Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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86<br />
CHAPTER NUMBER: CHAPTER TITLE<br />
Territories: A surprising number of Blood Talon<br />
packs claim territory in cities. <strong>The</strong> wilderness does not<br />
lack for appropriate challenges and prey, but cities promise<br />
vampires, sorcerers and other interesting contenders.<br />
Blood Talons with “altruistic” aspirations usually set about<br />
picking a class of creature as prey (such as drug dealers,<br />
bloodsuckers or the media). Those with less interest<br />
in civic improvement simply fortify their positions by<br />
cajoling or forcing local spirits into acting as allies and<br />
informants. Let those who would make war with warriors<br />
tremble with fear.<br />
Concepts: vampire-hunter, former battlefield journalist,<br />
duel officiator, urban valkyrie, tactical consultant,<br />
territory-raider, chaplain<br />
Quote: You challenge me? Your face is brave, but I hear<br />
your pulse quicken and smell the fear sweat on your brow.<br />
Don’t waste my time.<br />
STEREOTYPES<br />
Bone Shadows: Clever and wise, but their<br />
first instinct is always to compromise. We only<br />
resort to that if there’s no chance of victory and<br />
no glory to be had in dying.<br />
Hunters in Darkness: For them, three<br />
quarters of every battle is played out before the<br />
first blow falls. Still, they tend to lose sight of the<br />
value of simply being stronger, faster and better<br />
armed.<br />
Iron Masters: Not everyone can be warriors<br />
for all occasions, but these ones have proven their<br />
value as warriors in their limited environments.<br />
Storm Lords: <strong>The</strong> ones we drive out are the<br />
ones who spend all their time telling us how<br />
strong and in control they are. <strong>The</strong> ones we<br />
honor are the ones who shut up and prove it.<br />
Ghost Wolves: <strong>The</strong>y play at being men and<br />
wolves, finding no solace in either. When they<br />
come to terms with the fire in their hearts, then<br />
perhaps they’ll come to us to learn.<br />
• • •<br />
Pure Tribes: Our worthiest and most<br />
fearsome foes. <strong>The</strong>y desire no truce and no<br />
compromise.<br />
Vampires: <strong>The</strong>y have long fangs, but that’s<br />
the least of what makes them dangerous. Never<br />
fight them where they’re in control.<br />
Mages: <strong>The</strong>y look human, but aren’t nearly<br />
so soft and vulnerable. If you know exactly what<br />
one’s capable of, and if he poses a direct threat to<br />
what’s yours, hunt him down — but if not, think<br />
twice.<br />
Humans: If you have family you give a shit<br />
about, honor them and keep them safe. Nobody<br />
else is worth your time.