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Expression 3 - ETC

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Recording functions<br />

Viewing cues<br />

The console has two record functions: Record and Track. Record saves all<br />

channels as they appear on the screen (what you see is what you get) in<br />

the cue, group or submaster you specify. When you use Record to record<br />

a cue, levels are recorded in only one cue.<br />

Track is a record function that works only with cues. It allows you to build<br />

a new cue from the previous cue’s channel settings. Tracked channels are<br />

channels whose levels do not change from one cue to the next. A track<br />

often runs through several cues for the length of a scene or an act.<br />

Track also allows you to add tracked channels through existing cues. For<br />

example, if you have created all cues for a scene, and then decide to add<br />

a few new channels to all cues, or adjust the level of a channel throughout<br />

the cues, Track lets you do so with one short record command. To do the<br />

same thing with Record would require you to add the new channels to<br />

each cue individually.<br />

Note: When a channel level that tracks through a series of cues reaches<br />

an Allfade cue, the track ends.<br />

We use the standard Record function for all cues in this chapter.<br />

Instructions for using the Track function are included in Chapter 8 Track.<br />

You can view stored cues in two ways, live in Stage or Fader displays or<br />

on the monitor in Blind mode.<br />

To view cues live, you must select the cue and play it back in a fader. See<br />

Chapter 10 Playing back cues, page 125, for instructions.<br />

To view a cue only on the screen, select Blind mode and enter the desired<br />

cue number. To view a different cue, press [Cue] and the new cue number<br />

that you want to see.<br />

In Blind mode you can also use [+] and [–] to move through recorded cues<br />

and cue parts, one at a time. Press [Cue], then press [+] to display the next<br />

cue or part. Press [–] to display the previous cue or part.<br />

<strong>Expression</strong> 3 User Manual, v.3.1 87

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