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Werewolf: The Forsaken - Blank It

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• In the vicinity of a locus with a rating of •••• or<br />

above (+2)<br />

• Attempting to cross the Gauntlet during the day (–2)<br />

<strong>The</strong> strength of the Gauntlet varies from place to<br />

place. <strong>The</strong> Gauntlet’s strength reduces the dice pool according<br />

to the following table:<br />

Location Dice Pool Modifier<br />

Dense Urban Areas –3<br />

City suburbs & towns –2<br />

Small towns, villages, other –1<br />

built-up areas in the countryside<br />

Wilderness +0<br />

<strong>The</strong> number of successes achieved on the Intelligence<br />

+ Presence + Primal Urge roll indicates how long it takes<br />

the werewolf to adjust himself to the other facet of reality<br />

and cross the Gauntlet.<br />

Dramatic Failure: <strong>The</strong> werewolf’s attunement goes<br />

badly out of synch. He remains in this aspect of reality<br />

and is rattled by the experience. He may not attempt<br />

to cross the Gauntlet again until the following night<br />

— which could leave him in a precarious position if he’s<br />

currently in the spirit world — though he may be brought<br />

across by a Gift or by a pathfinder.<br />

Failure: <strong>The</strong> werewolf remains in the same aspect<br />

of reality. He cannot take successive attempts for the<br />

next hour. Further attempts to step sideways during the<br />

next hour automatically fail, though he may be brought<br />

across the Gauntlet by a third party using the Rending the<br />

Gauntlet rite or acting as a pathfinder.<br />

Success: <strong>The</strong> werewolf fades from the world he’s currently<br />

in (physical or spirit) and enters the Gauntlet. He<br />

reappears on the other side in 30 seconds, or about 10 turns.<br />

He cannot be attacked during this period of transition,<br />

unless by certain mystical abilities that can affect entities<br />

currently between the physical and spirit worlds.<br />

Dramatic Success: Transition is instant. <strong>The</strong> werewolf<br />

appears on the other side on his next turn and may<br />

act normally.<br />

Alternatively, a player may spend one Essence while<br />

in a locus’ area of influence for his character to step sideways.<br />

In this case, the transition is an instant action.<br />

PATH FINDING<br />

Packs may travel across the Gauntlet as one, allowing<br />

one member to make the transition and take the<br />

other characters with her. <strong>The</strong> werewolf leading the<br />

attempt is colloquially known as the pathfinder. <strong>The</strong><br />

members must all remain in contact with one another for<br />

the attempt to succeed.<br />

<strong>The</strong> pathfinder’s player’s roll determines the transition<br />

time for the whole pack. If the pathfinder fails or<br />

dramatically fails the roll, she may not try again for the<br />

specified time. Any of her packmates may try to lead the<br />

pack across instead, though (if they haven’t recently tried<br />

to step sideways and failed themselves, that is). A<br />

werewolf cannot act as pathfinder if his character is spending<br />

Essence to make the transition rather than rolling.<br />

Pathfinding is truly effective only when all those<br />

making the transition are a true pack, bound together<br />

by the bonds of a pack totem. If the pathfinder is trying<br />

to bring allies from outside the pack along, it becomes<br />

increasingly difficult. <strong>The</strong> less connection a creature has<br />

to the spirit world or to the pathfinder, the harder it is<br />

to guide him through the Gauntlet. Each werewolf to be<br />

brought across who’s not a member of the pathfinder’s<br />

pack, or each member of the pathfinder’s pack who’s<br />

currently unconscious, imposes an additional –1 penalty<br />

to the roll. Creatures who aren’t werewolves but are<br />

otherwise capable of crossing between worlds at a locus,<br />

such as spirits, some Ridden and some mages, impose a<br />

–2 penalty for each individual being brought along. And<br />

each person or creature who’s incapable of spiritual travel,<br />

such as a vampire or a human, imposes an additional<br />

–3 penalty to the roll. In no case can a pathfinder bring<br />

across an entity that’s actively resisting transition.<br />

THE GAUNTLET<br />

What is the Gauntlet? Simply speaking, it’s<br />

a barrier between the worlds of flesh and spirit.<br />

Some scientifically minded <strong>It</strong>haeur liken the<br />

Gauntlet to the static between radio frequencies<br />

on the dial, a necessary transition phase between<br />

one station and the next. Yet, this fails to explain<br />

why it’s so much easier to cross it under the light<br />

of Mother Luna than the glare of Helios.<br />

Other <strong>It</strong>haeur view the Gauntlet as a physical<br />

reminder of the scars borne by both the Uratha<br />

and the world of flesh for the murder of Father<br />

Wolf and the loss of Pangaea. Dwellers in the<br />

physical worlds are barred from the spirit world<br />

unless they possess magic to keep their destructive<br />

influence from growing any stronger. Spirits<br />

find it hard to cross, both for their own protection<br />

and to prevent the creation of more hybrid<br />

creatures like the kinslaying race of werewolves.<br />

For the Uratha, crossing between the<br />

worlds should theoretically be nothing<br />

more than a matter of adjusting their focus<br />

from one world to the next. A moment’s<br />

concentration, and they’re across. On some<br />

occasions, crossings like that still occur, giving<br />

the lucky werewolf a taste of the days out of<br />

legend. Most of the time, though, the process<br />

of converting flesh to spirit and slipping<br />

through the wall between worlds is only<br />

possible near a locus. <strong>It</strong> takes some time, and<br />

often it isn’t even possible until the werewolf<br />

can regain his focus.<br />

<strong>The</strong> Shadow Realm<br />

251

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