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PREDICTIONS – 10 Years Later - Santa Fe Institute

PREDICTIONS – 10 Years Later - Santa Fe Institute

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3. INANIMATE PRODUCTION LIKE ANIMATE REPRODUCTION<br />

out another small pane; now there are two holes. He liked the<br />

sound it made, and so he throws two stones simultaneously.<br />

That brings the number of holes in the window to four. He decides<br />

to develop this game further, each time throwing a<br />

number of stones equal to the number holes and giving up any<br />

pretense of aim. The random hits make the number of holes<br />

increase exponentially for a while (4, 8, 16, and so forth), but<br />

soon some stones fall through holes causing no further damage.<br />

The vandal adjusts the number of projectiles per throw<br />

according to the rules of his game. But as the number of the<br />

glass pieces still intact diminishes, he realizes that his rate of<br />

“success” is proportional to this number. Despite throwing tens<br />

of projectiles at once, his hit rate is reduced by a factor of two<br />

each time.<br />

Inside the church, under cover of darkness, a tourist is taking<br />

advantage of his sophisticated video-recording equipment<br />

in order to bring home pictures that tourists are not normally<br />

allowed to take. Among other things he films the complete<br />

demolition of the stained-glass window. Aware that he is trespassing,<br />

he does not interfere.<br />

Back home he shows to his friends the beautiful vitraux before<br />

and after. Faced with the dismay and indignation of the<br />

audience, he plays his tape backwards, and the masterpiece is<br />

reconstructed piecemeal. The audience watches the empty honeycomb-like<br />

lead framework become filled with sparkling<br />

colored glass, first one piece, then 2, 4, 8, 16, and so forth, until<br />

the exponential growth slows down. Someone points out<br />

that the growth pattern in the reconstruction is identical to the<br />

sequence of hole appearances in the original scene of vandalism.<br />

• • •<br />

This story provides an intuitive template for population growth in a<br />

space of limited resources. Rabbits, like automobiles, grow exponentially<br />

in the beginning. One brings forth others until competition for a<br />

diminishing resource makes the difficulty of obtaining it inversely pro-<br />

67

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