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Werewolf: The Forsaken - Blank It

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176<br />

Chapter III: Special Rules and Systems<br />

Lunacy has the potential to affect any humans who<br />

witness a werewolf in any of the hybrid forms, Dalu, Gauru<br />

or Urshul. This isn’t a power that werewolves turn on and<br />

off — it is constantly active while werewolves are in those<br />

forms. Indeed, it may be a weakness that lies within humans<br />

rather than a power that werewolves actively project.<br />

Nobody can truly say. Those affected by Lunacy are possessed<br />

by irrational fears. Most are likely to block out the<br />

memories of events — presuming they survive.<br />

When a human observer clearly sees a werewolf in<br />

Dalu, Gauru or Urshul, he is affected by the Lunacy to<br />

a degree that depends on his Willpower dots. He might<br />

run in terror, curl up into a catatonic ball or even stand<br />

his ground. Lunacy is strongest when facing a werewolf in<br />

nightmarish Gauru form. Onlookers use the following chart<br />

to determine the effects, depending on their Willpower.<br />

An onlooker gains +2 to Willpower when observing an<br />

Uratha in Urshul form, and +4 to Willpower when he sees<br />

an Uratha in Dalu. <strong>The</strong> use of certain clearly supernatural<br />

Gifts, rites or fetishes, even when a character is in Hishu or<br />

Urhan form, might also trigger Lunacy (although onlookers<br />

are at +5 effective Willpower). This Willpower boost is only<br />

for the purposes of determining observers’ reaction to Lunacy,<br />

and cannot take effective Willpower higher than 10.<br />

If multiple Uratha make supernatural displays before<br />

human witnesses, the most overt prevails over all. So, if one<br />

character is in Dalu form, another is in Urshul and a third is<br />

in Gauru, all onlookers are subject to the effects caused by<br />

the Gauru werewolf. If he weren’t present, the Urshul-form<br />

Uratha would make for the most daunting spectacle. All<br />

werewolves cause Lunacy, regardless of their fealty. Although<br />

the Pure reject Luna as a patron, a measure of her power and<br />

protection nonetheless seems to abide within them.<br />

<strong>The</strong> results are as follows:<br />

• Willpower 1–2: Most humans at this level have suffered<br />

great trauma or are impaired in some way. <strong>The</strong>y lack<br />

even the slightest protection against Lunacy. An onlooker<br />

has no control over his actions and could go catatonic, suffer<br />

a heart attack, revert to animalistic behavior (hiding in<br />

dark places and snarling, tearing at his clothes) or perform<br />

practically suicidal actions in an attempt to escape (such as<br />

throwing himself out of a tenth-story window). Any actions<br />

taken suffer a –5 penalty out of fear. Victims don’t remember<br />

the scene at all, and they refuse to believe any evidence<br />

that implies they were present at such a scene.<br />

• Willpower 3–4: This is the level of the average to<br />

slightly below average human in the World of Darkness.<br />

Lunacy affects them as fear affects herd animals. Onlookers<br />

are likely to flee in abject terror and have no real control<br />

over their actions. All actions that might be taken (attempting<br />

to drive a car, climb a fence) incur a –4 penalty.<br />

Onlookers don’t remember the event save in the most general<br />

sense, and they always rationalize it. (“Yeah, three years<br />

ago I saw this girl get attacked by some pit bull that had gotten<br />

loose. I’d rather not talk about it. <strong>It</strong> was pretty bad.”)<br />

• Willpower 5–7: Humans at this level have aboveaverage<br />

strength of will, but still not enough to cope with<br />

the Uratha. A person is overcome with fear and attempts<br />

to flee in panic. She has some control over her actions,<br />

though. If she attempts to hide in a building, she has the<br />

presence of mind to lock the door. If the victim is cornered,<br />

she might fight, albeit in a berserk state. Any actions the<br />

person takes suffer a –3 penalty. She forgets the event unless<br />

she attempts to actively remember it (under questioning, for<br />

instance). Attempting to remember the event requires an<br />

Intelligence + Composure roll at a –3 penalty (see World of<br />

Darkness Rulebook, p. 44). Success on this roll allows the<br />

character to remember general circumstances, but not the<br />

true nature of the Uratha. An exceptional success allows<br />

her to remember with perfect clarity. A roll must be made<br />

each time she attempts to remember the scene, though. Her<br />

mind and soul want to forget.<br />

• Willpower 8–9: Humans at this level have exceptional<br />

self-control. A subject still feels great terror and an<br />

almost irresistible desire to flee, but a Willpower point may<br />

be spent to retain control for a turn. Any actions suffer a –1<br />

penalty, save in a turn in which a Willpower point has been.<br />

<strong>The</strong> victim always retains a hazy, nightmarish half-memory<br />

of the event, but she must make a conscious effort to focus<br />

directly on it. Attempting to remember the event requires<br />

an Intelligence + Composure roll at a –2 penalty. Success on<br />

this roll allows the character to remember the event, but not<br />

the true nature of the Uratha. An exceptional success allows<br />

her to remember with perfect clarity. This roll must be made<br />

each time the subject attempts to remember the scene.<br />

• Willpower 10: <strong>The</strong> rarest of the rare, humans with<br />

this level of Willpower are practically made of iron. <strong>The</strong><br />

subject is completely unaffected by the Lunacy. She has<br />

control over her actions and remembers the event as clearly<br />

as she remembers any other significant event in her life.<br />

Even photographic records of the Uratha benefit from<br />

the protection of Lunacy to a limited degree. Although<br />

a snapshot taken of a werewolf in Gauru doesn’t frighten<br />

anyone who looks at it, most humans (Willpower 8 or<br />

lower) simply refuse to believe that the picture could be<br />

more than a hoax.<br />

No pack of Uratha should ever rely on Lunacy as<br />

their only method of avoiding detection. A human with<br />

high enough Willpower dots can shrug off the effects for a<br />

short time, and if such a person flees the scene, he might<br />

remember what happened and look for explanations. Revealing<br />

the Uratha’s presence to humanity is a sin against<br />

Harmony (see p. 181).<br />

All the tribes, and even the Ghost Wolves, are concerned<br />

by what might happen if humans were to discover<br />

the Uratha. Some werewolves believe that humanity would<br />

rise up, and the <strong>Forsaken</strong> would be forced to slaughter<br />

people by the thousands or be destroyed in protecting<br />

themselves. Others speculate that Luna, too, would turn<br />

her back on the People. Stories circulate of Uratha in olden<br />

times who revealed their true nature to their families or vil-

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