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Information and Knowledge Management using ArcGIS ModelBuilder

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Minna Isomursu <strong>and</strong> Marja Harjumaa<br />

involve doing co-design together with the end-users before the service implementation, <strong>and</strong><br />

evaluating the implemented complete service in real life settings afterwards. Even though more <strong>and</strong><br />

more products <strong>and</strong> services are developed for older people, there are only few studies describing<br />

experiences of doing co-design <strong>and</strong> service evaluation together with the older users.<br />

Eisma et al. (2004) have described their experiences on user involvement with older users in ICT<br />

development. They state that the details of interactions with older people should be carefully<br />

considered. In particular, the purpose of events <strong>and</strong> the role of the participants should be clearly<br />

explained in terms they fully underst<strong>and</strong>, terminology should be underst<strong>and</strong>able, interactive<br />

prototypes or devices should be used when possible, <strong>and</strong> it is encouraged to have group meetings<br />

with social nature. They also mention that the expected usefulness of the device should be clearly<br />

communicated for the users.<br />

Newel et al. (2006) have reported experiences of collaboration between academic <strong>and</strong> industrial<br />

partners. Their findings are based on the same project with Eisma (2004). They had faced challenges<br />

in persuading the industrial partners to work together with the older people when designing a portal<br />

for older users. In their results Newel et al. (2006) emphasize that time <strong>and</strong> patience is needed when<br />

designing for older users. They state that in the beginning of the project, both developers <strong>and</strong> clients<br />

have felt that the researchers exaggerate the difficulties that the older people have in <strong>using</strong><br />

computers, but their views changed significantly when they got an opportunity to work together with<br />

the older people.<br />

Depending on the research problem, researchers have not found it always necessary to conduct the<br />

field work at the homes of the users, but they have used other use contexts instead. As an example,<br />

Sayago <strong>and</strong> Blat (2009) have studied how older users use the web in their everyday lives by <strong>using</strong> insitu<br />

observations <strong>and</strong> interviews during computer courses, workshops <strong>and</strong> meetings. In their research<br />

they have focused merely on human-computer interaction, not underst<strong>and</strong>ing the processes of how<br />

the technology facilitated services are used within the context of everyday life.<br />

Vastenburg et al. (2008) have identified five design goals on how to design acceptable assisted living<br />

services for the older users. They state that 1) if the product requires effort from the user, it should<br />

give immediate benefit in return, 2) product should fit into existing living patterns of the users <strong>and</strong> use<br />

metaphors they already know, 3) product should offer several interfaces to different situation <strong>and</strong> to<br />

different purposes, but still offer a coherent interaction experience, 4) social network of the older<br />

people could be used as a resource of more complex operations with the technology are needed <strong>and</strong><br />

5) the service platform should adapt to changing user needs.<br />

3. Research methods<br />

3.1 The case studies<br />

Researchers’ experiences that are summarized in this paper are based on six case studies of<br />

different domain areas, namely meal delivery service, grocery ordering service, medicine<br />

management, wellness management, wayfinding, <strong>and</strong> video-assisted communication. In each of<br />

these case studies a new ICT based service concept was developed <strong>and</strong> evaluated with older users.<br />

In addition, four researchers have earlier experience from user research with younger users.<br />

In the first case study, Meal delivery service, a group of nine customers of the meal delivery service<br />

adopted a mobile service that provided them a possibility to choose the meal they would receive the<br />

following day. The trial lasted from three to eight weeks depending on the starting time <strong>and</strong><br />

rehabilitation or hospital periods of the user. The trial setup <strong>and</strong> outcome has been explained in more<br />

detail in Häikiö et al. (2007).<br />

In the second case study, Grocery ordering service, 16 older people were provided a possibility to<br />

order groceries to their homes by touching NFC tag-equipped product cards <strong>using</strong> their mobile<br />

phones. The results have been described in detail in Häikiö et al. (2010).<br />

The third case study, Wellness management, introduced a daily life management service with a touch<br />

screen computer offering a calendar, exercise support, phone, games, diary, <strong>and</strong> a web browser. The<br />

user group consisted of seven older users <strong>and</strong> they used the service for several months depending on<br />

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