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184<br />

Chapter III: Special Rules and Systems<br />

Even if the act is performed out of desperation to survive,<br />

the Uratha consider the act a sin.<br />

A character of appropriate Harmony who eats human,<br />

wolf or werewolf flesh is subject to a degeneration roll.<br />

• Betrayal of pack — <strong>The</strong>re is no stronger bond than<br />

that between a werewolf and his pack. <strong>The</strong>re is nobody else<br />

that the werewolf can rely on more. A pack is more than<br />

family, more than friends. To betray that trust is a terrible<br />

treason, one that cannot help but erode a werewolf’s sense<br />

of being.<br />

A character of appropriate Harmony who betrays his<br />

pack is subject to a degeneration roll.<br />

STATE OF THE SOUL<br />

Werewolves with low Harmony scores find interaction<br />

with spirits even more difficult and begin to manifest<br />

behavior that is remarkably similar to a spirit’s ban. Harmony<br />

isn’t the same as human Morality, however. A high<br />

Morality doesn’t grant the same bonus dice on dealing<br />

with spirits that a high Harmony does; spirits know nothing<br />

of “morality,” but seem to recognize a werewolf with<br />

high Harmony as something more akin to them. Similarly,<br />

spirits react even more viciously toward a low-Harmony<br />

werewolf, as its blasphemous half-flesh nature is even<br />

further exaggerated. <strong>The</strong> specific Storytelling and game<br />

effects of degeneration are as follows:<br />

Harmony 10: <strong>The</strong> werewolf is a paragon of Harmony;<br />

the parts of her soul are in perfect balance. Very few<br />

werewolves ever reach this degree of enlightenment, and<br />

those who do are accorded the same reverence as saints<br />

and legendary leaders are among humans. This veneration<br />

occasionally carries jealousy and threat of assassination, of<br />

course, but only the most depraved Uratha would consider<br />

raising a hand against such a holy individual. <strong>The</strong> spirit<br />

worlds themselves might demand justice. <strong>The</strong> werewolf<br />

receives a +2 modifier to all Mental and Social rolls<br />

involving spirits.<br />

Harmony 9: <strong>The</strong> werewolf lives in harmony with the<br />

spirits and adheres closely to the Oath of the Moon. She<br />

probably acts as something of a guide to her fellows, making<br />

sure that they behave in accordance with the laws,<br />

but acknowledges that perfect Harmony still eludes her.<br />

She’s much more capable of dealing with spirits than most<br />

of her kind are, but still faces the same stigma that all do<br />

when dealing with otherworld denizens. She receives a +1<br />

modifier to all Mental and Social dealings with spirits.<br />

Harmony 8: More enlightened than most of her<br />

kind, the werewolf makes a point of harmonious living.<br />

Yes, some of the tenets of the Oath can be cumbersome,<br />

but they’re still important, and she attempts to live by<br />

them at all times. <strong>The</strong> pack is important to the werewolf,<br />

and she feels lost without it. With perfect understanding<br />

of the pack comes the realization that she’s never truly<br />

alone, which leads to pure Harmony. <strong>The</strong> spirits still<br />

confuse her, but she’s learned to rely on instinct when<br />

dealing with them. She receives a +1 modifier on all<br />

Social rolls with spirits.<br />

Harmony 7: Most werewolves fall into the range of<br />

Harmony 6 to 7. <strong>The</strong> werewolf understands the reasons<br />

behind the Oath and the need for Harmony, but she can’t<br />

always be bothered to observe the more annoying tenets<br />

of either. After all, sometimes it’s easier to order pizza than<br />

to hunt (or to at least buy and prepare) one’s own food.<br />

Sometimes there are more important things to worry<br />

about. <strong>The</strong> werewolf wouldn’t dream of turning on her<br />

totem or pack or eating another werewolf’s flesh, however<br />

— such actions are simply abhorrent. <strong>The</strong> werewolf<br />

receives a +1 modifier on Social rolls dealing with spirits<br />

of her pack totem’s brood.<br />

Harmony 6: A young werewolf can stay at this level<br />

of Harmony until she grows used to <strong>Forsaken</strong> society and<br />

begins to understand the need for respect of elders and<br />

spirits. She still instinctively bonds with her pack and<br />

totem to the point that the notion of betrayal of either<br />

gives her a sick feeling, but elders (and any werewolves<br />

with high Harmony) seem far away and untouchable.<br />

<strong>The</strong> werewolf understands the need to hide the Uratha<br />

from humanity, inconvenient though it is. No mechanical<br />

bonuses or penalties apply at this level.<br />

Harmony 5: <strong>The</strong> werewolf worries her packmates<br />

sometimes. She leers at attractive Uratha, and while she<br />

understands the troubles associated with consummating<br />

such a relationship, she never believes such a thing could<br />

happen to her. While she finds killing other werewolves to<br />

be abhorrent, she has little trouble killing humans and has<br />

to remind herself not to shapeshift in front of them. She<br />

knows that the spirits don’t like her, but she thinks that’s<br />

because she’s a werewolf, not because of her behavior. No<br />

mechanical bonuses or penalties apply at this level, though<br />

the first signs of spiritual compulsions begin to appear. A<br />

Bone Shadow might begin leaving three drops of blood<br />

on the doorstep of any building she enters, without really<br />

knowing why. If someone calls her attention to it, she might<br />

brush it off, or it might spur her to re-examine her priorities.<br />

Harmony 4: <strong>The</strong> werewolf loses much of her regard<br />

for life at this level. She isn’t necessarily sadistic, but she’s<br />

assuredly selfish. Her pack is important to her, but she<br />

couldn’t articulate why if she tried. While more enlightened<br />

werewolves feel a revulsion when the notion of sex<br />

with other Uratha is raised, she doesn’t necessarily. She<br />

understands on an intellectual level why killing werewolves<br />

is wrong — it makes for tense interactions, can<br />

lead to reprisals and violates the Oath — but she doesn’t<br />

see it as a violation of the People. In fact, she probably<br />

sees her pack as “the People” and everyone else as outsiders.<br />

She suffers a –1 modifier to Social interactions with<br />

spirits. Compulsions become more pronounced. <strong>The</strong> Bone<br />

Shadow who previously left a bit of blood on thresholds<br />

now feels the need to mark her territory with blood or<br />

urine, and becomes uncomfortable if she enters a new

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