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Motivations in Virtual Communities: A Literature Review<br />

Giovanni Camponovo<br />

University of Applied Sciences of Southern Switzerl<strong>and</strong><br />

Giovanni.Camponovo@supsi.ch<br />

Abstract: One of the major recent trends in the IT l<strong>and</strong>scape is the fast emergence of community-based models<br />

centered on the active participation of users as contributors. This trend is so strong that many observers consider<br />

it as a step in the evolution of systems, for instance by referring to it as Web 2.0. Community-based models<br />

permeated various types of services like social networks, user generated content communities, interest or<br />

practice communities, peer-to-peer networks, open source software communities, wireless communities <strong>and</strong> so<br />

on. However, <strong>using</strong> a community-based model is not a guarantee of success, as the primary key success factor<br />

is the ability to attract a critical mass of contributing users. Therefore, a key research issue is to underst<strong>and</strong> what<br />

motivates users to actively participate in such virtual communities typically characterized by a loose group of<br />

individuals that primarily interact via some computer-mediated communication media. This paper proposes a<br />

review of existing studies of user motivation in various types of virtual communities with the goal of highlighting a<br />

few general motivations that are recurring across the various community types as well as suggesting that<br />

motivations are context sensitive by pointing out that the importance of the various types of motivation is<br />

somewhat different across the different types of communities. The results of this paper are a taxonomy of<br />

communities in four broad types according to their primary orientation (social relationships, contents, interests<br />

<strong>and</strong> resources), a taxonomy of motivations (intrinsic, psychological, social <strong>and</strong> economical) <strong>and</strong> a mapping<br />

between the various community types <strong>and</strong> motivations.<br />

Keywords: virtual communities, motivations, literature review<br />

1. Introduction<br />

The rapid emergence of community-based applications <strong>and</strong> business models centered on the active<br />

participation of users as contributors is probably the most influential trends occurring in the ICT<br />

l<strong>and</strong>scape. This trend is so strong that many observers consider it as a step in the evolution of<br />

information systems. For instance, many now commonly refer to community-based web systems like<br />

social networks, blogs <strong>and</strong> user-generated content sites as “Web 2.0”, implicitly suggesting that they<br />

are more evoluted than the old “Web 1.0” sites. This view is well described by Musser <strong>and</strong> O’Reilly<br />

(2006): “Web 2.0 is a set of economic, social, <strong>and</strong> technology trends that collectively form the basis<br />

for the next generation of the Internet—a more mature, distinctive medium characterized by user<br />

participation, openness, <strong>and</strong> network effects”.<br />

The characteristics or user participation, openness <strong>and</strong> network effects are the basis of a more<br />

general family of community-based business models which includes various types of services such as<br />

communities of interest or practice (e.g. thematic forums <strong>and</strong> news), social networks (e.g. Facebook),<br />

user generated content communities (e.g. Youtube, Flickr), peer-to-peer networks (e.g. BitTorrent),<br />

open source software communities (e.g. SourceForge), wireless communities (e.g. FON) <strong>and</strong> so on.<br />

Although there are many successful examples of business <strong>using</strong> a community-based model, the<br />

major difficulty <strong>and</strong> primary key success factor is the ability of the community to attract a critical mass<br />

of contributing users. It is widely acknowledged that the development <strong>and</strong> sustainability of a<br />

community heavily depends on the involvement of many motivated members willing to make<br />

contributions or share their resources with it. The value of a community does indeed strongly depends<br />

on network externalities (as the number of members increases, the network becomes more valuable<br />

which then attracts even more users <strong>and</strong> so forth) <strong>and</strong> thus building critical mass is a key imperative<br />

for growth <strong>and</strong> sustainability.<br />

Therefore, a key research issue is to underst<strong>and</strong> what motivates users to actively participate in such<br />

virtual communities typically characterized by a loose group of individuals that primarily interact via<br />

some computer-mediated communication media. This research question has been tackled by many<br />

researchers in different contexts <strong>and</strong> with different theoretical models. Because this heterogeneity<br />

makes it difficult to get a comprehensive broad overview of research in this topic, it is useful to<br />

aggregate <strong>and</strong> summarize the various contributions in a literature review. This paper therefore<br />

proposes a review of existing studies of user motivation in various types of virtual communities with<br />

the goal of highlighting a few general motivations that are recurring across the various community<br />

types as well as suggesting that motivations are context sensitive by pointing out that the importance<br />

of the various types of motivation is somewhat different across the different types of communities.<br />

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