Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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answering an Iron Master’s rite; a knowledge-<br />
spirit answering a Cahalith’s rite)<br />
–1 or more <strong>The</strong> spirit outranks the werewolf*<br />
–1 Attempting to summon a specific individual spirit<br />
–3 Attempting to summon a specific individual<br />
spirit from one mile away<br />
–5 Attempting to summon a specific individual<br />
spirit from 10 miles away<br />
*<strong>The</strong> werewolf’s honorary Rank as determined by total<br />
Renown (see p. 272) is compared to the Rank of the spirit<br />
summoned. If the werewolf outranks the spirit, the Harmony<br />
roll for the ritemaster gains a bonus equal to the difference.<br />
If a werewolf with a total of 20 Renown (equivalent to Rank<br />
4) calls a lesser Jaggling (Rank 3), rolls made for the werewolf<br />
receive a one-die bonus. If the werewolf’s honorary Rank is<br />
less than the spirit’s Rank, the roll made for the ritemaster<br />
suffers a penalty equal to the difference.<br />
Rite of Healing (•••)<br />
As astounding as a werewolf’s supernatural recuperative<br />
powers are, they’re not infallible. Some wounds, such as those<br />
inflicted by silver, simply inflict too much damage to be regenerated<br />
at any speed. <strong>The</strong> Rite of Healing is the Uratha’s answer<br />
to this need. With it, the ritemaster can increase a subject’s<br />
regenerative powers until they can overcome even the most<br />
severe wounds. This rite is certainly potent, but it’s hardly an<br />
ironclad guarantee. <strong>The</strong> most grievously wounded werewolves<br />
might not survive the time required to complete the rite.<br />
Performing the Rite: <strong>The</strong> ritemaster must gather any<br />
subjects to be healed around herself, evenly spaced about<br />
her like the points of a compass or spokes of a wheel. As she<br />
chants or sings an invocation to ancestor-spirits and spirits<br />
of strength and mercy, she ritually cleans the wounds of each<br />
subject in turn. Some ritemasters wash the wounds in pure<br />
water, while others lick the wounds clean. Unlike many other<br />
rites, the Rite of Healing doesn’t involve howls. <strong>It</strong>’s a quiet,<br />
intense ceremony usually performed between packmates.<br />
Cost: 2 Essence per Health point healed<br />
Dice Pool: Harmony<br />
Action: Extended (5 to 25 successes; each roll represents<br />
fifteen minutes)<br />
Roll Results<br />
Dramatic Failure: <strong>The</strong> rite fails, and the ritemaster<br />
may not attempt to heal the given recipients again until<br />
after the next night’s moonrise.<br />
Failure: <strong>The</strong> rite fails; the ritemaster may try again.<br />
Success: <strong>The</strong> ritemaster may heal up to five Health<br />
points lost to aggravated damage; each Health point<br />
regained costs two Essence, and requires five successes.<br />
Either the ritualist or the subject being healed may pay<br />
the Essence cost, or they may split it between them; the<br />
Essence is spent before the ritemaster begins the rite, in<br />
order to charge the rite with the added power needed.<br />
<strong>The</strong> amount of Essence spent determines the length of<br />
the ritual as well as its potency; thus, if the ritemaster spent<br />
four Essence in order to heal two Health points, the rite<br />
would be completed once she accumulated ten successes. <strong>The</strong><br />
healing may be distributed among multiple recipients, including<br />
the ritemaster, as long as all are within arm’s reach.<br />
If the subject to be healed is unconscious, the ritemaster<br />
may choose to tap into the subject’s own Essence pool<br />
to pay the cost for healing. In effect, she jump-starts his<br />
healing process by ritually encouraging his body to heal<br />
itself. <strong>The</strong> ritemaster cannot force conscious targets to<br />
spend their own Essence, however.<br />
This rite can be used on any given subject, including<br />
the ritemaster, only once per day. <strong>The</strong> Rite of Healing<br />
cannot heal subjects other than werewolves, as it specifically<br />
accelerates the power of werewolf regeneration.<br />
Exceptional Success: No additional effect beyond the<br />
several successes gained.<br />
Rite of Initiation (•••)<br />
Once a newly Changed werewolf has been taught<br />
something of what she is, she is given the opportunity<br />
to join a tribe. Sometimes the other werewolves pressure<br />
her, for reasons of bloodline or “destiny,” to join a specific<br />
tribe, but the choice of which tribe to join always rests<br />
with the werewolf. Joining a tribe is a serious business, one<br />
meant to color the path of the werewolf’s life, so it is ritually<br />
acknowledged through the Rite of Initiation.<br />
<strong>The</strong> first part of the Rite of Initiation is an ordeal of some<br />
sort. <strong>The</strong> ordeal might be physical or mental, a challenge to<br />
be overcome or a painful experience to be endured. <strong>It</strong> is usually<br />
meant to test the subject’s dedication and ability. Some<br />
harsh ritemasters set ordeals that might kill an unworthy<br />
supplicant. Others prefer that the ordeal run little or no risk of<br />
actually killing the subject, but in no case is the ordeal simply<br />
ceremonial. <strong>It</strong> always tests the subject physically or mentally.<br />
If the subject endures the ordeal, she then swears the<br />
Oath of the Moon, including the vow levied by her new<br />
tribal totem. Once her oath has been accepted, she becomes<br />
a member of her tribe in full, which is often a cause<br />
for vigorous celebration.<br />
Performing the Rite: <strong>The</strong> performance of the Rite of<br />
Initiation varies not only from tribe to tribe, but also from<br />
region to region. In most cases, it takes place at a tribal<br />
gathering, but some werewolves have been given the Oath<br />
and inducted into the tribe by a solitary ritemaster. <strong>The</strong>re<br />
are a few constants, but Storytellers and players should<br />
customize the ritual as seems appropriate. <strong>The</strong> applicant<br />
must have at least one dot of Renown in the appropriate<br />
category to undergo the rite; thus, an aspiring Bone<br />
Shadow must have at least one Wisdom.<br />
First, the ritemaster calls to the tribal totem, asking it<br />
to watch the ordeal and determine whether the new<br />
supplicant is worthy. In some cases, the subject is introduced<br />
by a sponsor or relative who vouches for her.<br />
<strong>The</strong> ordeal itself varies very widely but always reflects<br />
the tribe’s ideals in some fashion. <strong>The</strong> ordeal usually takes<br />
a few hours to a night to complete successfully, but some<br />
tests of endurance last longer. If the subject does her best<br />
to pass the ordeal but fails (passing out in the middle of an<br />
Rites<br />
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