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MANUAL BLENDER EN ESPAÑOL - Future Works

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Heramientas de Aristas y Caras<br />

Algunas herramientas de modelado nuevas se incorporaron en Blender 2.30. Las mismas<br />

están focalizadas en modelado de Aristas en lugar de modelado de vertices. Un tema clave en<br />

Modelado es a menudo la necesidad de añadir vertices en ciertas zonas de una malla, y esto<br />

muchas veces tiene que ver con agregar o dividir aristas en una dada región. Blender nos<br />

ofrece ahora dos herramientas para ello, una Herramienta Cuchillo (Knife Tool) capaz de<br />

dividir aristas en los lugares deseados, y una herramienta Bucle de Caras (Face Loop) capaz<br />

de seleccionar hileras de caras y dividirlas consistentemente. Las herramientas de Aristas<br />

están agrupadas en un menu enlazado a la KKEY, pero cada herramienta individual tiene<br />

también su propia combinación de teclas.<br />

Selección de Arista/Cara<br />

In EditMode, by pressing ALT-B one activates the edge/face select tool. If ALT-B is pressed<br />

once, then Blender is in edge select mode. The edge under the cursor is highlighted cyan. For<br />

each end point in the edge the following operations are performed:<br />

• It checks to see if it connects to only 3 other edges.<br />

• If the edge in question has already been added to the list, the selection ends.<br />

• Of the 3 edges that connect to the current edge, the ones that share a face with the<br />

current edge are eliminated and the remaining edge is added to the list and is made the<br />

current edge.<br />

This way a loop of edges is highlighted (One open (left) and one closed (right) Edgeloop.).<br />

By pressing LMB such a highlighted loop is converted into a set of selected vertices. Any<br />

previously selected vertices become unselected. If you wish to add the highlighted loop to the<br />

current selection use SHIFT-LMB, while if you want to subtract the highlighted loop from the<br />

current selection use ALT-LMB.<br />

One open (left) and one closed (right) Edgeloop.<br />

If ALT-B is pressed twice a Face Loop, rather than an Edge Loop, is highlighted. A face loop<br />

is made by two neighbouring edge loops and extends only to quadrilateral faces, ending when<br />

a triangular face is met (and the two bounding edgeloops merge into one). The same mouse<br />

actions apply as for the edge loops (One open (left) and two closed (center and right)<br />

Faceloops.). Face loop selection is also invoked with SHIFT-R in EditMode.<br />

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