13.12.2012 Views

Werewolf: The Forsaken - Blank It

Werewolf: The Forsaken - Blank It

Werewolf: The Forsaken - Blank It

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

that warrior ideal and gain great glory in doing so. Finding<br />

their strength in words as well as in arms, they act as<br />

counselors, mentors and guides to tribemates, urging on<br />

those who soar and catching those who fall. Others recognize<br />

their claws as mighty, but their hearts as mightier<br />

still, and become the priests of the devout tribe, praising<br />

Fenris with their dance, song and speech as well as their<br />

claws. Every member of the tribe knows one eternal truth<br />

— the world is always at war, and the greatest warriors<br />

always rule.<br />

Appearance: <strong>The</strong> Blood Talons strive to perfect<br />

themselves in martial matters. Some are large and muscular,<br />

others wiry and quick, but most are in excellent shape,<br />

even for werewolves. Frequent fighting and practice often<br />

produces scars and patchy, uneven fur. All Blood Talons<br />

have a distinctive ritual scar somewhere on their bodies, a<br />

mark from their initiation into the tribe.<br />

When they wear human clothing, they usually have<br />

an eye toward practicality, favoring tough fabrics such as<br />

denim and tight, hard-to-grab cuts rather than loose ones.<br />

<strong>The</strong>y wear their hair in practical ways that don’t get in the<br />

way. In Gauru form, they often decorate themselves with<br />

trophies from great enemies, such as bones or favored and<br />

distinctive possessions.<br />

Totem: Fenris, the Destroyer Wolf, their father and<br />

teacher. Fenris is said to be the greatest warrior of the<br />

greatest warrior tribe. Only by besting him in battle were<br />

the first Blood Talons able to compel him to agree to serve<br />

as their totem. A destroying, vengeful god-wolf, he visits<br />

great and terrible anger upon those who are not his, and<br />

teaches his own to do the same.<br />

Background: Those drawn to the tribe have a<br />

strong tendency to be competitive and aggressive, even<br />

before the First Change. Members were often archetypal<br />

“troubled children” during their school years and later<br />

proved too adversarial to succeed in most lines of work.<br />

Still others found lines of work in which their aggression<br />

served them well.<br />

<strong>The</strong> Blood Talons believe strongly in bloodlines<br />

— the Talons have perhaps the strongest sense of “family”<br />

among all the tribes — and some claim to see “the warrior<br />

mark” on werewolves who should belong in the tribe. <strong>The</strong><br />

warrior mentality is increasingly rare in the modern world,<br />

diminishing the number of werewolves who truly believe<br />

in the importance of martial skill and tradition before the<br />

First Change.<br />

Initiation: Unsurprisingly, Blood Talon indoctrinations<br />

involve some sort of physical conflict or test. <strong>The</strong>y<br />

may be tests of endurance where the initiate hangs from<br />

a tree for a day and a night, or ritual combats in which a<br />

claimant cub must achieve a palpable victory. An Irraka<br />

might have to uncover and successfully exploit a rival’s<br />

hidden weakness to demonstrate his guile in battle. An<br />

<strong>It</strong>haeur might be given a week in which to bind a spirit<br />

ally before facing and challenging a seasoned opponent. A<br />

Rahu might be forced to face a physically inferior yet<br />

infuriating opponent and make him surrender without<br />

losing control. As part of the ordeal of initiation, a Blood<br />

Talon is always given a deep ritual wound, which marks<br />

him with a scar he is to bear proudly.<br />

Character Creation: Tribe members tend to lack<br />

the tools of subtle inter-personal relationships, such as<br />

Manipulation or Composure, though many have considerable<br />

Presence. Many are talented in using Intimidation<br />

to get what they want, and the tribe emphasizes training<br />

for Stamina.<br />

While many in the tribe already have much in the<br />

way of Athletics, Brawl and Weaponry before they join,<br />

any who don’t quickly have such Skills bashed into their<br />

heads. <strong>The</strong> tribe’s martial Rites of Initiation are not<br />

meant to be merely survived, but won. Most Blood Talons<br />

know at least the basics of Medicine. <strong>The</strong>y see a great<br />

many injuries, and even werewolves’ wounds occasionally<br />

require attention.<br />

Primary Renown: Glory<br />

Tribal Gift Lists: Inspiration, Rage, Strength<br />

Organization: Blood Talons believe in the strongest<br />

pack possible. In an all-Blood-Talon pack, the alpha is simply<br />

the toughest, smartest warrior of the group — usually<br />

the one who’s been a werewolf the longest. In mixed-tribe<br />

packs that aren’t as devoted to war, most Blood Talons<br />

are comfortable in a support role; they aim for the alpha<br />

position only if the alpha needs to be a warrior. When two<br />

or more Blood Talon packs meet, it’s likely to be a rowdy<br />

celebration, full of Talons settling old grudges in various<br />

competitions of strength, fighting prowess and endurance.<br />

Even their war councils and funerals are full of near-violent<br />

energy.<br />

Lodges: Every Blood Talon strives to be the greatest<br />

warrior of the world, but the Lodge of Garm takes that<br />

ideal a step further. Fiercely combative, the lodge holds<br />

rites twice every year, hurling members into combat with<br />

each other. Few warriors are more disciplined, ferocious or<br />

bloodthirsty than those of the Lodge of Garm.<br />

<strong>The</strong> Lodge of Swords acts as a political counterpoint to<br />

the outright warrior mindset. What purpose, they argue,<br />

is there to being mighty in battle if there is not a worthy<br />

battle to be fought? <strong>The</strong>y believe that the tribe should find<br />

a higher purpose and seek to be great leaders in war as well<br />

as great warriors. Other Blood Talons in the tribe often say<br />

that the Swords openly defy Fenris in their declarations,<br />

which sparks many duels.<br />

Finally, the Lodge of Wendigo focuses on brutal and<br />

cunning methods, specializing in overcoming vastly<br />

superior foes in said enemies’ own territory. <strong>The</strong>y work in<br />

tightly knit groups, sometimes isolated from their other<br />

friends and allies for months at a time, with no one to<br />

rely on but themselves. <strong>The</strong>y don’t make a habit of brazen<br />

frontal assaults, preferring instead to steal into enemy safe<br />

havens to do their work, then disappear in the confusion<br />

before anyone can close ranks.<br />

Blood Talons<br />

85

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!