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Expression 3 - ETC

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Cue types<br />

Crossfade<br />

Allfade<br />

Effect<br />

Blocking<br />

Subroutine<br />

[Type] displays all but one of the fade type options described below. The<br />

subroutine option is discussed under Chapter 17 Subroutines, page 227.<br />

To select a cue fade type in Stage, Blind or Fader modes, press [Type], and<br />

enter the type number given in the prompt. If you change a cue’s fade<br />

type, you must re-record the cue. For example, [Cue] [2] [Type] [2]<br />

[Record] [Enter] records cue 2 with an allfade. Cues default to crossfade<br />

when you do not enter a fade type.<br />

In a crossfade cue, channel levels that increase fade to their new level in<br />

the assigned upfade time. Channel levels that decrease fade to their new<br />

level in the assigned downfade time. The cue starts when you press [Go].<br />

You may use a wait time to delay the start of the upfade or downfade.<br />

An allfade cue forces all unused channels to zero intensity when you press<br />

[Go] and clears the other fader. Allfade is useful for forcing an end cue<br />

when tracking channels. For more information on using allfade cues for<br />

tracking, see Chapter 8 Track.<br />

An effect cue contains an effect. Effects allow you to assign channels to<br />

a series of steps. When you play back the effect, the steps run in assigned<br />

chase patterns, or in random order. For more information on using effects,<br />

see Chapter 16 Effects.<br />

A blocking cue forces all LTP channels to fade to completion in<br />

background cue timing and then runs in a physical fader like any other cue.<br />

One use for a blocking cue is to end background effect cues under<br />

program control. For more information on blocking cues in relation to LTP<br />

channels, see Working with LTP channels, page 5.<br />

A subroutine is a cue that controls the playback of a series of recorded<br />

cues. Subroutines are similar to linked cues, except that you have more<br />

playback options. For more information on using subroutines, see Chapter<br />

17 Subroutines.<br />

86 Chapter 7 Cues

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