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Mancosu - Philosophy of Mathematical Practice (Oxford, 2008).pdf

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82 kenneth mandersand know to articulate are broadly but constrainedly ‘inferential’. It is plainthat we are missing a lot. Present philosophical resources for understandingthe understanding seem insufficient to explain why intercourse with diagramsremains essential to geometrical thought. While their role is much less clear-cutin 20th-century geometrical theories, one look at the diagrams Hilbert entersnext to his axioms <strong>of</strong> order should convince us <strong>of</strong> this—what are they doingthere, and throughout the rest <strong>of</strong> his Foundations <strong>of</strong> Geometry?4.1 Euclidean diagrams: artifacts <strong>of</strong> controlor semantics?At its most basic, a mathematical practice is a structure for cooperative effortin control <strong>of</strong> self and life. In geometry, this takes many forms, starting withthe acceptance <strong>of</strong> postulates, and the unqualified assent to stipulations—andas it appears, for now, to conclusions—required <strong>of</strong> participants. Successes <strong>of</strong>control may be seen in the way we can expect the world to behave according tothe geometer’s conclusions; the way one geometer centuries later can pick upwhere another left <strong>of</strong>f; the way geometers can afford not to accept contradiction.When the process fails to meet the expectations <strong>of</strong> control to which the practicegives rise, I speak <strong>of</strong> disarray, or occasionally, impotence. Such occurrences aredisruptive <strong>of</strong> mathematical practices; they tend to reduce the benefits toparticipants and to deter participation. At best, they motivate adjusting artifactuse, modifying the practice to give similar benefits with less risk <strong>of</strong> disarray.The notion that the intellectual might be seen as some kind <strong>of</strong> game hasrecently been at the center <strong>of</strong> contention. Can’t games just be made up?Kids make up games all the time; grown-ups get elected and paid to do it. Ifintellectual practices are games, what about the image <strong>of</strong> rigorous hard-workingScience giving us a solid grip on Reality?Theoretical geometry, which after all can be practiced in many forms andfor many purposes, is hardly a context in which to address many such concerns,and facing any head-on would anyhow detract from our investigation. Theimpression, however, that making up a game involves excessive freedom,reflects a lack <strong>of</strong> grasp how hard it is to get a good game going, how hardit is to satisfy the varied and stringent constraints on an effective intellectualpractice, especially one that must handle a fairly subtle and informative theory(such as Euclidean geometry) with minimal risk <strong>of</strong> disarray. Along the way,we shall become acquainted with such constraints and the forces shaping thepractice to which they give rise.

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