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Expression 3 - ETC

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Style steps<br />

The following playback styles are available for subroutines. A style is<br />

assigned to a step. When the subroutine runs, the steps play back in<br />

numeric order, until the subroutine reaches a style step. The style step<br />

then determines whether the subroutine will loop, bounce, hold, or end<br />

and run a different cue.<br />

• Loop - The subroutine runs through steps until it reaches a Loop step.<br />

It then returns to the first step, and repeats the sequence for the<br />

number of times you specify. When you create the Loop step, enter<br />

the number of times you want the loop to return to the top of the step<br />

list. If you enter 5, the sequence will play six times. Enter 0 to create<br />

a continuous loop.<br />

• Bounce - The subroutine runs through steps until it reaches a Bounce<br />

step. It then runs back through the steps in reverse order, and repeats<br />

the sequence for the number of times you specify. When you create<br />

the Bounce step, enter the number of times you want the subroutine<br />

to bounce. One bounce equals running through the sequence forward<br />

once and reverse once. Enter 0 for a continuous bounce.<br />

• Jump-to-cue - The subroutine runs through steps until it reaches a<br />

Jump-to-cue step. It then automatically starts another cue which is<br />

not included in the subroutine. You can jump to any type of cue:<br />

regular, subroutine or effect. When you create the Jump-to-cue step,<br />

enter the number of the cue to which to jump.<br />

• Hold-for-Go - The subroutine runs through steps until it reaches a<br />

Hold-for-Go step. It then pauses until you press [Go].<br />

Subroutine attributes<br />

The following attributes may be applied to each cue step.<br />

• Level - Sets an intensity level for the cue within the subroutine. The<br />

level proportionally affects the channel levels assigned to the original<br />

cue. Levels must be entered as two-digit numbers (e.g., 20 for 20<br />

percent, 05 for five percent). Use [Full] for 100 percent.<br />

• Fade times - Upfade times may range from 0.1 seconds to 99:59<br />

minutes. If you do not enter a time, the downfade will match the<br />

upfade.<br />

• Follow time - Follow time is the time between the start of one step<br />

and the start of the next. Follow times may range from 0.1 seconds<br />

to 99:59 minutes.<br />

<strong>Expression</strong> 3 User Manual, v.3.1 229

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