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ISBN 978-952-5726-09-1 (Print)<br />

Proceedings of the Second International Symposium on Networking and Network Security (ISNNS ’10)<br />

Jinggangshan, P. R. China, 2-4, April. 2010, pp. 077-080<br />

Research and Implementation the Real Time<br />

Rendering and Integration Of Vector Data with<br />

3D Terrain<br />

Meiyu Zhang 1 , Yu Li 2 , and Qi Hu 2<br />

1<br />

Computer science and technology College, Zhejiang University of Technology, Hangzhou, China<br />

Email: zmy@zjut.edu.cn<br />

2<br />

Computer science and technology College, Zhejiang University of Technology, Hangzhou, China<br />

Email:popliyu@gmail.com, 278927305@qq.com<br />

Abstract—In 3D scene, introducing the Vector Data, will be<br />

enable 3D Terrain with spatial analysis capabilities, And<br />

vector data can make up for deficiencies in the performance<br />

of 3D terrain data. This paper focuses on the integration,<br />

real-time rendering of 2D vector data and 3D terrain.<br />

Texture-based means is used to implement vector data<br />

mapping in 3D terrain, which can basically meet the<br />

requirements of real-time rendering of 3D terrain and the<br />

vector data are well display in 3D terrain.<br />

Index Terms—Vector data; 3D terrain; Integration; Realtime<br />

rendering<br />

I. INTRODUCTION<br />

Currently 2D GIS information system has developed<br />

well, but because the GIS information system has<br />

instructiveness in performance the geographic<br />

information. It is required for the geographical<br />

information gradually increasing, with the emergence of<br />

2D GIS, people are more inclined to use 3d GIS, since the<br />

current 3D geographical information development is still<br />

not mature, the standard 3D data structure has not come<br />

up, presently the display of 3D GIS mainly through DEM.<br />

So there is lack of spatial analysis capabilities. In the case<br />

of immature of 3D GIS development, people prefer using<br />

a hybrid data structure, even though, the use of twodimensional<br />

vector data and three-dimensional DEM data<br />

to construct three-dimensional mixed geographic<br />

information system, which makes the system has a strong<br />

spatial analysis capabilities, and performance of 3D GIS<br />

is better. Using the hybrid data structure, a question need<br />

to take consider, which is that how to make the 2D vector<br />

data 3D geographic information data integrate effectively.<br />

In this paper the main work is Researching on this<br />

technology, and solves the problem very well.<br />

II. KEY TECHNOLOGY IN 3D TERRAIN VISUALIZATION<br />

A. Terrain Simplification Technique<br />

Because the data of terrain is massive and the restrict<br />

of current display hardware conditions, it is impossible to<br />

render such a large triangle in interactive speed.<br />

Therefore, the simplification of geometric model and the<br />

representation of multi-resolution has become hot .the<br />

simplification of digital terrain can speed up the<br />

rendering in virtual environments, which make 3D realtime<br />

visualization possible.<br />

The pyramid is a multi-resolution hierarchical model,<br />

it also can be said that the pyramid is a continuousresolution<br />

model, but when building the pyramid, it is<br />

difficult to make the resolution continuous change.<br />

Usually the method is to build several resolution levels.<br />

From the bottom of the pyramid to the top, the resolution<br />

get lower and lower, the model become more and more<br />

rough, however, indicated the same scope. A formula can<br />

be used to represent the resolution of different levels, as<br />

in (1). Suppose magnification of m, the original<br />

resolution of terrain data r 0 , and then the first n-layer<br />

resolution of terrain data r n .<br />

Layer 0<br />

Layer 1<br />

Layer 2<br />

r r m<br />

n<br />

n<br />

=<br />

0<br />

× . (1)<br />

Which magnification ‘m’ is an integer greater than 1.<br />

Fig. 1 is the pyramid model of hierarchical structure<br />

diagram. Expressed a 3-tier pyramid structure, which is<br />

each 2x2 points to synthesize a point of the front level.<br />

And the four points present the same region with the front<br />

of point level, under such case, the resolution in first level<br />

is twice of the zero-level. And so does the second and the<br />

first.<br />

By building the pyramid model, different resolution<br />

topographic data can be provided for the terrain<br />

visualization system. In the terrain scene rendering, in<br />

order to ensure the accuracy of the scene showed , in the<br />

same time, to accelerate the rendering speed, the scene in<br />

different locations require different resolution geometric<br />

model of the terrain data and image texture data. But the<br />

terrain geometry and image texture pyramid can directly<br />

Figure 1. The hierarchical structure of pyramid model<br />

© 2010 ACADEMY PUBLISHER<br />

AP-PROC-CS-10CN006<br />

77

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