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Werewolf: The Forsaken - Blank It

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name unless something better suggests itself during the prelude.<br />

Jack decides his character will likely go by this name<br />

(in whole or in part) among his packmates, Russell among<br />

his coworkers and the human locals, and Eric among his<br />

family and the few college friends with whom he still keeps<br />

in touch. With that, Jack’s character is ready to enter the<br />

prelude and discover who — and what — he really is.<br />

TRAIT S<br />

<strong>The</strong> Change awakens strengths and weaknesses in<br />

both body and spirit. A werewolf becomes aware of the<br />

true depth of spiritual power that floods his being, which<br />

manifests in unusual ways, but he may also gain connections<br />

in the loose society of the People.<br />

NEW ADVANTAGE: PRIMAL URGE<br />

A werewolf is born supernatural, with the soul of an<br />

ancient predator. Her own preternaturally primal nature<br />

grants her an inherent bond with the mystical that only<br />

absolute neglect and self-indulgence can suppress. <strong>The</strong><br />

power of the werewolf’s spirit half is called Primal Urge,<br />

and it compels werewolves in all aspects of their existence.<br />

Gaining dots in this advantage indicates a character’s<br />

rising potency among her own kind and spirits, and it increases<br />

the power she can bring to bear through Gifts and<br />

rites. She also becomes a formidable warrior, better able to<br />

fuse the strengths of spirit and flesh within her own form.<br />

Newly created characters start with one dot of Primal<br />

Urge, though more dots can be purchased at character<br />

creation for three Merit dots each. After play begins, Primal<br />

Urge can be increased only by spending experience points.<br />

<strong>The</strong> purchase of additional dots at character creation needs<br />

to be rationalized before play begins. Perhaps the character<br />

undergoes a First Change of such ferocity that he has an<br />

unusually primal heart for his years. Perhaps he’s recognized<br />

for particular wisdom or potential. Perhaps he belongs to an<br />

esteemed lineage. Or maybe some time has passed between<br />

the character’s First Change and the beginning of the<br />

chronicle, and he has already parleyed with the otherworld.<br />

As a character’s Primal Urge rises, she has more<br />

power at her disposal and is able to perform more supernatural<br />

feats at the same time or in quick succession. That<br />

is, the total number of Essence points that she can have<br />

at any given time increases, and the number of Essence<br />

points she can spend in a turn rises, allowing her to use<br />

more effective Gifts.<br />

<strong>The</strong> higher a character’s Primal Urge is, the higher<br />

her Attribute and Skill dots can go as well. Experience<br />

points must be spent to increase Attribute and Skill dots.<br />

Note, however, that Primal Urge does not limit a character’s<br />

possible Attribute dots when she’s in forms other than<br />

Hishu. When she’s in Dalu, Gauru, Urshul or Urhan, her<br />

modified Attributes can rise above the cap normally<br />

75

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