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Werewolf: The Forsaken - Blank It

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142<br />

Chapter II: Character<br />

his current form, whether Hishu, Dalu or Gauru. Accuracy is<br />

determined as normal (Dexterity + Athletics + equipment).<br />

This Gift works for a single action. Hero’s Arm may be used<br />

to hurl an object lifted through the application of Savage<br />

Might (and also adjusts the potential maximum Size of an<br />

object to be thrown). Without the combination of Gifts, the<br />

Size of an item thrown with Savage Might alone is subtracted<br />

from the base distance that it can cover.<br />

Savage Might (•••••)<br />

Though already capable of incredible feats of might,<br />

there are times when even Uratha need to perform not the<br />

incredible, but the impossible. Calling on the indomitable<br />

strength of Father Wolf himself in every muscle, bone and<br />

sinew, the character channels a fraction of his progenitor’s<br />

might into a single extraordinary display of physical power.<br />

Cost: 1 Essence per three Strength gained<br />

Dice Pool: This power requires no roll.<br />

Action: Reflexive<br />

Each point of Essence invested when this Gift is<br />

activated increases the character’s original Strength by<br />

three dots, even above the normal limitations of Primal<br />

Urge. For example, a character with Strength 4 for whom<br />

one Essence is spent has an effective Strength of 7, and a<br />

Strength of 10 if two Essence are spent. <strong>The</strong> player may<br />

make a Strength + Stamina roll, using the Strength modified<br />

for this Gift, for his character to lift even more weight<br />

as normal. This power lasts for only a single turn.<br />

TECHNOLOGY GIFT S<br />

Technology, in the broadest sense, is the way people use<br />

discoveries and inventions. <strong>It</strong> is interdependent and often<br />

highly specialized. Technology is the forte of the Iron Masters,<br />

who possess affinity with these Gifts. Still, many other werewolves<br />

find knowledge of how to thwart high-tech computers<br />

and other devices extremely useful, especially in dealing with<br />

urban and human affairs. <strong>The</strong>se Gifts also represent how to<br />

use existing technology to best advantage. Urban spirits and<br />

spirits of various metals and forms of energy such as electricity<br />

are the most frequent teachers of these Gifts.<br />

Left-Handed Spanner (•)<br />

This Gift temporarily disables a specific technological<br />

object, such as a cell phone, computer or automobile engine,<br />

within arm’s reach. <strong>The</strong> malfunction has no apparent<br />

external cause. In truth, the werewolf using the Gift<br />

has interrupted the flow of spirit energy into the object,<br />

thus causing its breakdown.<br />

Cost: 1 Willpower<br />

Dice Pool: Wits + Crafts + Purity<br />

Action: Instant<br />

<strong>The</strong> player must specifically state which object her<br />

character wishes to disable, and the werewolf must touch<br />

it. <strong>The</strong> object ceases to work for a number of turns equal to<br />

the successes rolled. If the object is carried by another who<br />

seeks to avoid the werewolf’s touch, a roll is required to make<br />

contact (see “Touching an Opponent,” World of Dark

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