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Expression 3 - ETC

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Output level conventions<br />

The console uses both a highest level, or pile-on, convention and a last<br />

action convention to determine levels for channels affected by more than<br />

one control. Channels may be defined to operate with either convention.<br />

HTP channels<br />

The behavior of a pile-on channel is defined by the Highest Takes<br />

Precedence (HTP) rule. The console reads all output levels it receives for<br />

an HTP channel and sets that channel to the highest of them. A channel<br />

controlled by a submaster always obeys the HTP rule, but the Blackout<br />

key, Grandmaster control and parked channels all have priority over levels<br />

set from the keypad.<br />

For example, if an HTP channel is included in both a submaster and a cue<br />

that has played back and is in a fader, the console sets the channel at the<br />

higher of the two levels. Or, you may use the keypad to select that<br />

channel and set it to any level, regardless of the levels set either by the<br />

cue or the submaster.<br />

HTP channels in the console are called “normal” channels.<br />

LTP Channels<br />

Channels may also be defined in the console to follow the Latest Takes<br />

Precedence (LTP) rule. An LTP channel obeys the latest command to set<br />

its level. When the command is to fade to a level, an LTP channel can fade<br />

either in a physical fader (in the foreground) or in a background fader. Each<br />

LTP channel has its own background fader.<br />

An LTP channel fades in the foreground if its level moves to a new level<br />

in the next cue. When a channel is fading in the foreground and no change<br />

in that channel is commanded by the next cue, the fade continues in the<br />

background. A cue stops running in the background when the last of its<br />

channels stops fading in the background. Up to 600 cues may run in the<br />

background at once.<br />

For example, consider three cues recorded for channels Chan 1, Chan 2<br />

and Chan 3, all of which are set as LTP channels. The cues contain<br />

percentage levels for these three channels as follows:<br />

Chan 1 Chan 2 Chan 3<br />

Cue 1 25 0 0<br />

Cue 2 25 50 0<br />

Cue 3 50 50 50<br />

• When Cue 1 starts, channel Chan 1 starts fading to level 25 with Cue<br />

1 timing.<br />

• If Cue 2 starts before Cue 1 ends, channel Chan 1 continues fading in<br />

the background with Cue 1 timing and channel Chan 2 starts fading in<br />

the foreground to level 50 with Cue 2 timing.<br />

• If Cue 3 starts before Cue 2 ends, channels Chan 1 and Chan 3 start<br />

fading in the foreground to level 50 with Cue 3 timing; channel Chan<br />

2 continues fading in the background with Cue 2 timing.<br />

4 Chapter 1 Introduction

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