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Werewolf: The Forsaken - Blank It

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answering an Iron Master’s rite; a knowledge-<br />

spirit answering a Cahalith’s rite)<br />

–1 or more <strong>The</strong> spirit outranks the werewolf*<br />

–1 Attempting to summon a specific individual spirit<br />

–3 Attempting to summon a specific individual<br />

spirit from one mile away<br />

–5 Attempting to summon a specific individual<br />

spirit from 10 miles away<br />

*<strong>The</strong> werewolf’s honorary Rank as determined by total<br />

Renown (see p. 272) is compared to the Rank of the spirit<br />

summoned. If the werewolf outranks the spirit, the Harmony<br />

roll for the ritemaster gains a bonus equal to the difference.<br />

If a werewolf with a total of 20 Renown (equivalent to Rank<br />

4) calls a lesser Jaggling (Rank 3), rolls made for the werewolf<br />

receive a one-die bonus. If the werewolf’s honorary Rank is<br />

less than the spirit’s Rank, the roll made for the ritemaster<br />

suffers a penalty equal to the difference.<br />

Rite of Healing (•••)<br />

As astounding as a werewolf’s supernatural recuperative<br />

powers are, they’re not infallible. Some wounds, such as those<br />

inflicted by silver, simply inflict too much damage to be regenerated<br />

at any speed. <strong>The</strong> Rite of Healing is the Uratha’s answer<br />

to this need. With it, the ritemaster can increase a subject’s<br />

regenerative powers until they can overcome even the most<br />

severe wounds. This rite is certainly potent, but it’s hardly an<br />

ironclad guarantee. <strong>The</strong> most grievously wounded werewolves<br />

might not survive the time required to complete the rite.<br />

Performing the Rite: <strong>The</strong> ritemaster must gather any<br />

subjects to be healed around herself, evenly spaced about<br />

her like the points of a compass or spokes of a wheel. As she<br />

chants or sings an invocation to ancestor-spirits and spirits<br />

of strength and mercy, she ritually cleans the wounds of each<br />

subject in turn. Some ritemasters wash the wounds in pure<br />

water, while others lick the wounds clean. Unlike many other<br />

rites, the Rite of Healing doesn’t involve howls. <strong>It</strong>’s a quiet,<br />

intense ceremony usually performed between packmates.<br />

Cost: 2 Essence per Health point healed<br />

Dice Pool: Harmony<br />

Action: Extended (5 to 25 successes; each roll represents<br />

fifteen minutes)<br />

Roll Results<br />

Dramatic Failure: <strong>The</strong> rite fails, and the ritemaster<br />

may not attempt to heal the given recipients again until<br />

after the next night’s moonrise.<br />

Failure: <strong>The</strong> rite fails; the ritemaster may try again.<br />

Success: <strong>The</strong> ritemaster may heal up to five Health<br />

points lost to aggravated damage; each Health point<br />

regained costs two Essence, and requires five successes.<br />

Either the ritualist or the subject being healed may pay<br />

the Essence cost, or they may split it between them; the<br />

Essence is spent before the ritemaster begins the rite, in<br />

order to charge the rite with the added power needed.<br />

<strong>The</strong> amount of Essence spent determines the length of<br />

the ritual as well as its potency; thus, if the ritemaster spent<br />

four Essence in order to heal two Health points, the rite<br />

would be completed once she accumulated ten successes. <strong>The</strong><br />

healing may be distributed among multiple recipients, including<br />

the ritemaster, as long as all are within arm’s reach.<br />

If the subject to be healed is unconscious, the ritemaster<br />

may choose to tap into the subject’s own Essence pool<br />

to pay the cost for healing. In effect, she jump-starts his<br />

healing process by ritually encouraging his body to heal<br />

itself. <strong>The</strong> ritemaster cannot force conscious targets to<br />

spend their own Essence, however.<br />

This rite can be used on any given subject, including<br />

the ritemaster, only once per day. <strong>The</strong> Rite of Healing<br />

cannot heal subjects other than werewolves, as it specifically<br />

accelerates the power of werewolf regeneration.<br />

Exceptional Success: No additional effect beyond the<br />

several successes gained.<br />

Rite of Initiation (•••)<br />

Once a newly Changed werewolf has been taught<br />

something of what she is, she is given the opportunity<br />

to join a tribe. Sometimes the other werewolves pressure<br />

her, for reasons of bloodline or “destiny,” to join a specific<br />

tribe, but the choice of which tribe to join always rests<br />

with the werewolf. Joining a tribe is a serious business, one<br />

meant to color the path of the werewolf’s life, so it is ritually<br />

acknowledged through the Rite of Initiation.<br />

<strong>The</strong> first part of the Rite of Initiation is an ordeal of some<br />

sort. <strong>The</strong> ordeal might be physical or mental, a challenge to<br />

be overcome or a painful experience to be endured. <strong>It</strong> is usually<br />

meant to test the subject’s dedication and ability. Some<br />

harsh ritemasters set ordeals that might kill an unworthy<br />

supplicant. Others prefer that the ordeal run little or no risk of<br />

actually killing the subject, but in no case is the ordeal simply<br />

ceremonial. <strong>It</strong> always tests the subject physically or mentally.<br />

If the subject endures the ordeal, she then swears the<br />

Oath of the Moon, including the vow levied by her new<br />

tribal totem. Once her oath has been accepted, she becomes<br />

a member of her tribe in full, which is often a cause<br />

for vigorous celebration.<br />

Performing the Rite: <strong>The</strong> performance of the Rite of<br />

Initiation varies not only from tribe to tribe, but also from<br />

region to region. In most cases, it takes place at a tribal<br />

gathering, but some werewolves have been given the Oath<br />

and inducted into the tribe by a solitary ritemaster. <strong>The</strong>re<br />

are a few constants, but Storytellers and players should<br />

customize the ritual as seems appropriate. <strong>The</strong> applicant<br />

must have at least one dot of Renown in the appropriate<br />

category to undergo the rite; thus, an aspiring Bone<br />

Shadow must have at least one Wisdom.<br />

First, the ritemaster calls to the tribal totem, asking it<br />

to watch the ordeal and determine whether the new<br />

supplicant is worthy. In some cases, the subject is introduced<br />

by a sponsor or relative who vouches for her.<br />

<strong>The</strong> ordeal itself varies very widely but always reflects<br />

the tribe’s ideals in some fashion. <strong>The</strong> ordeal usually takes<br />

a few hours to a night to complete successfully, but some<br />

tests of endurance last longer. If the subject does her best<br />

to pass the ordeal but fails (passing out in the middle of an<br />

Rites<br />

159

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