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Expression 3 - ETC

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7. Press [2] [Enter]. Sets step out time to 2 seconds and<br />

advances to the next field<br />

Prompt reads:<br />

Select low level<br />

8. Press [1][0]. a<br />

Sets low level to 10 and advances to<br />

the next field<br />

Prompt reads:<br />

Select high level<br />

9. Press [9][0]. b<br />

Sets high level to 90 and advances to<br />

the next field<br />

Prompt reads:<br />

Select step number(s)<br />

(To clear step(s), select step<br />

number(s), then press CLEAR)<br />

10. Press [↑] or [↓] and repeat<br />

steps 3-9 above.<br />

Make changes to another step<br />

11. Press [Record] [Enter], Records your changes to the cue<br />

a.<br />

b.<br />

A one-digit entry must be followed by [Enter] and is<br />

interpreted as the digit times 10.<br />

A one-digit entry must be followed by [Enter] and is<br />

interpreted as the digit times 10.<br />

Effect fade times<br />

Each effect has an overall upfade, dwell and downfade time. When you<br />

create an effect cue, the times default to the cue fade times in your<br />

system settings. If you have not changed the default settings, this means<br />

an upfade of zero seconds, a dwell of hold, 20 and a downfade 21 of zero<br />

seconds. Press [Time] to set the effect’s upfade, dwell and downfade<br />

times.<br />

Fade times may be programmed from 0.1 seconds to 99:59 minutes. The<br />

number may be entered in normal time format or in decimal format. When<br />

entered with a decimal point, the number must be less than one minute<br />

(0.1 to 59.9 seconds) to be accepted. When entered without a decimal<br />

point, a 2-digit number will be treated as seconds if less than 60 and as a<br />

calculated value of minutes and seconds if between 60 and 99. For<br />

example, if you enter 70, the time will display as 1:10. If you enter either<br />

a 3-digit or a 4-digit number, the last two digits, up to 59, are interpreted<br />

as seconds. For example, if you enter 9930, the time will display as 99:30.<br />

20.<br />

Dwell time is the length of time the effect runs between the upfade<br />

of the first step and the downfade of the last step. Hold assigns an<br />

infinite dwell time, meaning the effect runs until an associated [Clear],<br />

[Go] or bump button is pressed to start the downfade.<br />

21.<br />

See Setting default fade times, page 26.<br />

222 Chapter 16 Effects

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