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Expression 3 - ETC

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Chapter 12<br />

Focus points<br />

When working with moving lights, sometimes the attributes of several<br />

lights are stored together in a group and the group recorded into one or<br />

more cues. If the group changes, such as if the lights are repositioned<br />

toward another point on stage, the cues need to be manually updated or<br />

replaced to account for that change.<br />

Focus points can be used to provide automatic updating in situations like<br />

this and others, such as when colors are changed after show<br />

programming is essentially complete. Channels referencing focus points<br />

that store color information automatically update when the color channels<br />

in the focus point change. If many references are made to these focus<br />

points in the show, all will change when the focus point changes, making<br />

widespread updating a convenient operation.<br />

The console allows up to 99 user-definable focus points. It also has a<br />

special focus point, focus point 0, that contains all DMX In levels. 30<br />

The topics covered in this chapter include:<br />

• Creating focus points<br />

• Displaying focus points on Stage<br />

• Working with focus points in Stage<br />

• Editing focus points in Blind<br />

• Labeling focus points<br />

• Deleting focus points<br />

• Copying focus points<br />

• Setting levels with focus points<br />

30.<br />

See DMX In, page 294.<br />

<strong>Expression</strong> 3 User Manual, v.3.1 147

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