13.12.2012 Views

Werewolf: The Forsaken - Blank It

Werewolf: The Forsaken - Blank It

Werewolf: The Forsaken - Blank It

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Pure managed to use murderous rituals to summon the<br />

avatar of one of their mighty wolf-totems, feeding it<br />

humans to keep it tractable? If so, then certainly they’ll<br />

set it on the pack soon. But how can a pack stand against<br />

an avatar of Rabid Wolf, Silver Wolf or even Dire Wolf?<br />

<strong>The</strong>y must find a way to counteract the Pure pack’s magic<br />

and banish its totem, and then find a way to survive the<br />

inevitable retribution of the Pure themselves.<br />

• Deceptive Dreams: <strong>The</strong> pack’s Cahalith begins<br />

having prophetic dreams every night about different parts<br />

of the territory being in danger. As the pack hunts down<br />

the supposed agents provocateurs, however, they find no<br />

evidence that the Cahalith’s premonitions were accurate.<br />

Yet the dreams keep coming, and they foretell dangers that<br />

cannot simply go ignored… if they’re true. What’s really<br />

going on is that a spirit of discord has found a way to influence<br />

the Cahalith’s dreams in hopes of driving a wedge of<br />

distrust between him and his packmates. <strong>The</strong> evidence is<br />

there in the events of the dreams — in the form of either<br />

a recurring character or a symbolic motif — but can the<br />

packmates figure it out before the damage is done?<br />

• Idigam Unbound: <strong>The</strong> characters move into a<br />

new territory only to discover that they have Spider Hosts<br />

operating within. <strong>The</strong>y hunt down and eliminate the Azlu<br />

after a brutal struggle and then set about clearing away the<br />

spirit webs the beings had been working so hard to reinforce.<br />

<strong>The</strong>ir efforts thin out the Gauntlet such that new<br />

health and vitality floods the area, but in the heart of the<br />

territory beneath the thickest blankets of webs, something<br />

begins to stir. <strong>It</strong>’s something ancient and malevolent, and<br />

it’s growing stronger the closer the werewolves draw to it.<br />

• Lost in the Spirit World: <strong>The</strong> werewolves find out<br />

that people have started to go missing from the territory<br />

in unheard of numbers. Perhaps their families, their allies,<br />

their contacts or just some familiar fixtures from the community<br />

are among them. Investigations into the bizarre rash<br />

of disappearances lead the werewolves to the local museum,<br />

which has just received a new exhibit of rare and valuable<br />

artifacts. One of these artifacts, they discover, has awakened<br />

as a small locus, and as people come too close to it, they<br />

are being drawn right through the Gauntlet to the spirit<br />

world. <strong>The</strong> werewolves must then track down these lost and<br />

frightened people and return them to the physical world.<br />

<strong>The</strong> question then remains what to do with the dangerous<br />

exhibit, and how to deal with the people who’ve been<br />

exposed to the horrors beyond the Gauntlet.<br />

ANTAGONIST S<br />

<strong>The</strong> world of the <strong>Forsaken</strong> is a dangerous place.<br />

Once a werewolf has been dragged from her ordinary<br />

life by the discovery of her true heritage, she’s<br />

thrust into an endless struggle to protect her territory<br />

and packmates. Against her are arrayed a huge<br />

range of antagonists. Some, like the Pure Tribes<br />

or the Hosts, are aware of the werewolves’ charge<br />

and actively work against it. Other, more obscure<br />

creatures of darkness, have little or no understanding of<br />

the werewolves’ role and see them simply as rivals for local<br />

power or obstacles to their own ends.<br />

And finally, there are the spirits and those they ride.<br />

Policing the spirit world is the werewolves’ primary duty.<br />

Any werewolf who isn’t dealing with spirits regularly is<br />

neglecting her calling and allowing trouble to build up<br />

across the Gauntlet — trouble that will quickly make itself<br />

felt in the material world as well.<br />

For more detail on the Shadow Realm and the spirits<br />

that dwell there, see Appendix One.<br />

HUMANS<br />

Reveling in the power of their First Change, many<br />

werewolves think that humans are now beneath<br />

them, empty threats who cannot stand against<br />

the sheer<br />

physical<br />

prowess of<br />

a werewolf.<br />

Mentors<br />

are<br />

quick to<br />

beat into<br />

the thick<br />

heads of<br />

their new<br />

charges the<br />

lesson that<br />

humans<br />

remain<br />

exceptionally<br />

dangerous. Like<br />

a pack of prey animals,<br />

humans are individually<br />

weak but<br />

collectively strong<br />

enough to destroy<br />

many predators.<br />

Like spirits, humans<br />

should be respected,<br />

for their numbers,<br />

intelligence and technological<br />

prowess can<br />

make them some of the<br />

most deadly foes a pack<br />

could encounter.<br />

WOLF-BLOODED<br />

HUNTER<br />

Quote: “I swear<br />

to God they’re<br />

real. You’ll<br />

believe<br />

me soon<br />

enough.”<br />

Antagonists<br />

235

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!