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Expression 3 - ETC

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Attribute Setup<br />

Personalities may have as many as 64 attributes. Most of the 64 attributes<br />

have names that describe the function to which they are assigned, such<br />

as pan, tilt, gobo or strobe. The rest have either User or Reserved<br />

designations and are unassigned.<br />

The system software assigns each attribute to one of five categories by<br />

default, but you can change these assignments. The category<br />

assignments affect all fixtures in the show alike. See the list of categories<br />

and examples of attributes assigned to them in the table below.<br />

Categorization provides a way for you to refer to attributes during<br />

programming in relation to their function (such as position or color) rather<br />

than to attributes by their individual names. Use the Only command when<br />

referencing attribute categories.<br />

Default attribute category assignments<br />

Position<br />

Beam<br />

Image<br />

Color<br />

None<br />

Position attributes, such as pan and tilt, control the<br />

direction of the fixture.<br />

Beam attributes, such as intensity and zoom, control<br />

the quality of the fixture’s field.<br />

Image attributes, such as gobo and F/X, control the<br />

shape of the fixture’s field.<br />

Color attributes, such as cyan and magenta, control the<br />

color of the fixture’s beam.<br />

None are those attributes, such as speed and control,<br />

not included in the other four categories.<br />

<strong>Expression</strong> 3 User Manual, v.3.1 75

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