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Werewolf: The Forsaken - Blank It

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epresentative of the energy and effort the pack puts forth in<br />

attracting the totem, of its special spiritual destiny and of its<br />

commitment to Harmony. <strong>The</strong> ban that their totem levies,<br />

however, is a measure of the energy the totem uses in granting<br />

his pack power. <strong>The</strong> two values have little in the way of a<br />

cause-and-effect relationship, except that, as stated, the more<br />

power a totem invests, the more strict the ban it sets is.<br />

That said, however, if the pack is willing to go the<br />

extra mile in service to the totem, the totem is willing to<br />

grant an additional measure of power. If the players choose<br />

to take a ban two steps more severe than their Totem points<br />

would normally require, they receive a “price break” equal<br />

to the level of severity. So, if a pack spends 10 Totem<br />

points on their totem, but chooses a ban normally applicable<br />

to a 21–25 point expenditure, their totem actually<br />

costs five Totem points (10 points – severity 5 = 5). This<br />

discount cannot more than halve the total cost. That is,<br />

if the players had spent only eight points on their totem<br />

and taken a level-five ban, they would still have to pay four<br />

Totem points.<br />

(Astute players will notice that it’s not possible to<br />

take this option for totems of more than 15 points. That’s<br />

true. At that level of power, the ban required would<br />

cripple the pack. If the players and Storyteller wish to try<br />

to make a go of this anyway, and figure out a “level six”<br />

ban, they may certainly try.)<br />

EXAMPLE OF TOTEM CREATION<br />

<strong>The</strong> Storyteller assembles his players for a session of<br />

character creation. People already have strong concepts<br />

for their individual characters, so most of the work of the<br />

evening is put toward building the pack, which includes<br />

building the pack’s totem.<br />

After all of the points are spent, the five players have<br />

14 points spent on the Totem Merit, and therefore 14<br />

points with which to build their totem. <strong>The</strong> first thing<br />

they must do is figure out what sort of spirit best represents<br />

the pack. Because the Storyteller wishes to begin the<br />

chronicle in medias res, with the characters already embroiled<br />

in a difficult situation involving a potent Beshilu<br />

and its swarm, he doesn’t wish to spend a session detailing<br />

the pack’s quest for the totem. As such, the players have<br />

complete control over what their totem spirit is and how it<br />

came to be associated with their pack (although the Storyteller<br />

is on hand to make any necessary rulings).<br />

<strong>The</strong> pack consists of three Blood Talons, a Hunter<br />

in Darkness and a Bone Shadow. All of the characters<br />

are warriors to an extent (even the Bone Shadow, who<br />

Changed under the full moon), but they all also have<br />

a deep and abiding interest in the darkest parts of the<br />

spirit world. <strong>The</strong> Bone Shadow believes a terrible threat<br />

to the People will soon rise from the spirit wilds, while<br />

the Hunter in Darkness wishes to follow his tribal totem’s<br />

imperative to root out corruption and evil. <strong>The</strong> players<br />

note this similarity and decide that their totem needs to<br />

acknowledge and approve of their martial tendencies,<br />

but not necessarily enhance them. Instead, they decide<br />

their totem wants to play to their interest in the dangerous<br />

Shadow Realm, helping them delve into mysteries<br />

that wise werewolves leave alone. A spirit associated with<br />

death, curiosity and forbidden knowledge seems best.<br />

After a quick consultation with some of the Storyteller’s<br />

mythology books, they decide upon Panther. <strong>The</strong> black<br />

leopard is a symbol of magic and death in many cultures,<br />

with associations of strength and mystical power. <strong>The</strong><br />

players decide that after their pack came together, they<br />

ventured into the spirit wilds and became lost along a<br />

spirit path that led them into a nest of hideous spirits. As<br />

they fought their way out, they noticed a dark pantherspirit<br />

observing their ordeal without fear. Impressed by the<br />

spirit’s resolve, they tracked it down before the moon had<br />

changed, capturing it despite its great speed and stealth.<br />

After an initial period of adjustment, the spirit has come<br />

to embrace its role as the pack’s totem. <strong>The</strong> players further<br />

describe this totem spirit as Panther-Who-Slinks-in-Shadowed-Paths,<br />

or simply Shadowed Panther for short.<br />

With that in mind, the players proceed to the second<br />

step of totem creation: assigning Attributes. <strong>The</strong>y have<br />

nine dots to split between Power, Finesse and Resistance.<br />

After some haggling, they decide to put two in Resistance,<br />

four in Finesse and three into Power. Panther is feared and<br />

respected as a symbol of strength, and is particularly wise<br />

and nimble.<br />

In step three, they assign their totem’s Influences.<br />

As this incarnation of Panther is unlikely to be as tied<br />

to actual physical animals, the players choose two dots<br />

of Shadows as its Influence. <strong>The</strong>ir totem spirit can now<br />

use the Strengthen and Manipulate Influences on local<br />

shadows.<br />

Step four is the most involved step of the process in<br />

terms of numbers. <strong>The</strong> players have 14 points with which<br />

to customize their totem spirit. Like all pack totems,<br />

Shadowed Panther begins with the Numen of Material<br />

Vision and another of the players’ choice. <strong>The</strong> players<br />

read over the list of Numina and decide that Wilds Sense<br />

is the most appropriate, as it goes along well with the<br />

concept of Shadowed Panther as wise in the mysteries of<br />

the spirit world.<br />

<strong>The</strong> players first decide to make their spirit a little<br />

more resistant to damage, and spend six of their 14 Totem<br />

points to raise its Resilience to 3.<br />

<strong>The</strong>y have already decided that they want Shadowed<br />

Panther to mainly enhance their spiritual and<br />

mental faculties. Although their totem is a spirit of great<br />

strength, he doesn’t feel it necessary to bestow that<br />

power on the already-impressive <strong>Forsaken</strong>. <strong>The</strong> players<br />

quibble over what sorts of traits they are likely to<br />

need, and finally decide that it never hurts to have more<br />

Essence available. <strong>The</strong> characters place 3 points into a<br />

story bonus of Essence, allowing Shadowed Panther to<br />

grant them nine extra Essence per story. <strong>The</strong> players now<br />

have five Totem points left.<br />

Totems<br />

193

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