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Expression 3 - ETC

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Blind Effects display<br />

Effects may be created or edited in the Blind Effects display. You enter the<br />

Blind Effects display from Blind as soon as you specify the effect type for<br />

a new cue or submaster. You also enter the Blind Effect display as soon<br />

as you specify a cue or submaster that already exists as an effect. An<br />

illustration of the Blind Effects display for a cue is shown below.<br />

Features<br />

The following information is contained in the Blind Effects display.<br />

• Attributes - There are seven attributes of an effect which control how<br />

it plays its steps. 13<br />

• Random rates - When an effect has random rates, its steps run at<br />

randomly selected step times and step fade times. The randomness<br />

varies between two, editable limits that are shown in the display.<br />

• Step - Each effect is composed of steps. There can be up to 100 steps<br />

in an effect and each step contains one or more individual channels.<br />

The number of channels in an effect step is limited only by the number<br />

of channels available to the console.<br />

• Channel - This field in the effect display shows the channels in each<br />

step.<br />

• Time - The Step Time, which is measured from the beginning of a<br />

step to the beginning of the next step. Default Step Time is 0.2<br />

seconds.<br />

• In - The In Time, the meaning of which depends upon whether the<br />

effect has a positive or negative attribute. For a positive effect, the In<br />

Time is the time the effect step takes to fade from its starting level to<br />

its High Level. For a negative effect, the In Time is the time the effect<br />

step takes to fade from its starting level to its Low Level. Default In<br />

Time is zero seconds.<br />

• Dwell - The time between the end of the infade and the start of the<br />

outfade is called the dwell. Default Dwell time is zero seconds. 14<br />

13.<br />

See Modifying effect attributes, page 220.<br />

206 Chapter 16 Effects

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