Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
Werewolf: The Forsaken - Blank It
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142<br />
Chapter II: Character<br />
his current form, whether Hishu, Dalu or Gauru. Accuracy is<br />
determined as normal (Dexterity + Athletics + equipment).<br />
This Gift works for a single action. Hero’s Arm may be used<br />
to hurl an object lifted through the application of Savage<br />
Might (and also adjusts the potential maximum Size of an<br />
object to be thrown). Without the combination of Gifts, the<br />
Size of an item thrown with Savage Might alone is subtracted<br />
from the base distance that it can cover.<br />
Savage Might (•••••)<br />
Though already capable of incredible feats of might,<br />
there are times when even Uratha need to perform not the<br />
incredible, but the impossible. Calling on the indomitable<br />
strength of Father Wolf himself in every muscle, bone and<br />
sinew, the character channels a fraction of his progenitor’s<br />
might into a single extraordinary display of physical power.<br />
Cost: 1 Essence per three Strength gained<br />
Dice Pool: This power requires no roll.<br />
Action: Reflexive<br />
Each point of Essence invested when this Gift is<br />
activated increases the character’s original Strength by<br />
three dots, even above the normal limitations of Primal<br />
Urge. For example, a character with Strength 4 for whom<br />
one Essence is spent has an effective Strength of 7, and a<br />
Strength of 10 if two Essence are spent. <strong>The</strong> player may<br />
make a Strength + Stamina roll, using the Strength modified<br />
for this Gift, for his character to lift even more weight<br />
as normal. This power lasts for only a single turn.<br />
TECHNOLOGY GIFT S<br />
Technology, in the broadest sense, is the way people use<br />
discoveries and inventions. <strong>It</strong> is interdependent and often<br />
highly specialized. Technology is the forte of the Iron Masters,<br />
who possess affinity with these Gifts. Still, many other werewolves<br />
find knowledge of how to thwart high-tech computers<br />
and other devices extremely useful, especially in dealing with<br />
urban and human affairs. <strong>The</strong>se Gifts also represent how to<br />
use existing technology to best advantage. Urban spirits and<br />
spirits of various metals and forms of energy such as electricity<br />
are the most frequent teachers of these Gifts.<br />
Left-Handed Spanner (•)<br />
This Gift temporarily disables a specific technological<br />
object, such as a cell phone, computer or automobile engine,<br />
within arm’s reach. <strong>The</strong> malfunction has no apparent<br />
external cause. In truth, the werewolf using the Gift<br />
has interrupted the flow of spirit energy into the object,<br />
thus causing its breakdown.<br />
Cost: 1 Willpower<br />
Dice Pool: Wits + Crafts + Purity<br />
Action: Instant<br />
<strong>The</strong> player must specifically state which object her<br />
character wishes to disable, and the werewolf must touch<br />
it. <strong>The</strong> object ceases to work for a number of turns equal to<br />
the successes rolled. If the object is carried by another who<br />
seeks to avoid the werewolf’s touch, a roll is required to make<br />
contact (see “Touching an Opponent,” World of Dark