.<br />

Packs normally keep their distance to avoid such explosions<br />

of frayed temper. Yet from time to time, it’s necessary<br />

for packs to meet on neutral ground. Most often, these<br />

meetings take place between two packs to settle a bit of<br />

mutual business, but more important affairs — such as the<br />

initiation of new werewolves into the People — can draw<br />

all the packs in a given area.<br />

Most packs schedule their meetings in terms of moon<br />

phases. <strong>It</strong>’s most common to meet on nights of the half<br />

moon, due to superstitions stating that Luna’s Judge aspect<br />

grants the blessing of fairness and justice to arrangements<br />

struck under the half moon. Violence between werewolves<br />

is usually strictly forbidden, unless the gathering is specifically<br />

called for two packs to settle their differences in fair<br />

combat — such duels are more frequently called on nights<br />

of the full moon. <strong>The</strong> Oath forbids the <strong>Forsaken</strong> to murder<br />

one another; at most gatherings, the assembled werewolves<br />

(or at least their alphas) share a mutual vow to see the<br />

gathering through without bloodshed. At particularly<br />

contentious gatherings — such as those intended to forge<br />

peace between violent rival packs — attendees might<br />

swear a spirit-bound oath of peace that includes unpleasant<br />

magical consequences for violating it. Any werewolf<br />

who engages in violence at a peaceful gathering must be<br />

swiftly bound and ejected — and punished after the fact.<br />

Werewolves don’t gather without a specific reason —<br />

one serious enough that every pack involved is willing to<br />

briefly abandon its territory. <strong>It</strong>’s important to keep abreast<br />

of news that affects the People, which makes socialization<br />

an important function of a gathering, but most werewolves<br />

demand a subtext for the socialization. <strong>The</strong> larger gatherings<br />

may be held to gather new packs, to strike peace<br />

accords between rival packs or to share information about<br />

looming threats. Some meets aren’t held between packs<br />

at all, but rather among the members of a specific tribe,<br />

usually to share information relevant to a tribe’s goals or<br />

to initiate a new werewolf into the tribe. A few packs even<br />

gather for ritual celebrations, particularly after a great<br />

threat to the area has been overthrown — but these are<br />

all too rare.<br />

<strong>The</strong> neutral territory that serves as the site is called<br />

the tur, and is considered sacred ground. Usually the<br />

pack that calls for the meeting negotiates with the other<br />

packs to determine an acceptable patch of ground. Some<br />

territories have an established tur that has served as a<br />

place of gathering for werewolf packs for generations. <strong>It</strong>’s<br />

hardly surprising that the local humans often have many<br />

superstitions about these places, and tell each other not to<br />

go there when the moon’s in the sky.<br />

A gathering intended to forge newly Changed<br />

werewolves into a single pack usually consists of the<br />

following steps:<br />

• <strong>The</strong> formal introduction of all newly Changed to<br />

the entire assembly, performed by the newcomers’ mentor<br />

or mentoring pack.<br />

• Informal personal introductions of the newcomers<br />

to one another and to the most renowned elders of<br />

the area.<br />

Gatherings<br />

53

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