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ISBN 978-952-5726-09-1 (Print)<br />

Proceedings of the Second International Symposium on Networking and Network Security (ISNNS ’10)<br />

Jinggangshan, P. R. China, 2-4, April. 2010, pp. 153-156<br />

A New Method to Classify Shots in Basketball<br />

Video<br />

Yun Liu, Chao Huang, and Xueying Liu<br />

College of Information Science and Technology of<br />

Qingdao University of Science and Technology, Shandong province, P.R.China<br />

Email:Lyun-1027@163.com<br />

Email:{hchaopro, lxying2009}@qq.com<br />

Abstract—As the foundation of the sports video annotation,<br />

shots classification is presented in this paper. Using<br />

non-supervised method the shots are clustered into defined<br />

classes (in-play, close-up and free-throw) based on the<br />

low-level features of the image (the main color and the<br />

histogram). After comparing the clusters None Euclidean<br />

Relational Fuzzy C-means (NERFCM) is applied to cluster<br />

the shots. Experiments prove its efficiency and sensitivity.<br />

Index Terms--shots classification; NERF C-mean; shots<br />

boundary detection<br />

I. INTRODUCTION<br />

With the development of the computer and internet,<br />

multimedia is widely used on the internet and becoming<br />

the main carrier of the information, while people face a<br />

lot of tremendous problems for its enormous size which is<br />

how to use the data efficiently. Currently, most works<br />

focus on specific sports games in order to investigate the<br />

roles of different information sources or statistical<br />

learning algorithms in structure analysis and semantics<br />

extraction. The main challenge lies in the amount of<br />

variation in low-level visual and auditory features, and<br />

game-specific rules.<br />

One of the popular approaches in sports video analysis<br />

is event detection based method [1,2,3] . These methods aim<br />

to find interesting events (e.g., shots in a basketball game)<br />

by combining multiple cues (visual, audio, and textual<br />

features). On the other hand, other efforts tried to find<br />

interesting points of a video by modeling users’<br />

excitement level [4,5] . Based on findings from<br />

psychophysiology, human excitements are mimicked<br />

using low–level features such as activity of motion, audio<br />

level, and characteristics from video editing.<br />

Although these systems have been successful in their<br />

respective applications, shot type classification for sports<br />

video is still an unsolved problem.<br />

In this paper we propose a shot classify system to<br />

cluster the shots based on the low-level features of the<br />

frames. The rest of this paper is organized as the follows.<br />

Section II is an introduction of the new method to find the<br />

boundary of the video stream, and then features of the<br />

frames are extracted in section III, in section IV 4<br />

C-means algorithms are compared and the optimal method<br />

is chosen to cluster the frames in a shot. Some shots<br />

classes clustered are listed in Section V. In Section VI, we<br />

This paper is supported by Natural Science Fund of Shandong<br />

(Y2008G09).<br />

.<br />

© 2010 ACADEMY PUBLISHER<br />

AP-PROC-CS-10CN006<br />

153<br />

draw conclusions and discuss same future work.<br />

II. SHOT BOUNDARY DETECTION<br />

This section explains the algorithms for shot<br />

boundary detection, which is the detection of the different<br />

types of lenses in the video.<br />

Shot boundary detection is usually the first step in<br />

generic video processing. Although it has a long research<br />

history, it is not a completely solved problem [6] . Sports<br />

video is arguably one of the most challenging domains for<br />

robust shot boundary detection due to following<br />

observations:<br />

1) There is strong color correlation between sports video<br />

shots that usually does not occur in a generic video.<br />

2) Sports video is characterized by large camera and object<br />

motions. Pans and zooms are extensively used to track<br />

and focus moving game objects, respectively.<br />

3) A sports video clip almost always contains both cuts<br />

and gradual transitions, such as wipes and dissolves.<br />

At present, the research on the boundary detection fall<br />

into two primary categories: detection based on the<br />

compressed video and detection based on the primary<br />

video. The later is faster in detection because it doesn’t<br />

decompress the video, but for this very reason, the features<br />

are limited and inaccurate [7] .<br />

A. The histogram of the image<br />

The algorithm basing on the histogram is developed in<br />

the basis of pixels. In a shot the adjacent frames’ pixel<br />

difference is tiny and so is the diagram’s standard<br />

deviation. If the scene cuts from one shot to another, the<br />

difference between them will be very large and so is the<br />

standard deviation, for that reason we select standard<br />

deviation to measure the shot transition.<br />

In Fig.1 we have shown different types of the frames<br />

we classify in our paper and their histograms. (a) and (b)<br />

are the frames in play and their histogram, (c) and (d) one<br />

are the frames in close up and their histograms, (b) and (c)<br />

are the shot boundary frame. From the difference of the<br />

histogram (g) we can conclude that histogram can be<br />

expressed as the feature. At the boundary the standard is<br />

very large as a single peak as shown in Figure1.<br />

Generally speaking, the algorithm basing on the<br />

histogram is simple to realize and has lower complexity,<br />

moreover it can get a preferable result on a detecting video<br />

abrupt change. However, compute pixel by pixel is

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